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pagad Sneering Imperialist from perfidious Albion Since: Jan, 2001 Relationship Status: Showing feelings of an almost human nature
Sneering Imperialist
#301: Sep 21st 2012 at 12:54:43 PM

No, I disagree. I distinctly remember there being many more fights between the two - and you'd often stumble upon sites where HECU squads had previously been massacred, particularly in On A Rail. Certainly during the actual fights, the HECU wouldn't come out on top all the time (particularly against Alien Grunts, thanks to their body armour).

I understand that a lot of the cuts the BM team made were because one of the level designers quit halfway through, though.

edited 21st Sep '12 12:55:29 PM by pagad

With cannon shot and gun blast smash the alien. With laser beam and searing plasma scatter the alien to the stars.
CPFMfan I am serious. This is my serious face. from A Whale's Vagina Since: Aug, 2010
I am serious. This is my serious face.
#302: Sep 21st 2012 at 1:28:16 PM

I saw a lot of corpses, but the HECU always won in the actual fights. They'd usually just use their grenade launchers on Alien Grunts or gang up on them. I recall them fighting Alien Grunts three times (once in Questionable Ethics, and twice in Surface Tension) and winning twice. They also always won when they fought Vorts (thrice in On A Rail, twice in Surface Tension), headcrabs (once in Power Up and again in On A Rail), and bullsquids (once in Questionable Ethics), and this isn't even counting the aliens that would get killed all the time by the HECU's turrets and airstrikes. Where specifically did you see the marines lose, aside from that one time they fought a Garg with a couple foot soldiers?

In Opposing Force they also usually won in fights against aliens, but only when they were allies. I'm not sure about the Black Ops.

This is the original game by the way. I do wish that there were more alien-marine fights in this game, but it doesn't break the atmosphere or anything.

edited 21st Sep '12 1:37:53 PM by CPFMfan

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Ryuhza from San Diego County, California Since: Feb, 2012 Relationship Status: Tongue-tied
#303: Sep 21st 2012 at 1:34:09 PM

I remember I could subdue an alien grunt in Half Life one with only my crowbar, beating them so viciously that they couldn't move, and were soon made dead.

I don't think the same will be possible here, unfortunately.

this place needs me here
CPFMfan I am serious. This is my serious face. from A Whale's Vagina Since: Aug, 2010
I am serious. This is my serious face.
#304: Sep 21st 2012 at 1:37:42 PM

The grunts are tough... unless you just use the grenade launcher or crossbow.

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pagad Sneering Imperialist from perfidious Albion Since: Jan, 2001 Relationship Status: Showing feelings of an almost human nature
Sneering Imperialist
#305: Sep 21st 2012 at 3:22:34 PM

I think BM's Alien Grunts are actually a little easier to kill than their HL counterparts.

Anyway, just finished Surface Tension and am about to start the lift that lowers me into the Lambda complex (the one with the lorry on it). I believe I've seen the last of the HECU now (the Abrams and squad in the vehicle maintenance bays). I have to say, I loved the desperate air battle in the skies between the Harriers and Mantas. Nearly got me killed, though.

I also retract my previous complaints about their being too hard. I think I've gotten used to them now, and they're a fun enemy to fight. The bit in Surface Tension with the TOW missile was especially excellent, if bloody intense.

With cannon shot and gun blast smash the alien. With laser beam and searing plasma scatter the alien to the stars.
CPFMfan I am serious. This is my serious face. from A Whale's Vagina Since: Aug, 2010
I am serious. This is my serious face.
#306: Sep 21st 2012 at 3:26:29 PM

I'm stuck on that part with the tactical map and the Gargantua. How do I tell the military to bomb the Gargantua? There doesn't appear to be a button, just a target designator. And how do I survive the bombing if the Gargantua is right below me?

The HECU is substantially easier when you have a crossbow, or when you're outside and can just snipe them with your pistol. God, I've always loved the Half Life pistol.

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pagad Sneering Imperialist from perfidious Albion Since: Jan, 2001 Relationship Status: Showing feelings of an almost human nature
Sneering Imperialist
#307: Sep 21st 2012 at 3:29:38 PM

Took me a while to figure it out, too. You click where you want the airstrike to land, then you click the Fire button on the display itself (a spacebar shaped button that unhelpfully blends into the background, with "Fire" written on it).

Don't click directly on the tower that you're standing on. Click slightly next to the Garg, then blow that fucker to pieces. The strike takes a few seconds to come in.

With cannon shot and gun blast smash the alien. With laser beam and searing plasma scatter the alien to the stars.
Drakovicz Sad.... :( Since: Oct, 2010
Sad.... :(
#308: Sep 22nd 2012 at 6:28:31 AM

Finished the game.

