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Plants Vs. Zombies 2

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Xeroop Since: Sep, 2010 Relationship Status: Don't hug me; I'm scared
#76: Sep 9th 2015 at 8:16:00 AM

At the moment there's something wrong with the gem prices apparently. The game just advertised to me that the Fire Peashooter was available for 80 gems, but when I checked the store it was still the regular 109.

TrueShadow1 Since: Dec, 2012
#77: Sep 11th 2015 at 9:37:12 PM

So, uh, how do you beat the Pinata Party where you're facing Mecha Footballs and Chickens with nothing but Puff-Shrooms, Potato Mines, and Lightning Reeds?

ironcommando smol aberration from Somewhere in space Since: May, 2009 Relationship Status: Abstaining
#78: Sep 12th 2015 at 8:44:31 AM

Dear gosh, that one is hard w/o boosted Puff-shroom. And the chickens ruin most Potato Mines meant for the footballs. Ideally the PF should be used for the Puff-shrooms (to reset their lifespan and kill some stuff) or for mines (to blow up football mechs).

...eheh
ironcommando smol aberration from Somewhere in space Since: May, 2009 Relationship Status: Abstaining
#79: Sep 15th 2015 at 11:37:49 PM

Welp, sneak peek of the new Plants and Zombies.

  • Spore-Shroom is basically The Virus of shrooms, when they kill a zombie he turns into a Spore-Shroom. Plant Apocalypse much?
  • Intensive Carrot only revives one plant. Only good for expensive plants, it seems.
  • Arcade is basically Troglobite meets Imp Porter when his Jam plays. He can instantly crush Garlic. If his arcade cabinet is killed he just stands there.
  • Boombox stuns all non phatbeet/low plants when his music plays. However, his Background Music Override also removes the current Jam.
  • Breakdancer... oh boy this guy is going to be a pain, he kicks zombies forwards during Rap Jam. Yes that includes MC Zom-B and Hair Metal Garg... not going to be fun, of course.

edited 16th Sep '15 1:35:19 AM by ironcommando

...eheh
kablammin45 Prim, proper, and yet so socially awkward from Misty Brook (Don’t ask) Relationship Status: I won't say I'm in love
Prim, proper, and yet so socially awkward
#80: Sep 16th 2015 at 12:35:17 PM

Dude, this looks like it could come close to beating the second part of Big Wave Beach in terms of difficulty.

"I shall not be foolish again, my dear Gwendolyn!"
dRoy Professional Writer & Amateur Scholar from Most likely from my study Since: May, 2010 Relationship Status: I'm just high on the world
Professional Writer & Amateur Scholar
#81: Sep 16th 2015 at 10:12:22 PM

Speaking of which, I had to beat the game all over again, and boy, I did NOT enjoy beating BWB Part 2 again.

Because I played it a couple of times, most were actually not as bad as I remembered. But Day 28? Holy fuck. It took me 4 tries, 10 boosted plants, and 7 power ups to beat that level.

(Boosted Sun Shroom + Boosted Corn + Boosted Blover = Invincible...but even THAT might not be enough for Day 28. Holy shit)

By the way, who played today's Punta Party? It was incredibly easy for me because injustice happened to have a boosted Corn.

Electric Berry...not too bad. Still not worth the money, if you ask me.

I'm a (socialist) professional writer serializing a WWII alternate history webnovel.
ironcommando smol aberration from Somewhere in space Since: May, 2009 Relationship Status: Abstaining
#82: Sep 16th 2015 at 11:28:15 PM

E.blueberry's main selling point is "lol I can 1-shot a garg".

Main probs are the attacking rate, random hitting, zero splash damage, and seed slot recharge time. Strawburst, which costs less in RL money, is much better at fighting the horde since it deals good damage splash (plus Tile Turnip and Strawburst PF is essentially a smart bomb once you have enough up, and since this also makes it to largest size you can smartbomb the zombie horde AGAIN)

When it comes to horde fighting, splash is pretty much all that matters since they eventually get so big that single-hit plants won't be worth it (unless boosted).

edited 16th Sep '15 11:31:16 PM by ironcommando

...eheh
dRoy Professional Writer & Amateur Scholar from Most likely from my study Since: May, 2010 Relationship Status: I'm just high on the world
Professional Writer & Amateur Scholar
#83: Sep 17th 2015 at 3:01:17 PM

I abhor the random hitting, yeah.

Seriously, what was Pop Cap thinking making Chomper and Toadstool premium plants? Hell, with Chomper I could barely beat the level it was given for me to use.

