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Kingdom of Akararn: The Awakening of the Talru Sign Ups

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Aevum Moooooo~! from Yonder Since: Jul, 2012
Moooooo~!
#1: Dec 9th 2012 at 8:54:19 PM

This is the kingdom of Akararn, the strongest superpower to currently exist in the land of Karahal. It was only thanks to the first emperor, Hiraki, that Akararn became the strongest military power, lasting for thousands of years thanks to his great deeds. At its founding... Akararn had nearly limitless recourse, and held some of the best minds that the world could ever dream of producing, with Hiraki having absolute authority and ruling with a just and noble hand.

However, generations after Hiraki's death, a young boy was chosen as emperor... but due to his young age, an elected noble was appointed his adviser. It was this adviser, who is now known as the Prime Minister, who corrupted the government and is now using the young emperor as nothing more than a political doll. With the government being manipulated and corrupted by an unworthy man, the people were struck with poverty and many of the rich began to prey upon the weak with the kingdom's laws slowly fading. Despite the chaos, Akararn itself is a rather enormous country. Its capital having multiple, and nearly countless districts that are separated by large canals that many merchant ships run through daily with both slaves and goods.

At the very outermost regions of Akararn are where farmers, villagers, and most of the country folk can be found... though, their lives are slowly being influenced by the ever increasing corruption that is occurring at the very core of Akararn and its capital. It would seem that fate has decided that all the lands of Karahal will fall under a corrupt ruler...

...although, perhaps fate isn't as merciless as we had thought?

Before Hiraki passed away, he feared that one day the kingdom of Akararn would either fall, or become corrupt... and thus, he created special items with his brightest men that were made out of the most famous and dangerous of materials in order to counter this; weapons capable of performing impossible feats. These great weapons were labeled “Talru”. These weapons are incredibly powerful, and have changed the tides of war for the kingdom of Akararn many times over... unfortunately, most of them were lost, while many were claimed by the now corrupt kingdom of Akararn.

With a Talru, one would be more than capable of defeating a small army... robbing a city... plundering hundreds... defending the people... anything your heart desires may be possible with the power of a Talru.

Though... the question is... what would you do with the power of a Talru? Would you defend the people in order to become a hero, even if it meant fighting against the armies of Akararn? Would you strive to serve the Akararn and rule over the weak like a tyrant? Perhaps you're aiming to become the next Emperor and make the kingdom of Akararn all yours? What exactly would you do with such outstanding powers...?

How will your actions shape the future of Akararn, and all of Karahal?


Hello, and welcome to Kingdom of Akararn! First off, I'll say that this RP is heavily inspired by Akame Ga Kiru! and can be considered a spiritual Role-playing game to it. If you don't like that... well, feel free to sue me~

This RP is a Survival/Elimination/Free-roam one, where you will be taking control of a character who comes from the land of Karahal and who wields one of the powerful tools called “Talru”, and where almost anything can happen. There will be a central main plot to the RP, however, consider it more of an optional thing, where you don't necessarily have to pursue it. Even though there is a main storyline, the main point of this RP is to have fun, character development, and most importantly... to survive in Karahal with your fellow players.

However, before we continue, allow me to define and explain a couple of things that you may like to know before actually creating your character!