  • Vehicle machine-guns could have a little less accuracy - they will pretty much always hit you when they have a line-of-fire, making vehicle fights needlessly annoying.
  • The second black-ops fight was almost hilariously easy once you remembered you had mines. Just run around the warehouse and place them behind, and all those scary ladies will die in explosions as they are run around. I think I managed to complete it without losing any health.
  • Alien Grunts are the most annoying enemies in the game to fight. Their projectiles are homing, so you either kill them before they begin firing or you will lose health. Fortunately areas where you fight mainly them are few and far between, but when they happen, it sucks.
  • Over-all, the new alien attacks are almost impossible to dodge, forcing you to tank them, which together with the inability to tank them thanks to the hard difficulty created several surprising difficulty spikes in last few levels. I had actually more difficulties to deal with some alien battles than I had against anything marines would throw at me.
  • The last battle (before you jump into Xen) is scripted pretty stupidly and is a horrible way to end such awesome mod. A pity.

Over-all the mod is still very much the original half-life and as such is full of archaic designs and mechanics. But instead of being annoyed by them, it made me realize just how much I enjoyed them, and how much I miss them in modern FPS games. I like non-regenerating health and scouring for resources and hidden areas that come hand-in-hand with it. I love level designs where it often not clear how to proceed further, forcing you to think and pay attention to your surrounding. I even tolerate the jumping sequences and would probably enjoy them if the jumping mechanics wouldn't be so horri-bad.

Has a compulsive editing and re-editing disorder.
pagad Sneering Imperialist from perfidious Albion Since: Jan, 2001 Relationship Status: Showing feelings of an almost human nature
Sneering Imperialist
#309: Sep 22nd 2012 at 9:59:25 AM

Anyone who finds BM's HECU to be too silly-sounding: someone's put together a pack that reinstates the old HECU sounds from HL. I haven't installed it yet, though.

With cannon shot and gun blast smash the alien. With laser beam and searing plasma scatter the alien to the stars.
pagad Sneering Imperialist from perfidious Albion Since: Jan, 2001 Relationship Status: Showing feelings of an almost human nature
Sneering Imperialist
#310: Sep 23rd 2012 at 2:18:17 PM

Just finished it. I found that last fight to be hair-tearingly hard until I realised that by sprinting everywhere you can avoid the majority of the damage fired by the Controllers.

With cannon shot and gun blast smash the alien. With laser beam and searing plasma scatter the alien to the stars.
cfive Since: Jan, 2001
#311: Sep 23rd 2012 at 5:16:04 PM

I beat the final battle on my second try. One of the easiest parts of the game, really.

pagad Sneering Imperialist from perfidious Albion Since: Jan, 2001 Relationship Status: Showing feelings of an almost human nature
Sneering Imperialist
#312: Sep 23rd 2012 at 11:51:52 PM

I only found it hard because I was Doing It Wrong in such a way that I was constantly taking unnecessary damage.

With cannon shot and gun blast smash the alien. With laser beam and searing plasma scatter the alien to the stars.
TheFreeman from Hialeah,FL. Since: Mar, 2011
#313: Sep 25th 2012 at 6:52:52 PM

So now I'm near the end of "Surface Tension" I think, got the Hivehand.

...that's just not right. Crikey.

CPFMfan I am serious. This is my serious face. from A Whale's Vagina Since: Aug, 2010
I am serious. This is my serious face.
#314: Sep 26th 2012 at 9:17:20 PM

Finished it. Those Alien Grunts are a complete pain in the dick. The final battle was incredibly merciful after all of them.

Overall, probably the best 'mod' I have ever played. I won't waste time retreading what other people have said, but it basically blows any actual Half Life game out of the water due to several features that just aren't in any other Half Life game, among other things.

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Eschaton Since: Jul, 2010
#315: Sep 27th 2012 at 4:55:38 PM

And now I've finished it. I'd been holding off on getting Half Life, even though I've played 2, because it's a dated game, and now I'm glad I did. This game definitely show Half Life would must have felt like when it first came out, because it is spectacular.

In almost supreme irony, Zero Punctuation reviewed the original a month before BM was released, and a lot of his criticisms and praises are still true. I'd like to see his reaction to BM.

The game isn't completely perfect, such as the crouch jumping mechanic and horrendously overcompensated Marine AI, but the community has actually provided scripts and tweaks for both of those that mitigate the problems and help the game flow better.

Looking back at some videos of the original, it's absolutely amazing what the BM has done to recreate and revamp the old environments. The changes to On a Rail are fine, even if it is smaller and has less aliens, since it holds up well enough on its own. Though I wish they had kept an area where lots of containers are moving on a rail above you (no gameplay reason, just because that would look really cool).

