Regarding Cassie's Last Post
That perspective actually has a bit of a point... Sony actually *does* do multiplatform development to an extent. PC (Sony Online Entertainment is
a thing) and home console (though the latter overshadows the former in non-developing markets).
Furthermore, there's actually a point regarding the longevity of platform support. Sony platforms have a couple of traits that make them especially advantageous to gamers from developing nations:
- They are made, and supported for effectively forever from generational standards.
- Both the PS 1
and the PS2
had lifespans that lasted at least a decade, with continued software support throughout them. New PS2s finally stopped being made this year
. The PSP doesn't seem too far off. 8 years old and still kicking in terms of software output (in Japan, anyways).
- Games on Sony consoles, regardless of first or third party, tend to depreciate dramatically quicker than Nintendo first party games.
- It's a bit easier to justify getting a game when they are going for a song, regardless of context.
- Sony consoles often have multiple justifications from a purchasing standpoint
- Sony as a hardware manufacturer has been pretty good at being able to sell their machines from more than solely the perspective of being a games machine. The PS 1
was serviceable as a CD player (the original models coming with VERY good sound chips for their time), PS2
is a DVD player, PSP is a decent (if not iPod-level convenient) MP3
and video player, and the PS3
- The choice of format makes playing legitimate games via emulation on non-dedicated hardware more viable
- If you have a computer that can run a PS 1
emulator, it is a perfectly viable (if clunky) solution to simply buy the games and load them through your computer's disc drive. The only Nintendo console ever where this is theoretically doable without special hardware is the Wii (though Gamecube is still doable if your drive can read MiniDVDs)
That's not to say that Nintendo as a gaming company is incapable of making good games, just that their priorities in terms of where they market and move hardware and software are less easily aligned with a consumer pool outside of developed nations. (Their habit of No Export for You
doesn't really help matters for region-locked systems. And Nintendo's current business model of "using killer app software to move hardware designed for the express purpose of playing games sold above at a day-one profit" (which they've had to deviate from in more recent years thanks to the 3DS' rocky start as a platform) simply doesn't suit most developing markets well.
Nintendo develop for platforms other than their own? Sure, why not. Should
they? While there's definitely some pros for them to consider the matter, doing so would majorly undermine their current business model. So from Nintendo's perspective, there's simply no incentive (for now) in disrupting a business model which has kept them in the black for most of the last quarter-century.
I understand that it's probably not what some of us would like to hear, but that's just how it is, and not really worth getting worked up about.
edited 5th Dec '12 1:07:06 PM by TracerBullet