  • Talru: The Talru, the most powerful weapons to ever exist within the Lands of Karahal. Each Talru is unique, in that they must be compatible with the user in order for them to actually work, and thus it it is impossible for a Talru to be stolen or used by anyone besides their user; however, it is possible for two people who have the same traits and personality to use the same Talru, and for a Talru to be passed down from a Talru user to another person if they are compatible with it. Each Talru also only has one unique ability, though, they are capable of having one or more hidden abilities just as long as it is similar to the original ability (i.e. Original ability is manipulating liquid/water, and the hidden ability is manipulating blood. Original ability is being capable of adapting to the situation, and as a hidden ability it can turn the user invisible when stealth is needed, or create a spear/sword in order to fight better). The more powerful the abilities of a Talru is, the more taxing it will be on the user. The type of Talru varies, but the most common type of Talru are Armor Types, Weaponry Types, Utility/Support Types, Biological Types, and Manipulation Types. (If you're unsure where your Talru fits into the five, just PM me and I'll figure it out... unless it's something completely different from the five categories, then a new category may be created. No promises though, so don't expect anything).
    • Armor Type Talru: This type of Talru is self explanatory; they are a defense that are capable of giving the user powerful defensive and/or offensive special abilities. These Talru initially have the appearance of a weapon, however, once their 'name' is invoked along with a special stance, they cover the user and immediately cover them in their unique armor.
    • Weaponry Type Talru: This type of Talru is also self-explanatory; they are weapons which focus more on killing enemies and defeating them. This type of Talru doesn't require their names to be invoked, and thus their abilities are passive... however, they look different from common weapons, and it is possible for one to figure out that they are a Talru just by looking at it.
    • Utility/Support Type Talru: These Talru are... different, and are a bit complex. These type of Talru do not take the form of a weapon, but instead take the form of either an accessory or an item. Experienced users of these kind of Talru don't require their names to be called out or invoked, but new users will need to invoke the name of the Talru in order to utilize it. Talru of this type are capable of indirectly assisting one to cause death, such as being able to perform precise movements of the hands, create perfect disguises for the user that is nearly impossible to see through, or heightening one's senses to resemble an animal's.
    • Biological Type Talru: Talru of this type are very unique and interesting. Biological Talru are not weapons or item... but are instead actual living beings. These living beings are usually named simple names, or named after a legendary/mythological/heroic thing or person, and in the case of the latter usually have a single ability unique to them that is similar to their legend. These Talru have extremely high-regeneration and physical stats, almost like a powerful familiar of sorts. Nonetheless, Talru of this caliber only have one specific hidden ability, but their physical abilities usually more than make up for this fact. The appearance of Biological Type Talru can range from a simple puppy to a bipedal and humanoid dragon, to even a normal looking human or a normal looking human with animal-features. Once a Biological Talru's wielder has been killed, the Talru will immediately fall into a coma-like state, and will only awaken once another person who is compatible with them is in the immediate area. Once the Biological Talru awakens, they will be completely under the new wielder's control, despite their personal feelings.
    • Manipulation Type Talru: The Manipulation Type Talru are the most rare of all the Talrus, but are also the most powerful... but as a consequence are also the most difficult to control. They allow absolute control and manipulation over any one type of an element (fire, water, earth, ice, wind, air, metal, lava, wood, etc. you know what I mean). These Talru are often the most feared, and as a consequence, only a very select few outside of the Akararn Kingdom have access to them. Most Talru of this type takes the form of a small accessory or trinket, however... there has been cases of Talru of this type being converted into a type of consumption material, and where the Talru user has literally become the Talru by ingesting the consumption material. (I'm extremely hesitant on allowing this Type of Talru in, mainly because this can get broken VERY fast. It will mainly be found among the military. However... if you're very set on this Talru, PM me and we can discuss it. Again, there are no promises, so don't expect anything.)
  • Crisis Fiends: Powerful creatures that inhabit that realm of Karahal, and can be found almost anywhere. These creatures can range from the simplest of animals, to the most fantasy-like and complex creatures of myth to ever exist... along with some unusual or never before seen creatures. The type of Crisis Fiend is classified by a set of ranks, which are : E-Rank, D-Rank, C-Rank, B-Rank, A-Rank, S-Rank, and Omegas. The Omegas are the strongest of all Crisis Fiends, and there are only a very select few of them in each region of Karahal. Omega Class Crisis Fiends are more than capable of facing Talru Users head on, and are more than capable of defeating a Talru User... perhaps the reason for this is because most of the Talru are in fact made out of Omega Class Crisis Fiends.
  • The Tribes of Karahal: There are many different tribes that inhabit the lands of Karahal who are at war with Akararn. The most notable of the tribes are the Northern Steamers, a tribe of humanoids who have technology that is similar to steam-punk; the Eastern Whalers, a tribe of animal-like yet humanoids who work the seas as pirates and outlaws; the Southern Berserkers, a group of savages who believe in the survival of the fittest, and who will hunt down and prey upon anyone who is an outsider or is someone who they consider weak; and the Western Marauders, the strongest of all the tribes and who are a group of humanoids who special in mounted combat and riding exotic and mythical Crisis Fiends. The Western Marauders are the most feared because they have successfully tamed an Omega Class Crisis Fiend.
  • The National Revolutionaries of Karahal (NRK): The NRK are a large resistance group that is attempting to ignite a full-fledged war against the Akararn Kingdom, and to slay the Prime Minister and liberate the young emperor. They are currently in the midst of recruiting Talru users, along with strengthening their numbers while stealing Talru from the Akararn Kingdom and killing their users.
    • Steel Hearts: A branch within the NRK that resides near the capital of Akararn, and is composed of only Talru users. They perform most of the NRK's assassinations and hidden business, along with working as hired mercenaries for anyone who is against the Akararn Kingdom. Out of the whole NRK, the Steel Hearts are the most feared branch.
  • The Akararn's Military: The Military branch of the Akararn Kingdom is incredibly powerful, with their technology rivaling those of modern times, minus all the vehicles, and their numbers high in the millions. They are feared for being ruthless, merciless, and blood-thirsty in every single war that they have waged. The Military branch contains many naval and land fleets, each led by their own general... with the generals all being Talru users.
    • The Zerstörers: A hidden branch of the Akararn Military that is composed solely of Talru users, and are meant to hunt down and kill other Talru users. Not much is known about this branch except that they are only composed of only seven Talru users.
  • Slavery: Slavery plays a huge role of the Akararn Kingdom's economy, with many slaves being brought into the capital daily. It is not uncommon for one to see a merchant ship filled with slaves with little to no clothes on in order to show all of their build in order to attract buyers.
  • Nobles: The Nobles of Akararn are... ruthless. By ruthless, I mean to the point that they can be sadistic... although, there are a few nice ones out there. Most of them are corrupted and drunk with the power they have been handed, and they are slowly causing more and more complications to the people of Akararn.


I know it is a lot to read through, but trust me, you'll want to know these things. Either way, those are the main terms/key information that you'll need to know if you want to have a good idea of the kind of world that Karahal is. If there is anything else that you may wish to know, then feel free to toss me a question or two, and I will be more than happy to answer them.

Oh, and players are allowed a maximum of TWO characters at any given time. If you have two characters, and if you really want another one, then you're going to have to kill off one of your current characters, or see if someone else will be willing to take over for them. Complications start to arise once a player has more than two characters, and I'd like to avoid those complications if possible.

Anyway, here is the character sheet!

  • Name: What does your character go by?
  • Age: Just how long have you been living in Karahal?
  • Gender: Are you male, or female?
  • Appearance/Description: What do you look like?
  • Personality: How does your character act like?
  • Goals/Motive: What drives your character forward? What makes you continue to live on... to continue surviving in Karahal? What reasons do you have to continue fighting?
  • Bio/History: Tell me all that you can about your history. Were you from a village that was raided by savages? Did your family get gunned down by the Akararn Kingdom right in front of you? Were you once a noble that had everything stolen from them and had to live the life of a peasant? What exactly is your story?
  • Talru:
    • Name: What is your Talru called?
    • Creation: How was your specific Talru created? What made it what it is? Was it created from an Omega class Crisis Fiend? Was it created from the lives of a thousand humans or beasts? Was it made by strong powerful magic? How exactly did the First Emperor make it?
    • Type: Which of the five classes does your Talru fall under?
    • Required Compatibility: What specific traits does your Talru require for the user to operate and use it?
    • Appearance: What does your Talru look like?
    • Main Ability:What special unique ability does your Talru have?
    • Hidden Ability: What is its secret technique/ability?
    • How did your character obtain their Talru?: Must I repeat this exact question?
  • Assets: Besides your Talru, what else do you have with you on your personnel?


And there you go. If you've read through all of that and made it here, then congratulations! You're capable of surviving in Karahal! Again, this RP is more focused on survival and how you are going to work with your fellow players. Will you be working with your fellow players in order to achieve your character's goals... or will you be playing against them, trying to take them down in order to achieve more power for your character? Will you be good, or evil? Will you side with the NRK, or with the Akararn Kingdom? Or will you perhaps form your own guild with your fellow players?

Also...

This is your first warning.

Anything can and may happen in the RP, however, standard Role-playing rules still apply. If you're going to do something that you're unsure about, then you better have talked it over with me, and the players that it involves. If a player is attempting to kill another player, and both players agree to it, then it can happen. If a player is attempting to kill another player without permission, then I will do something about it. However, if the player themselves have gotten themselves into that situation, and if they knew the dangers of said situation, then I will NOT save them; we are trying to keep this remotely realistic after all. Furthermore, if you deliberately avoid interaction with others and go off and do things on your own, then I cannot promise you safety. Again, anything can happen in the world of Karahal, and working in numbers is key for survival.