On that note, the Pea-Nut. What the hell? What's the point of having that plant in a level with a zombie that can catch and throw back all the projectile weapons?

I'm a (socialist) professional writer serializing a WWII alternate history webnovel.
ironcommando smol aberration from Somewhere in space Since: May, 2009 Relationship Status: Abstaining
#84: Sep 17th 2015 at 11:39:51 PM

Toadstool's actually pretty good in my opinion. It far outclasses Chomper in... Just about everything.

  1. Toadstool has much better range than Chomper.
  2. Toadstool attacks immediately, Chomper's attack animation takes a bit of time and if there more than one zombie, it can even be eaten before it can even eat.
  3. Toadstool produces sun on eating a zombie, Chomper does nothing. While Toadstool costs 50 sun more than Chomper, that's moot when it finishes eating a single zombie.
  4. With Plant Food, Toadstool can eat four zombies on different lanes, Chomper can only eat 3 on the same lane.

The only thing Chomper has over it is the ability to Knock Back all zombies in its land during Plant Food. And that's it.

About Pea-Nut... yeah, I don't know what they were thinking then. Bear in mind that Peanut had much lower health back then too..

...eheh
dRoy Professional Writer & Amateur Scholar from Most likely from my study Since: May, 2010 Relationship Status: I'm just high on the world
Professional Writer & Amateur Scholar
#85: Sep 18th 2015 at 12:31:51 AM

If you need to compare yourself to Chomper, you are already a worthless plant.

Seriously, I can't think of any plant that is more worthless than Chomper in this game.

I'm a (socialist) professional writer serializing a WWII alternate history webnovel.
ironcommando smol aberration from Somewhere in space Since: May, 2009 Relationship Status: Abstaining
#86: Sep 18th 2015 at 2:23:54 AM

One thing though- most plants w/o some form of splash or area-of-effect or the ability to hit >1 zombie at one go eventually become useless in Endless. Since the hordes are too big.

Which is why I'd say that Strawburst is one of the better Premiums. Unlike Toadstool/E. Blueberry/Snow Pea/Starfruit/Chomper/Pea-Nut, he can actually hit an infinite amount of zombies for a good amount of damage. (Cactus gets a pass since it can act like spikes)

[up]Chomper should have its feeding time reduced by 2/3 to 11 seconds. That's pretty much one of the few ways they can redeem it. And you'd be surprised how useful Toadstool's sun generation is, I've beaten levels with Toadstool as my only attacking plant thanks to the sun gen.

edited 18th Sep '15 2:26:05 AM by ironcommando

...eheh
Xeroop Since: Sep, 2010 Relationship Status: Don't hug me; I'm scared
#87: Sep 18th 2015 at 2:28:03 AM

Cactus also has projectiles that pass through several enemies.

ironcommando smol aberration from Somewhere in space Since: May, 2009 Relationship Status: Abstaining
#88: Sep 18th 2015 at 4:29:20 AM

[up]It does, but only three enemies (4 if given Plant Food). Against large hordes in Endless, AOE attacks are still recommended.

Just saw a vid of Electric Blueberry being used in Last Stand levels. Oh boy is it broken there, since it's possible to plant 10+ to massacre all the zombies at a quick rate. Get an infi-nut and feed it plant food just in case.

...eheh
TrueShadow1 Since: Dec, 2012
#89: Sep 18th 2015 at 6:22:12 AM

Someone on another forum pointed out that you can use Chomper as a quick-recharging insta-kill. Once it eats a zombie, shovel it so you can get some Sun back. It's better than Toadstool in that regards.

Well, I have neither Chomper nor the premium Shovel so I can't test how useful it actually is.

ironcommando smol aberration from Somewhere in space Since: May, 2009 Relationship Status: Abstaining
#90: Sep 18th 2015 at 6:35:57 AM

Toadstool has the same recharge rate as Chomper, actually. Toadstool would only make you have a slighter deficit if you used that method.

IIRC Chomper DID have a niche before when it was actually able to break iceblocks and eat the guy within for cheap (like weasel hoarders, preventing them from releasing weasels) and Toadstool couldn't, but even that niche is gone now, since after an update Toadstool could also break iceblocks.

...eheh
kablammin45 Prim, proper, and yet so socially awkward from Misty Brook (Don’t ask) Relationship Status: I won't say I'm in love
Prim, proper, and yet so socially awkward
#91: Sep 18th 2015 at 2:02:17 PM

Well, I guess I haven't played with the Toadstool enough to see its pros. It just seemed every bit as worthless as the Chomper to me initially.

