As much as I am grateful for the link,.................... Kotaku..........
I thought Nintendo was a more apt comparison to Disney.
Okay, finally successfull registered for the Space Monkey program.
...... now what?
What is your problem? It's not Polygon, for Fnord's sake...
Also: "Beyond Good & Evil 2 isn’t pretty yet". What do they mean by that? It looks pretty damn good, and all the better when you consider all the mechanics involved!
edited 20th Jun '17 10:53:52 AM by NotSoBadassLongcoat
"what the complete, unabridged, 4k ultra HD fuck with bonus features" - Mark Von LewisThe complete E3 tech demo, presented and demonstrated by Mr. Ancel himself:
... I'm speechless. What kind of game even is this?! I recently read an interview that talked about how Ancel's team had just finished creating the tools that would let them actually build the game. If these are the tools, just what kind of a game will we be getting in the end?
Absolutely blown away. I cannot fucking wait to see what this game turns into. I have faith in Ancel, just as I have faith in Kojima.
yeyAnd people said "the game is not even being made".
edited 22nd Jun '17 1:33:47 PM by KlarkKentThe3rd
And now that I've actually finished watching the video, my awe is increased a hundredfold.
Jesus unliving Christ, how is this game even possible? Ignoring even whether the final product will be a good game or not, just the technology behind this game is revolutionary! I never imagined anything even remotely like this as a sequel to the first Beyond Good and Evil. The game looks fun to play already and it's only just begun genuine development!
This is clearly a passion project for Ancel, and it appears insanely ambitious. This will be his magnum opus. I wish him all the luck in the world in creating something so breathtakingly large.
yeyThere's a bittersweetness to the potential of this game.
I really hope they don't turn it into a tired franchise if it does succeed. Ubisoft drove another of Ancel's franchises into the dust before divorcing it from the fucking rabbids already.
The whole "seamless transitioning" between surface, sky and space is a big hall of mirrors, a trick. It just pre-loads low poly versions of space/surface, and slowly un-loads the other.
My Space Monkey subscription worked, since apparently I got the video earlier in the mail.
It definitely looks impressive but it also eerily reminds me of Spore.
The first game was supposed to be a lot bigger than it turned out, infamously most of the space exploration was cut and there wasn't much to do after you got the flight upgrade. We'll just have to see how that turns out, I can't imagine the company's not giving him a bigger budget this time, the game's anticipation and cult fandom is too massive.
I don't think the cult fandom is all that massive at all, frankly. Decently sized, but if it was anywhere near that big we'd of had a sequel years ago.
That said, it looks very impressive, and they've indulged him with Rayman in the past, so I'm not worried about budget constraints, considering the goodwill points they'll win with this.
Beyond Good and Evil 2, in my opinion, has the potential to rehabilitate Ubisoft's reputation. Committing so much resources and effort to Ansel's personal passion project, despite the original being a commercial flop, has to mean something. By all rational calculus, Beyond Good and Evil 2 should not exist. It should still be one of those white whales like Half Life 3- and until this year's E3 it was. But they brought it back, and they brought it back bigger and better than anyone could have ever imagined.
It was only recently that Ubisoft became Europe's EA, focused on chasing open world trends, "realism", DLC, orwellian DRM, etc. About a decade or so back they still cared about making creative or interesting games. I think someone in the company must still care, either that or Ancel must have a lot of clout.
Granted I'm not sticking up for Assassins Creed or their other open world games' poor representation, but critics saying Ubisoft's never had a female protagonist seem to conveniently forget about Jade. What gives?
Barring the ending, she has the same stick and a hover car she gets at the beginning with no significant other tools, she's helping orphans as a maternal figure with absolutely no stigma or explanation needed, she just is, and she's neither cutesy or overly tomboyish as a lead and comes off as very down to Earth.
People tend to forget about Beyond Good and Evil. It's well-regarded, but people don't usually associate it with modern Ubisoft.
I'm still trying to wrap my head around this being an RPG.
RPG is like a cute marketable animal sidekick: you can stick it into anything.
Wonder how deep the character customization will be.
And how many people are just going to make Proto-Jade.
I wish at least half the players make proto-Jade.
To rub a certain fact into Michel's face.
edited 28th Jun '17 10:05:33 PM by KlarkKentThe3rd
That much was obvious, at least to me; the original started development as a PS 2 title.