If you break any of these rules, the general roleplaying rules, or if I receive numerous complaints about you or your character in the RP from a majority of the other players, then I will discuss them with you and try to resolve the issue. However, if you continue to do so after I've given you a warning, then do not be surprised if you're suddenly faced with consequences.

And that's it for now. Again, if you have any questions or suggestions, then feel free to throw them my way. I know I may come off a bit harsh and blunt... but I'm really quite nice~ I don't bite... that much...! >.>


Character List (Credits to Nman for doing this for me~! Thank you very much~!)

edited 23rd Dec '12 2:06:54 AM by Aevum

Sometimes, you just gotta do the unexpected to catch the expected unexpected individual who you are expecting.
Stratofarius huzzaaaaaaaah Since: Aug, 2011
huzzaaaaaaaah
#2: Dec 9th 2012 at 9:16:49 PM

Hm, hm. Interested. Will develop a sheet after I... study for my Math final... eesh.

KSPAM PARTY PARTY PARTY I WANNA HAVE A PARTY from PARTY ROCK Since: Oct, 2009 Relationship Status: Giving love a bad name
PARTY PARTY PARTY I WANNA HAVE A PARTY
#3: Dec 9th 2012 at 9:22:57 PM

Interested as fuck. Sheet soon.

I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial
biomechtraveler Since: Apr, 2011
#4: Dec 9th 2012 at 9:35:26 PM

woah....

Interest alert.

KSPAM PARTY PARTY PARTY I WANNA HAVE A PARTY from PARTY ROCK Since: Oct, 2009 Relationship Status: Giving love a bad name
PARTY PARTY PARTY I WANNA HAVE A PARTY
#5: Dec 9th 2012 at 10:05:12 PM

  • Name: Carmilla
  • Age: Very, very, very old
  • Gender: Female
  • Appearance: She rarely looks this serious.
  • Personality: In a word, predatory. She views the world in terms of hunter or hunted, and to her, everyone who isn't her is "hunted". She's remarkably cruel to her prey, playing with them like a cat does a mouse, and generally takes delight in prolonging their torment, and spilling as much blood as is possible. This behavior actually carries over to daily life, as she's remarkably bashful and mischievous, sometimes downright trolly. Has a sarcastic streak that's wide and long as a canyon gorge.
  • Bio/History:
  • Talru:
    • Name: Carmilla
    • Creation: Unknown, although it is assumed something very grisly took place to make the likes of her.
    • Type: Biological
    • Required Compatibility: She has to like the taste of your blood.
    • Appearance: See above.
    • Main Ability:
      • If You Want Blood/Thriller: Carmilla is capable of sucking the blood of the living, and using their bodies to form undead familiars. She can control these familiars at will, and can summon them from the ground like zombies rising out of coffins. Any previous abilities possessed by familiars will be retained, and Carmilla has many means of making them, including her fangs, her razor sharp claw nails, or just plain ol' dismemberment (although damage done to the body will remain once it becomes a familiar).
    • Hidden Ability:
      • Bat Out Of Hell: Carmilla can split her body into multiple familiars, or transform into one, partially or fully. When splitting, she typically can only manifest as small animals equivalent to her mass. Typically around twenty or so bats, or perhaps three large dogs. When reforming, these animals join back together. Whether or not any of them die is irrelevant, although damage will be conferred to Carmilla when she reforms.
  • Assets: Familiars, some clothes.

Yes, I intend for her to be aligned with the NRK. Anyone willing to submit someone to be her food supply partner?

EDIT: To clarify, she does not wield herself, although she is capable of it. Whosoever fulfills the requirement and agrees to let her suck their blood on a regular basis is more or less her de facto "wielder".

edited 10th Dec '12 3:05:18 AM by KSPAM

I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial
Bombadillo Like a BOSS from NY Combat Revue Since: Sep, 2011
Like a BOSS
#6: Dec 10th 2012 at 1:35:07 PM

Name: Victoria von Eckwald (last name commonly omitted)

Age: 19

Gender: Female

Appearance/Description: Not terribly threatening.

Personality: Outwardly shy and introverted, and in social situations prefers to apply the maxim 'path of least resistance'. Basically Victoria prefers to avoid arguments and confrontations by working around them, or even giving in to the other side just to keep things peaceful. Victoria is pretty easy to embarass, too, which gives the air of just another quiet girl. This all masks a deeper, steely determination to see things through even if the plan has to change. Despite being genuinely amiable Victoria has a more ruthless streak that shows itself mainly when taking the fight to the enemies. Also known to have a strange sense of humor accompanied by sharp wits, and an undefinable grace she carries herself with.

Goals/Motive: Victoria's strongest desire is to topple the regime she came to see as brutal, heavy handed and completely self-serving. This includes those in the aristocracy closest to the center of power and their families, in addition to her own.

Bio/History: The von Eckwald family dates back a long time, its lineage tracing back almost to the time of the First Emperor himself. Traditionally they were great warriors, commanders of armies and just lords of the land; in the modern day none of these are true to nearly the same degree. Just governance gave way to accumulating as much power and wealth as possible. A slip in the pecking order has rendered them middling nobility no longer in the circles of true power. Only martial prowess remains, and even that has been threatened in recent years. This is where Victoria comes in. Known in those days as Victor Ludwig von Eckwald, the eldest child of Lord Dorman von Eckwald, the child was expected to follow in the footsteps as an officer in the field and a man's man. As it turned out the first born of Lord Dorman preferred the company of handmaidens and other families daughters to boys his age. Often martial training would be neglected in favor of all sorts of activities that a von Eckwald should never undertake.

The last straw came when Victor was discovered playing in secret with his friends.. playing dress-up. At that point Lord Dorman forbade any of the girls from coming anywhere near Victor and personally oversaw the training of his eldest. A few years later Victor had picked up a good amount of martial skill, but lacked the physique to be powerful warrior like his father, grandfather, etc. On the other hand, Lord Dorman's second son Kerwin was a strapping lad who loved nothing better than to crack skulls, drink beer and revel in tales of violence and avarice. Victor was left to his own devices after that, which meant going to see old friends under the cover of seeking a suitable bride.

Unwilling to allow Victor to taint the family name, Lord Dorman himself conspired to have the boy killed en route to a neighboring manor; instead a close friend of Victor's was killed. Traditional rivals of the von Eckwalds then blamed Victor for the girl's death, making him a murderer in the eyes of the law. With no one willing to shelter him Victor ran. And ran. While in hiding he saw all sorts of abuses of power by the Prime Minister's supporters and minions. It was enough to drive Victor to change his identity to fit what he saw himself as. He grew his hair out, started wearing feminine clothing and practicing with cosmetics friends had secretly given him before he'd been framed. At about the same time, Victoria (as von Eckwald had taken to calling himself) decided to actually use the Tarlu he had recovered from his murdered friend's body. It transformed Victoria, at least in the sense that she now has a way to fight towards her goal.