Everyone's already mentioned the changes to Surface Tension, and I agree, but the only real problem is that content between the vent shoot-out and Gargantua. The team didn't intended to cut it, and hopefully they'll go back and add a couple of those areas in. Seeing Marines getting tossed through concrete walls would give a much better sense of why they are bailing out.

Still amazing, I'll probably be replaying a few times because it's so good, and looking forward to Xen.

Talby Since: Jun, 2009
#316: Sep 27th 2012 at 6:14:03 PM

The crouch jumping has been made worse by the remake. It was never that annoying in the original. Don't know how they managed that, but there you go.

RocketDude Face Time from AZ, United States Since: May, 2009
Face Time
#317: Oct 2nd 2012 at 7:11:52 PM

Finally got around to playing this. Left off on the Blast Pit chapter.

I realized something about the Bullsquid attack: it's the same attack used by the Antlion Worker in Episode 2, but it's also how the Bullsquid attacks in the Obsidian Conflict mod, leading me to wonder if the BM team took inspiration from that.

"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
pagad Sneering Imperialist from perfidious Albion Since: Jan, 2001 Relationship Status: Showing feelings of an almost human nature
Sneering Imperialist
#318: Jan 9th 2013 at 7:30:55 AM

Just a heads-up to let those who were dissatisfied with the brevity of "Surface Tension" know that this apparently exists.

With cannon shot and gun blast smash the alien. With laser beam and searing plasma scatter the alien to the stars.
CPFMfan I am serious. This is my serious face. from A Whale's Vagina Since: Aug, 2010
I am serious. This is my serious face.
#319: Nov 20th 2013 at 6:47:49 PM

Black Mesa now costs money. Well, the new version at least. There's still a free version... not getting their plan here.

[up] I actually played that. I didn't like it because it was SO unbalanced in places, like when they poured a dozen Alien Grunts through a door and only gave you a TOW to fight them off, or when there were a bunch of Alien Grunts in that bombed out complex that could all gang up and out-sponge you. I did like a few things here though, like restoration of the scripted sequence of a soldier being punched through a wall, and the Manta Ray destroying a tank. It also severely lagged my computer, which is weird because there weren't THAT many enemies. I guess the engine just sucks at handling decently sized NPC battles.

edited 21st Nov '13 11:37:31 AM by CPFMfan

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Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
Uniocular
#320: Nov 20th 2013 at 7:44:24 PM

I assume the new version actually has Xen?

"It's so hard to be humble, knowing how great I am."
optimusjamie Since: Jun, 2010
#321: Nov 21st 2013 at 10:48:28 AM

[up]No, it doesn't. They're porting it to a new engine, and development on Xen has taken a backseat.

Direct all enquiries to Jamie B Good
CPFMfan I am serious. This is my serious face. from A Whale's Vagina Since: Aug, 2010
I am serious. This is my serious face.
#322: Nov 21st 2013 at 11:43:35 AM

The new version will probably have Deathmatch though, given that the lead dev said that the new version of Black Mesa had "many interesting additions planned". I wonder what that could mean?

Apparently buying it is more about supporting the deva than anything, there will still be an updated free version.

A shame we won't see Xen any time soon. Those are some of my favorite levels in any video game ever, and I really am looking forward to Black Mesa's take on the Nihilanth (gameplay and appearance wise) and that alien grunt factory.

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mrsunshinesprinkles Forever Gorgeous from Somewhere, crying Since: Jan, 2012
Forever Gorgeous
#323: May 6th 2015 at 7:47:36 AM

From the dead, I raiseth thee.

The "payed" version is now on Early Access. That's exciting stuff, that is!

We've gotten nothing but static for quite awhile, so this is some big news. It's early access, though. It's tempting to go get it, but I'll just wait for the full build.

"Curry killed the pussy hoping that I could kill the hate in you" - Curry, D. "TABOO | TA13OO." TA13OO, PH, 2018
Dirtyblue929 Since: Dec, 2012 Relationship Status: [TOP SECRET]
#324: Nov 19th 2018 at 10:11:37 AM

BY POWERS UNHOLY I COMMAND THEE, THREAD: RISE FROM YOUR GRAVE!

*ahem* Xen trailer just dropped, made by the incomparable James McVinnie (aka the "End of The Line" guy). God damn does it look worth the wait.

Edited by Dirtyblue929 on Nov 19th 2018 at 10:12:07 AM

Primis Since: Nov, 2010
#325: Nov 19th 2018 at 10:37:25 AM

Damn, that looks good. Is this going to be a free update for those that already bought Black Mesa? The trailer doesn't mention anything about it being separate.

I bought Black Mesa when it first went up for purchase, but I never got around to playing it.

Edited by Primis on Nov 19th 2018 at 11:37:40 AM


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