And yeah, the Chomper needs to be buffed big time. They at least should lessen the munching time as has already been said.

"I shall not be foolish again, my dear Gwendolyn!"
dRoy Professional Writer & Amateur Scholar from Most likely from my study Since: May, 2010 Relationship Status: I'm just high on the world
Professional Writer & Amateur Scholar
#92: Sep 18th 2015 at 3:39:59 PM

Here's the thing.

Sure, you can use Chomper or Toadstool to instakill a zombie and shovel the sun back.

The thing is, though, you might have far better time with Blover + Chard Guard. Not only it only costs like 90 Sun in total should you shovel it back, it can also take out more than one zombies.

There was one time I used Hurrikale several times to clump up like 20 zombies, and when they were all at the end of screen, planted CG right below them and planted Blover. Whooosh.

My point, is that Chomper and Toadstool are both not worth it.

I'm a (socialist) professional writer serializing a WWII alternate history webnovel.
TrueShadow1 Since: Dec, 2012
#93: Sep 18th 2015 at 7:45:09 PM

By that logic, Ghost Pepper is useless as well. So is Cherry Bomb. And Jalapeno. And Repeater. And Snapdragon. And Fume-Shroom. And 90% of the plants in the game.

dRoy Professional Writer & Amateur Scholar from Most likely from my study Since: May, 2010 Relationship Status: I'm just high on the world
Professional Writer & Amateur Scholar
#94: Sep 18th 2015 at 8:15:53 PM

Uh, no. My logic was that Chomper and Toadstool are worthless because they only take out just one zombie at a time. The one that I mentioned and those plants are capable of killing more than one zombies. Sure, not every plant can kill zombies instantly, but most offensive plants don't need so much term between each kills.

But most Pea-Shooters with an exception of maybe Fireshooter are useless unless Boosted. Heck, with the regular pea-shooter, even Boosted one is barely any good in Endless Mode. XP

Speaking of which, what do you guys take in Endless Mode?

For me, Sun shroom, Blover, Spring Bean, Chard Guard, Cherry Bomb, Power Lily, and Winter Melon are my...

-Sunglasses on-

Game Plants.

edited 18th Sep '15 8:24:15 PM by dRoy

I'm a (socialist) professional writer serializing a WWII alternate history webnovel.
TrueShadow1 Since: Dec, 2012
#95: Sep 18th 2015 at 9:11:46 PM

I was making a jab at how you were using an OP tactics as a comparison. That's like saying a regular human is weak because Superman is strong, can fly, can shoot lasers, etc.

Anyway, Endless plants?

  • Sun-shroom, if it appears in the choices and there isn't anything better.
  • Snapdragon/Fume-Shroom.
  • Winter Melon. Basically a must-have in 3+ flag levels with Gargs.
  • Potato Mine/Celery Stalker/Chili Bean.
  • Blover, in Pirate Seas, Far Future, and especially Lost City.
  • Ghost Pepper

Maybe Imitater and Power Lily if I had them.

edited 18th Sep '15 9:12:21 PM by TrueShadow1

dRoy Professional Writer & Amateur Scholar from Most likely from my study Since: May, 2010 Relationship Status: I'm just high on the world
Professional Writer & Amateur Scholar
#96: Sep 18th 2015 at 9:53:40 PM

??? Chard Guard + Blover is hardly an OP combination. Boosted Blover, yeah, but certainly not that.

By the way, for those of you who played today's Pinata Party, the mission objective is to protect a column of Twin Sunflower. You will be given Wall Nut, Electric Blueberry, Bonk Choy, and...what was the other one, I can't remember.

Just a heads up.

I'm a (socialist) professional writer serializing a WWII alternate history webnovel.
ironcommando smol aberration from Somewhere in space Since: May, 2009 Relationship Status: Abstaining
#97: Sep 18th 2015 at 11:06:44 PM

[up]Beware the Wizards. If your E.Blueberry doesn't want to target them you're in trouble.

Endless plants?

Always:

  • Sun-Shroom (Combine with PF and Power Tile for some great fun)
  • Power Lily (Self-explanatory, helps with Power Tile and PF strategy)
  • Imitater (Power Lily, more PF!)

Almost all the time:

  • Tile Turnip (Except in Terror From Tomorrow where you get FREE power Tiles)
  • Winter Melon (Main attacking plant, not used when there's jesters or in Frostbite Caves)
  • Blover (Kills all the flying fiends found in many many levels)
  • Iceberg Lettuce (Handy for stalling the first zombie so I can get sun)
  • Spikerocks (This plus Winter Melon kills stuff at the right of the lawn so well. Also turns chickens into kabobs.)
  • Stunion (Helps to stall zombies more often too.)