Talru:

Name: Primrose

Creation: Formed by a combination of beastial souls and the same magics that had created a flower known for its powerful healing properties; it was hoped that the latter part would counter the savagery inherent in the souls' power. While this did occur, it also created an unintended side effect.. see compatability for details.

Type: Support/Utility

Required Compatibility: One who wishes to utilize Primrose must possess an inherent grace about their person and beauty of spirit if not physical. It enhances through its magic that beauty in the more physical sense, making a lady more feminine or in Victoria's case making a man... a lady.

Appearance: Subtly in the form of a choker with a single rose at its center.

Main Ability: Enhances the graceful reflexes of its user to an extremely fine degree, allowing them to react quickly to attacks and making evasion of otherwise unavoidable things possible. Its nature also means that feats of acrobatics impossible for the normal person are perfectly possible for she who dons Primrose. This includes tumbling, dodging, jumping and balancing, so long as dexterity is more important than physical prowess.

Hidden Ability: To further make use of the gifts the Tarlu grants, it also allows the owner, after observing a target for a little while, to read body language in a heightened way. This can allow them to guess how a foe will attack, and furthermore helps them identify weak points in that attack.

How did your character obtain their Talru?: Primrose once was the possession of Victoria's secret confidant, and had been a family heirloom. Upon the girl's murder Victoria took the Tarlu to prevent it from falling into the hands of her enemies, ultimately deciding to use it for herself.

Assets: A small amount of money, gained by various meager means since fleeing the capitol. Victoria also owns couple of different outfits, some cosmetics, and a pair of knives that she uses only when fighting seems necessary.

And @KSPAM: assuming we're both accepted, how about Victoria here as Carmilla's tasty wielder?

Avatar from: http://x0whitelily0x.livejournal.com/5953.html N: 5 F, 0/40 S
Taco Since: Jan, 2001
#7: Dec 10th 2012 at 4:19:10 PM

  • Name: Joe. Just Joe.
  • Age: 40
  • Gender: M
  • Appearance/Description: Life has been hard.
  • Personality: Joe's a humble man of simple means. He's been through several pretty diverse walks of life, and now that he's at the bottom of the ladder he can see all the way to the top with near-perfect clarity. He appreciates it when people help however they can, and gets it when they can't. He isn't particularly conservative with power usage, considering that he'd just get written off as a scary strong bum, and isn't afraid to fuck up an asshole if he sees that he can get the drop on them.
  • Goals/Motive: Joe is, to a certain degree, indeed driven towards taking down Akararn, as, like, an endgoal, but he's not going to throw his lot in with the rebels. Living is more important, just making it to the next day.
  • Bio/History: Joe was a military brat. There wasn't any question on whether or not he'd join the military either; all that moving around, you ain't got no time to make friends or anything, or get interested in anything but the bases. So it went all through school; he had no real ambition. Just trudged on to the next assignment, waiting to get out of one institution and join the next. He became a cavalryman. Rose up, and started to enjoy life a little. He and his horse—Stamper—would go on a campaign, trample, decapitate, and gore a few revolutionaries, then go out to the pub for some terrified women, wine, and song. He and Stamper went through quite a few campaigns, until the inevitable day where his good buddy got too old to do so. Joe paid quite a lot to have him put up on a farm as a show horse for children instead of getting shot. However, they didn't put him on a new horse once those little arrangements were done. Instead, they gave him this weird armlet, recovered from a Crisis Fiend; allegedly a perfect match for him. And that was when Joe started to really shine. He and that Talru fit perfectly! Just aim him at the opposing army and let 'er rip. Joe called it The Boxcar, because it basically turned him into one. Except then it started to get sorta... weird. Those Zerstorers guys brought him along on a mission as a 'final test' for admission. It seemed so simple at the time; get in, kill this other weakened and older Talru user, and he would be in. Thing was... not to be demeaning, but the target he was supposed to kill reminded him of Stamper. He stared at the guy and his kid, and then just... left the same way he came, Boxcar keeping him moving as he ran. He hasn't stopped in 5 years. Of course, over those 5 years he's been a wanted man—not much of one, granted, since he's just an AWOL Talru user with a shitty Talru—and a transient, going from place to place and living off the goodwill of the people.
  • Talru:
    • Name: The Boxcar
    • Creation: The Boxcar—though that's just what Joe calls it—was forged from a Crisis Fiend known for their hubris. Said Fiend believed himself to be his greatest weapon and did not use weapons aside from his own body. The the Emperor shot him in the face from a hundred yards and turned him into The Boxcar.
    • Type: Utility
    • Required Compatibility: Ain't nobody rides The Boxcar till you've really gone fast.
    • Appearance: A spiked red armlet worn on the left arm. It looks weathered, like sand has run over it for a few hundred years.
    • Main Ability: The main ability of The Boxcar is that it amplifies the mass and speed of the wielder, when activated, so as to match a modern locomotive. Granted, you can't stop moving while it's active, and slowing down takes quite a bit of practice, but you get the hang of it eventually.
    • Hidden Ability: Can draw on energy and mass from the surrounding area and increase the mass and speed even further.
    • How did your character obtain their Talru?: Given to him by a military officer
  • Assets: Like 3 really warm jackets, all of which have hoods, some pants... a belt... some shoes... his sign... oh, and a really, really soft wool blanket. Also, a satchel filled with random scavenged garbage; typically a few knives, fruits, and bottles of booze along with some tools and lengths of wire or tubing.

edited 14th Dec '12 12:10:39 PM by Taco

Aevum Moooooo~! from Yonder Since: Jul, 2012
Moooooo~!
#8: Dec 10th 2012 at 5:09:29 PM

@KSPAM:

I'm sorry KSPAM, but all Talru need to have a designated user that is controlled by the initial player. Even though the idea of a Player playing as only a Biological Talru is not against the rules, it ruins the idea of risk for the Players... in that one Player doesn't have to worry about their Talru getting stolen/lost since they themselves are playing as the Talru in question. It is a bit unfair that one player doesn't have to worry about losing their Talru to anyone when they can simply continue to play as the Talru, but with a different Master.

Essentially, what I'm saying is that when the wielder of a Talru dies, the player automatically forfeits their Talru. Playing as only the Talru and not the wielder completely ignores this, and that is not okay.

