The floating doors make them rather weird, so that proposal is likely better.
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard FeynmanGood to see we're getting closer to a decision! Just remember we need to change the BLAM Video Games page image as well. ;-)
I'm from Piedmont. No relation with Piedmon, mind you!I still wish that Hellsinker could get an image in this trope considering how well it embodies the trope, The problem however would be how to get a pic where you still get the mindscrew even without the context. The closest I can think of is either the spirit overload ending, any of the final bosses or the famous "What are you seeing?" from one of the extra stages.
From what I saw of screencaps from that game, I don't think any of them would work well at wiki size.
Have you tried watching any of those things I mentioned. Many of the screencaps out on the web illustrate the games more saner moments. And if one wants one of those as a pic one can just take a screen cap of a You Tube vid. But like you said, it still would be hard to find a good pick since the game get's most of it's Mind Screw when in motion.
[Edit: I found something that could be better than the current Hellsinker image, but that's just me]
edited 10th Sep '12 9:01:41 AM by matteste
Clock is set. Should we crowner this?
I think we should use something from Metal Gear Solid 2. That game is the king of Mind Screw-y video games.
Such as?
Check out my fanfiction!I need Scissors 61?
Though I don't know if that's so much Mind Screw as it is completely random.
Either the Fission Mailed screen, Colonel AI's skull being visible, or Rose AI's eyes going blank. Those are the only visual mind-screws I can think of (all the rest is in the dialogue and story)
Fission Mailed screen is in use on Fission Mailed.
Side note: Fission Mailed image is 1024x768.
edited 10th Oct '12 8:20:38 AM by ShadowHog
Moon◊resized it to 350.
please don't capitalize my handle. I just don't like it.How about this one◊ of the twisty hallway from Ocarina of Time? Sort of matches the whole "screw" part of "mindscrew".
Not bad, actually.
I'm not sure if that's an example though; the whole point of Mind Screw is that the work is so caught up in it's own symbolism that all meaning gets lost; all that picture does is show a hallway that happens to be twisty. In-context at least, it definitely isn't; it's just a quirk of the dungeon.
Reaction Image RepositoryAgreed.
Looking through examples, here are some prevalent examples that may work.
- The Scarecrow nightmare scenes from Arkham Asylum
- Pretty much any of the CG cutscenes from the Kingdom Hearts games
- The scene in Twilight Princess that explains where the Fused Shadows came from, and ends with a whole bunch of Ilias falling from the sky for no adequately explained reason
edited 11th Oct '12 7:38:04 AM by ThePope
Clock's up; locking for inactivity/lack of consensus. Since we never established a new pic, I'm pulling the pic from MindScrew.Video Games to resolve the duplicate image issue...it doesn't really work for either page, but that's another issue. Locking up.
There's also Time Warp Tickers◊ from Action 52. Checkerboard landscape, floating doors, windows to nowhere, enemies that explode into "Time?", playable fingers attached to nothingness... it's illogical as hell.
edited 17th Aug '12 8:23:29 AM by ShadowHog
Moon◊