Niche Use:

  • Laser Bean (murders imp cannons, barrel rollers, Parasols)
  • E.M.Peach (Terror From Tomorrow, stun those bots)
  • Fume Shroom (Arthur's Challenge with Jesters, combined with Mag-shroom)
  • Magnet-Shroom (Arthur's Challenge with Jesters, I use this with on a tile with another tile behind it having a fume shroom. It attracts the helmets, and the fume kills the jesters so that the helmets don't get shot back at my plants)
  • Jalapeno (Frostbite Caves, melts one line of those damn iceblocks and kills anybody within)
  • Fire Peashooter (Frostbite Caves, Fill each lane with a tile, plant these on them, use PF, sweep)
  • Stallia (If I want to stall some more)
  • Lightning Reed (Big Bad Butte, used in case chickens get past the spikerocks)
  • Homing Thistle (Big Bad Butte, used in case prospectors jump past to back lines)
  • Gold Leaf (Lost City, if I want to amass loads of sun for power tiles and lolz, also to make the lawn symmetrical)

edited 18th Sep '15 11:22:50 PM by ironcommando

...eheh
dRoy Professional Writer & Amateur Scholar from Most likely from my study Since: May, 2010 Relationship Status: I'm just high on the world
Professional Writer & Amateur Scholar
#98: Sep 19th 2015 at 10:16:09 AM

Hmm, Laser Bean as a counter to Imp Canons.

Oh yeah, I remember doing that in one of the Campaigns. Somewhere around Day 20, I believe? Anyhow, it was a Last Stand mission and I had to fend off waves of Imp Canons and Swashbuckler Zombies. My solution: a column of Laser Bean and Wall Nut.

Finished a mission without losing any plant whatsoever.

That reminds me, how many of you have beat the game out of order? Because for me, the pattern goes like:

Ancient Egypt Day 6 - Unlock the Pirate Sea with the free World Key - Pirate Sea Day 8 - Unlock Future World - Future World Day 8 - Unlock Dark Ages - Dark Ages Day 4 (unlocking Sun Shroom, Puff Shroom, and Fume Shroom) - Go back to Pirate Seas and complete the Stage - Go back to Ancient Egypt and complete the Stage - Go back to Future World and complete the stage - Unlock Frozen World and play until I unlock Chard Guard.

Then do whatever.

In my second play through, after I got all the plants I needed, I then went to Dead Man's Booty and grinded until I have enough Power Ups to casually finish harder worlds like Dark Ages and Big Wave Beach. evil grin

That reminds me, does anyone think Dark Ages is harder than Big Wave Beach? I see some people putting the two worlds in a similar level of difficulties, but personally I think BWB is simply on a different level of difficulty altogether.

I'm a (socialist) professional writer serializing a WWII alternate history webnovel.
ironcommando smol aberration from Somewhere in space Since: May, 2009 Relationship Status: Abstaining
#99: Sep 19th 2015 at 11:00:12 AM

[up]Day 22. And you only need 10 laser beans in two columns, they will take care of everything, even the imp cannons before they can "suicide".

I've never beat the game "out of order", since I started from AE, then PS, then WW. When Far Future came out, I then completed it, and beat each subsequent world that came out since then.

I didn't find DA harder than BWB. Sure there is sun restrictions and annoying graves and goddamn wizards, but it's tame compared to the octos, surfers, fishermen and huge waves of bucketheads in BWB. And low tide is much more annoying than Necromancy, since Low Tide can also cause Bucketheads to appear. Sometimes on the third column if the tide line is over there...

edited 19th Sep '15 11:02:19 AM by ironcommando

...eheh
TrueShadow1 Since: Dec, 2012
#100: Sep 19th 2015 at 8:24:46 PM

Oh man, Pirate Seas 22 is such a fun level to play. I just put a column of Endurian on the leftmost column, and fill the rest with Spikerocks/weeds.

I first played the game when it came out, with the godawful star/key system. Finished Wild West, then took a loooooong break, and only came back when Lost City Part 1 was released. I went through every world in order.

Dark Ages is second hardest World yeah, but it didn't have fucking Low Tide. Screw it, I can handle hordes of Octo or Surfers, but spawning a Gargantuar deep into the defenses? Bullshit. Ironically Tiki Torch-er is much easier than the normal stages since the Low Tide isn't as absurd.


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