I'm really sorry KSPAM, but you're going to have to make a wielder for Carmilla.


@Bombadillo:

Cross-dressing pretty boy with great flexibility, eh~? Sounds fabulous! Accepted!


@Taco:

Mr. Joe the Hobo Juggernaut is accepted!


Also, I'm going to be editing the Biological Talrus for a bit, so if you're planning to make a Talru in that category, please, please wait until I give the okay to post them.

edited 10th Dec '12 5:11:34 PM by Aevum

Sometimes, you just gotta do the unexpected to catch the expected unexpected individual who you are expecting.
Rapier from where my mind is. Since: Sep, 2012 Relationship Status: Wishfully thinking
#9: Dec 10th 2012 at 7:21:58 PM

Can I sign-up two characters but have only one use a Talru (or have them share the same Talru)? They would be siblings and the Talru a family heirloom.

edited 10th Dec '12 7:22:35 PM by Rapier

BokhuraBurnes Radical Moderate from Inside the Bug Pit Since: Jan, 2001
Radical Moderate
#10: Dec 10th 2012 at 8:10:20 PM

  • Name: Gregory Hobb

  • Age: Mid-20s

  • Gender: Male

  • Appearence: Like this

  • Personality: Gregory may look like a simple priest at first glance, but spend some time with him and it is clear that he burns with a vision and a sense of purpose. He seems to have an uncanny knack for attracting followers to his cause. Somehow, it seems to slip peoples' minds to enquire too closely as to what exactly he is so passionate about...

  • Goals/Motive: Gregory's core belief is that the chief cause of all the chaos in Akararn is disunity, people fighting against each other for their own selfish desires. Only if some overarching cause can bring all the factions together will the bad times end. For this reason, he seeks to create a religious movement that will bind everyone to a common goal and lead them to transcend their own agendas in the name of faith. Is what he preaches true? He's sure you have a better question to ask, in fact he has a mission for you he knows will take your mind off of things.

  • Bio/History: Gregory comes from a small hamlet in the backwaters of Akaram. It once was preyed upon by several minor nobles, and the ensuing poverty and hardship sowed distrust among its members. Somehow, however, Gregory persuaded the inhabitants to unify in the name of his faith, and once they had did so, he spread his vision to the local lords as well, until the entire region had fallen under its sway. Flushed with success, he has come to the capital to extend his movement further.

  • Talru: What's Gregory's secret, you ask? Well, to be honest...it's all in his glasses.

    • Name: Glasses of true seeing.

    • Creation: Created by the First Emperor.

    • Type: Utility

    • Required compatibility: Technically, they could be used by anybody...but for some reason, they only seem to find their way to people who have some overarching goal in their life, whether the acquisition of money, the pursuit of sensual joys...or the spreading of faith. Should the agent no longer be able to commit to this course of action, they tend to escape their possession very quickly.

    • Appearence: A completely ordinary pair of glasses.

    • Main Ability: If you wear the glasses, and you look really hard — you can see the true desire of the person you are looking at. That's all, but combine it with a keen wit and a charismatic tongue, and vast power is at your disposal.

    • Hidden Ability: They cure nearsightedness :)

    • How did Gregory get them? The glasses were last in the possession of a decadent thief. They propelled him from petty crime to the heights of earthly joys — but he then gave in to the opportunities it granted him, and he fell into alcoholism and dissolution. It got to the point where he was willing to trade them to Gregory, then merely a humble parish priest, in exchange for a handout. Or was it the glasses themselves that led him to their new owner?

  • Assets: Nothing in particular. Gregory is a man of the cloth, it wouldn't be seemly to have too many possessions.

edited 15th Dec '12 9:39:23 AM by BokhuraBurnes

First they ignore you. Then they laugh at you. Then they fight you. Then you win.
KSPAM PARTY PARTY PARTY I WANNA HAVE A PARTY from PARTY ROCK Since: Oct, 2009 Relationship Status: Giving love a bad name
PARTY PARTY PARTY I WANNA HAVE A PARTY
#11: Dec 10th 2012 at 10:04:50 PM

  • Name: Puck
  • Age: 20s
  • Gender: Male
  • Appearance: "This is going to be our little secret. Right missy?"
  • Personality: A shady character. He's a court jester, and he loves to play jokes and pranks. Often times though, they come off as more mean-spirited or creepy than funny. Behaves around the Emperor to maintain a clown-like image, and thus the Emperor's trust, but consistently trolls everyone else he meets. Described as a "thoroughly creepy kind of person".
  • Goals/Motive: Right now? Fucking with the NRK and Steel Hearts in whatever way seems amusing. Tomorrow? We'll see.
  • Bio: A former assassin and professional troll, Puck (as he's known now) retired a while ago, setting aside an obscenely successful career to become the Emperor's court jester. Due to his infamy as an assassin however, his name still carries great weight in the military and government structures, even amongst the Zerstörers. He's not officially a bodyguard, but most who know anything about him basically consider him as such, which is why so few attempts have been made on the Emperor's life ever since Puck became jester.
  • Talru
    • Name: Swap Card
    • Creation: Maaaagic maaaaan! It was originally designed as a child's toy, but...
    • Type: Utility
    • Required compatibility: Someone with a thoroughly shifty or tricky personality.
    • Appearance: A tattered but ornate playing card, specifically an ace of spades
    • Main Ability: The Swap Card allows its user to "swap" any item they're holding for any item they can see (this includes items that are directly out of their line of sight as long as they know they exist). The user must be holding the item they wish to swap (this is non-negotiable), and they cannot swap anything living.
    • Hidden Ability: The user can swap themselves with any person currently in the vicinity. This ability only works with people though (so you can't swap a person for a plant or vice versa).
    • How did he get them? He received it after becoming the court jester.
  • Assets: The Swap Card, his jester clothes, and many, many leftover tools of the trade, including bombs, knives, various poisons, and other traps. Oddly no guns, even though they are available to him. Puck is also incredibly agile and flexible, which is what made him so feared. He can easily dodge attacks, maneuvering circles around his enemy, always reacting with fluid motions that seem to taunt the enemy with how relaxed they are. His exact reaction times are unknown.

Also, for Carmilla. Would it work if, by some weird chance or loophole, Carmilla establishes some sort of weird psuedo blood pact with someone whose blood she drinks, but who she doesn't kill? That way if her wielder dies, she dies as well.

I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial
Aevum Moooooo~! from Yonder Since: Jul, 2012
Moooooo~!
#12: Dec 11th 2012 at 8:00:03 PM

@Rapier:

Hrm... Alright, that is fine. Also if they are to share the same Talru, they would require the same compatibility, but I think you already know that~


@Bokhura Burnes:

Honestly, I like this guy a lot. Seriously, I truly like this character for some reason.

He's definitely accepted!


@KSPAM:

Very interesting ability. The only real problem that I have with it is that I would like his ability to not affect Talru, or Talru Users, since that could lead to many problems that I would like to avoid. Make that change, and he's accepted.

As for Carmilla... That could work, considering she's basically a vampire. The sense of risk is still in affect... so it's fine. Just as long as her wielder does not already have a Talru, okay?


Also, I have finished making the edits to the Biological Talru. I am now accepting Biological Talru again~!

Sometimes, you just gotta do the unexpected to catch the expected unexpected individual who you are expecting.
Saturn Hurr from On The Rings Since: Jun, 2011 Relationship Status: I-It's not like I like you, or anything!
Hurr
#13: Dec 12th 2012 at 12:02:26 AM

My first character.

  • Name: Ariadne
  • Age: 22
  • Gender: In her guise, female. But in her true form, she has both male and female genitalia.
  • Appearance/Description: In her guise, looks like a stunning, tall, full-figured young woman, with shining silver hair and piercing blue eyes. In her true form...
  • Personality: She is soft-spoken and analytical. She is very curious about many things, and very naive about normal ways of living. She doesn't have much common-sense, and mostly acts of emotion and instinct. She tries to be nice, but her version of nice can come off as disruptive and harmful. She likes to help people, but has many hangups and instincts that go way above the needs of people, that are very difficult to understand. She has the mind of a 10-year old, but her appearance and voice make her look like a very mature woman.
  • Goals/Motive: She has a few goals, both personal and instinctual. She is curious about the world, finally free from slavery. She wants to explore and meet people. She also has to mate, and eat, a lot.
  • Bio/History: For as long as she can remember, she has been bought, sold and traded as a prize, a trophy and a monster. She is infamous, mostly as a myth, as a freak and a monster. Many people have wanted her dead, but the legality of her existence is tied to whoever owns her, for reasons she does not understand. Somehow, this hasn't caused her to see much of the world. Very recently, she was found by traveling merchants in a town, where every single man, woman and child was massacred, but her. The merchants were sure it was her, and told her to run away or the law would find and kill her, as they have wanted to for so long.
  • Talru:
    • Name: Arachne's Silk
    • Creation: 10 years, and over 25,000 spiders were used to painstakingly weave this fine silk dress. It was supposedly imbued with the Spiders' essence.
    • Type: Unity/Support type.
    • Required Compatibility: Being in a position where appearances could be deceiving. In, Ariadne's case, being a slave.
    • Appearance: A silver silk gown.
    • Main Ability: Giving the wearer the qualities, both physical and instinctual, of a spider. In her true form, she has mandibles, extra eyes, and ears that are just a bit pointier. She has heightened reflexes and reaction time, as well as slightly increased strength and endurance. She can spin and shoot spider silk. She has no sense of balance or acceleration, but her senses and vision tell her which way is up and how to move. Because of the gown's attraction to her and her true form, she is compelled to find living prey her size, which is almost always humans. She mates quite a bit too, and kills and eats her male mates, but not her female ones. She does not consider this a good or evil deed. It's just what she does to survive.
    • Hidden Ability: A subtle passive hypnotism that makes others find her beautiful and desirable. To particularly susceptible people, she can appear very non-threatening and not worth harming. This only works if she isn't being particularly antagonistic.
    • How did your character obtain their Talru?: She has always had it for as long as she can remember. She is very attached to it and it is very attached to her.
    • Assets: No, she doesn't really have anything else.

edited 14th Dec '12 12:28:35 PM by Saturn

daltar The Maid from the fantasy of green. Since: Jul, 2009 Relationship Status: All is for my lord
The Maid
#14: Dec 12th 2012 at 12:57:19 PM

Wit Aevum's permission to make a Manipulation Type Talru User, I submit this character for evaluation.

  • Name: Allison Sera Pierce
  • Age: 24
  • Gender: Female
  • Appearance/Description: Like this
  • Personality: A disciplined, unwavering knight that grew far away from the corruption of the Capital. Earnest, noble, honorable and honest, she was raised to meet the high expectations of her rank, with her family been one that holds great pride on assuming responsibility equal to their privilege. She holds an old fashioned way to look at the world and a bit of naivety in situations which don't quite match the world she grew up in. Even so, she is a smart and insightful woman, whose righteous wrath carries the bite that comes with being raised as a sword and shield to her people.
  • Goals/Motive: To protect her hometown on the border of the Empire. To root out the corruption rotting the heart of the Empire. To vanquish the evil that meets her sight and uphold the law. To become stronger and get the chance to have her blade tested.
  • Bio/History: A lady born of the branch family of a clan which has ruled one of of the borders of the Empire since as far as people can remember. While the main family for the most part has endeavored to the actual ruling of the region, the branch family has served mostly as advisors and defenders of the family and the region. Since a very young age, Allison has been trained in both body and mind to carry out her duties to the family and her people, to be both sword and shield against both the invaders from outside the borders and the terrible Crisis Fiends which roam the land. Since the moment she knew how to walk and talk she has been tested and trained and since her tender 13 years of age she has taken part in battles and hunts. However, it was not until she was eighteen that her father, the head of the branch family, died of his wounds in the field of battle. After that, his powerful Talru was tried and tested by the rest of the family... until Allison proved to be the one most compatible to wield it. While too young to be named head of the entire branch family, she was made head of her own household. Since then, she has been training and educating herself to one day finally succeed his father and to prepare her younger siblings, her little brother in particular, to take her place should something bad happen. However, the marks of corruption from the Capital have finally reached her little corner of the world, so Allison prepares herself to go in person to the Capital to find out the root of the matter.
  • Talru:
    • Name: Caeruleum Fulgur
    • Creation: Created from the corpse of a powerful Crisis Fiend which took the form of a massive, armored sea monster which could summon and wield lightning at will.
    • Type: Manipulation.
    • Required Compatibility: The more important traits one must display to use it are great certainty, to act and think quickly and to never hesitate.
    • Appearance: A plain metal chocker. When a current of electricity passes through it, elaborate geometrical designs manifest themselves in it, was well as a miniature carving of the beast it once was.
    • Main Ability: The ability to control and generate electricity.
    • Hidden Ability: The ability to control magnetism and generate electromagnetic fields.
    • How did your character obtain their Talru?: Inherited from her father.
  • Assets: Allison is generally quite well off financially as she comes from a noble family. However, in her trip to the Capital she only carries with herself what would amount to a modest (for her station) traveling budget. She travels with her personal squire who doubles as bodyguard as well as a single slave to take care of her needs. Aside from this, she is traveling in a carriage drawn by two horses and brings with herself a heavy armor comprised of many individual parts with no obvious way of holding them together a single greatsword, a dagger and a painting kit.

edited 14th Dec '12 12:00:12 PM by daltar

If I'm sure of something it's that I'm not sure of anything.
Clawthewolf from Sweden Since: May, 2011 Relationship Status: They can't hide forever. We've got satellites.
#15: Dec 13th 2012 at 1:55:05 AM

  • Name: Gabriel Charasto
  • Age: 26 Years
  • Gender: Male
  • Appearance/Description: "I have what you want, you just need to sign this contract and the deal is sealed."
  • Personality: Gabriel is a bit of an asshole, but he is an asshole with principles. While he is completely willing to lie inorder to spread misinformation he is not one to break deals or promises, he will carry them out in the spirit of the wish and not the word.
  • Goals/Motive: To become the most powerful person in the world and purge the corruption from the government, it does not matter how, just as long as his power surpasses all.
  • Bio/History: -Work in progress-
  • Talru:
    • Name: Alice
    • Creation: Alice was made in the original batch of Talru and is unsure how she was made but she does think that she was originally made by through sorcery combining a plant and a human.
    • Type: Biological Talru
    • Required Compatibility: Male who do not break deals.
    • Appearance: "This flower is not an eyepatch"
    • Main Ability: All of her body fluids are highly poisonous, a simple kiss being able to kill a full-grown man within a couple of seconds. She is also able to release clouds of poisonous particles from flowers on her body.
    • Personality: Alice is rather flirty but like her master calculating. She enjoys the great outdoors and the sun, but she also loves eating, she claims it's due to having been locked in that box for so long.
    • Goals/Motive: Alice's goal in life is to reclaim her old humanity, to get rid of her power and become a normal human again
    • How did your character obtain their Talru?: Some time ago when inspecting his latest aquisition, an old church, he found a sealed box filled with some kind of liquid, inside the box there was also a girl that looked rather shriveled, but alive. Being rather curious as to what this girl was he fed her and helped her rebuild her strenght.
    • Hidden Ability: Alice does not need to eat all that much as she has the ability to perform photosynthetis using her hair.
  • Assets: A lot of money, a very extensive information network and his two harmless pet snakes Pearl and Steve. Also some safehouses, such as his family manor and the church he found Alice in.

edited 13th Dec '12 2:02:04 AM by Clawthewolf

Saturn Hurr from On The Rings Since: Jun, 2011 Relationship Status: I-It's not like I like you, or anything!
Hurr
#16: Dec 13th 2012 at 2:48:40 AM

edited 16th Dec '12 3:47:05 PM by Saturn

KSPAM PARTY PARTY PARTY I WANNA HAVE A PARTY from PARTY ROCK Since: Oct, 2009 Relationship Status: Giving love a bad name
PARTY PARTY PARTY I WANNA HAVE A PARTY
#17: Dec 13th 2012 at 9:37:21 AM

Fūrinkazan

BANG BANG BANG BAAAAAAAANG

I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial
Aevum Moooooo~! from Yonder Since: Jul, 2012
Moooooo~!
#18: Dec 13th 2012 at 10:41:56 AM

@Saturn:

Ariadne sounds good to me; interesting to see how she interacts with the others. However, my only problem is that Arachne's Silk needs to have a clear Required Compatibility. Same with Hotaru, he's okay, but his Talru also needs to have a clear Required Compatbility.

No mystery stuff; sorry.


@Daltar:

For the most part, Allison is pretty good. Though... I would tone it down a bit on her assets; mainly her weapons and the extra people.

Limit the weapons down to either just the two blades, the greatsword, or the six daggers; not all of them. I don't mind the armor so much.

As for the extra people... I'm assuming they'll be NP Cs, but three is still a bit too much. Please cut them down to just one or two, unless I read it wrong and the Squire is the bodyguard as well, then that part is fine.

Remember, assets are mainly what your character can carry on their own and their immediate personel (since I'm sort of treating it more as an inventory or sorts). And this goes for everyone else as well, I'm being a bit lenient on the NP Cs, since honestly, many of them will probably die early on... -Coughs- Killer GM -Coughs-


@Clawthewolf:

Gabriel and Alice seem good to me; accepted~!


I'm currently using a school computer, and my internet/modem at home is literally dead... so... don't be surprised if my replies are fairly slow. >.<

edited 13th Dec '12 10:43:29 AM by Aevum

Sometimes, you just gotta do the unexpected to catch the expected unexpected individual who you are expecting.
daltar The Maid from the fantasy of green. Since: Jul, 2009 Relationship Status: All is for my lord
The Maid
#19: Dec 13th 2012 at 10:48:19 AM

Stuck with the Greatsword, though I wish to retain at least one dagger as a side weapon. The squire indeed is the bodyguard, rewrote it to make it more clear.

If I'm sure of something it's that I'm not sure of anything.
KSPAM PARTY PARTY PARTY I WANNA HAVE A PARTY from PARTY ROCK Since: Oct, 2009 Relationship Status: Giving love a bad name
PARTY PARTY PARTY I WANNA HAVE A PARTY
#20: Dec 13th 2012 at 12:33:04 PM

edited 13th Dec '12 12:34:06 PM by KSPAM

I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial
goodisgood BWAH-HA-HA! from from a high horse Since: May, 2011 Relationship Status: All is for my lord
BWAH-HA-HA!
#21: Dec 13th 2012 at 7:40:38 PM

  • Name: Graal Ghen
  • Age: 25
  • Gender: Male
  • Appearance: A set of deep-red robes hang down to the knee of his matching pants andlightly obscuring the top of a pair of black boots that curve upwards at the toe. The torso of the robes are split down the chest, revealing a set of silvery scale armor, with a solid metal plate hanging over the chest. A thick, steel-studded belt holds his robes close to his armor. A dark leather helmet covers his head, decorated with patches of black fur, and a metallic spike on the crown of the thing. His skin carries a very light, copper tone, adding definition to his dark, almond shaped eyes, the perimeter of which has been coated with a solid black eyeliner. His well-kempt black beard hangs down to his collar-bone, a horn shaped cone of metal bringing the bottom of the beard into a razor sharp point. The unarmored parts of his body reveal a relatively short, but compact build, with a detailed musculature. Three golden rings pierce each of his eyebrows.
  • Personality: His perpetually stoic posture and facial expressions might form an odd contrast with his mind-numbingly massive ego. He will never pass the chance to demonstrate his abilities to people who he thinks have doubted him, with the degree of violence in said demonstrations varying with his sobriety. To him, the world is his to take, and something to be given to others as a gesture of his own kindness.
  • Goal: To unite the Western Marauders, and eventually, all the tribes of Karahal, under his own banner.
  • Bio: Graal was born amongst the more affluent families in the Western Marauders. From the day of his birth, he was taught by the very best of them in the ways of fencing, archery, writing, literature, politics, the list goes on. The earliest of these disciplines, of course, was riding, which for Graal, had only shortly preceded walking. His domineering ways and arrogance was as early as it was inevitable. Day after day, the young noble would half-joke with his own father about taking his place in the way that many marauders had; through combat by champion, the loser to be expelled or killed. Both the son and the father recognized this as a means of coping with with the inevitable. Unfortunately for Graal however, his father had a different inevitability in mind. The day that Graal had gone through his rites of maturity and was formally accepted as a man, he walked over to father, and joked again about the day that'd they would fight for leadership, and had walked with his father a good distance. After the very last of his fellow tribesmen had popped out of sight, his father drew a club from behind him, and struck Graal by surprise, dumping his his son's unconscious body over the nearest cliff. It was only by the grace of the gods that Graal survived the attack (And some thick branches. And a deep pool of water. And a hapless group of water-fowl.) He would find, upon regaining consciousness that the injuries to his body were few; his honor, on the other hand, was shattered. No doubt, his father had told the tribe how his own son was beaten by him in single combat. How a man in the prime of his youth had lost to a senior. There was nothing short of an army that'd convince his clansmen that he was a worthy ruler. That would just have to do. Calling forth his faithful mount and Talru, Sever-Peck, he went of to kill for the highest bidder and highest chance of reputation.
  • Talru: Alrighty.
    • Name:Sever-Peck
    • Type: Biological
    • Creation: The resurrected remains of an ancient species of beast, given to the most powerful families of the Marauders.
    • Required Compatibility: To have good aim. Not only in the physical sense, but to live with ambition, to possess a grand goal. To pursue that goal aside from any morality to keep you back.
    • Appearance: An absolutely massive, but flightless, bird, standing at nearly nine feet tall. It's plumage is nearly entirely black, with the exception of the blood-red 'collar' of feathers surrounding it's long neck, which is mostly bald. Its thick, brownish beak is nearly the size of a man's forearm. The complexion of its bald head and neck match that of its golden irises, which are all the more vibrant against its black pupils.
    • Main Ability: Able to rend the toughest flesh and bone with relative ease, putting severe dents and punctures into plate armor. This applies both to its beak and talons. Its running speed is nearly double to that of a horse, which is coincidentally, its favorite meal. It takes nearly a full fifteen seconds to get into that speed, however, and extensive use of its full sprint may leave it exhausted, or even worse, cranky. Despite that, the two have ridden together for decades, the level of companionship and cooperation they display making more astute persons question exactly who is the master out of the two of them.
    • Hidden Ability: In severe distress, or agitation, Sever-Peck will regurgitate a mass of digested meat and its powerful stomach acids at an opponent. This mix is highly corrosive, eating through stone, or even thick metals, given time.
    • Aquirement: He was given to Graal as a young child, perhaps the strongest symbol of his former wealth and prestige.
  • Assets: A leather flask of water, and a few silk pouches full of dried meat and fruit. A scimitar like blade, hanging in a scabbard on his belt. A powerful recurve bow, which he wields masterfully from both the ground and on top of a running Sever-Peck.

To the law and for the good of man. All I need to live by.
KSPAM PARTY PARTY PARTY I WANNA HAVE A PARTY from PARTY ROCK Since: Oct, 2009 Relationship Status: Giving love a bad name
PARTY PARTY PARTY I WANNA HAVE A PARTY
#22: Dec 13th 2012 at 8:13:55 PM

Ummm, okay, now that I've looked at it a bit, I have to say I have some significant concerns about Alison, daltar. Of course, everything is ultimately up to Aevum, but since I can't really get a hold of them right now because of the internet issues, I thought I'd just bring them up here. Now, feel free to correct me because I might have misunderstood you, but here are a few problems I see with your Talru:

  • Can this Talru just generate electric charges, or can it do stuff like make lightning bolts? If so,
  • Is it magical, physics-defying lightning, or is it regular lightning? Because regular, normal lightning moves at relativistic speeds in Earth's atmosphere, meaning she can attack at a significant portion of the speed of light, which I'm pretty sure is a bit above this verse's powerlevels.
  • Can she use the electromagnetic fields she creates to mimick a railgun? If so, how fast can she launch them (i.e. how much of a charge does she impart on the object), and does she have a weight limit for how large a projectile she can fire?

I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial
daltar The Maid from the fantasy of green. Since: Jul, 2009 Relationship Status: All is for my lord
The Maid
#23: Dec 13th 2012 at 8:46:19 PM

It can do lightning bolts. It should be magical physics defying lightning so that the attacks are not instantaneous, though they would remain quite fast. A possible, physics defying reason for this might be that while the electricity travels almost instantly it takes Allison a bit of time to make a path of least resistance towards her foes for it to follow.

She can use her electromagnetism to shoot projectiles towards her foes, however, the speeds reached by these projectiles don't come even close to that of a railgun. They may go faster than an arrow but definitely slower than a bullet.

And all of this with Anime physics which allow insane dodging and such.

If I'm sure of something it's that I'm not sure of anything.
KSPAM PARTY PARTY PARTY I WANNA HAVE A PARTY from PARTY ROCK Since: Oct, 2009 Relationship Status: Giving love a bad name
PARTY PARTY PARTY I WANNA HAVE A PARTY
#24: Dec 13th 2012 at 9:31:49 PM

Well, I'm fine with bullet speeds. I just didn't want you launching boulders at me with the force of a small nuke. And yeah, I suppose you have a point with the dodging (lol Puck). Okay, I've got no more complaints.

Also, I think I'll be adding more to the Empire's forces with my second character. We need moar evil gaiz.

I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial
Dblade26 The Grand Re-Vizier from Everywhere Since: Dec, 2011
The Grand Re-Vizier
#25: Dec 14th 2012 at 10:20:10 AM

Really interested now that I'm finally back on Tropes, just have no idea where to start...XD


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