Sooner or later it's going to include 683 or 076...'cause seriously...
edited 15th Apr '12 6:26:58 AM by onyhow
Give me cute or give me...something?I would assume you meant 682, as a refrigerator that removes some of your body if you make fun of it isn't really as popular.
tumblrOH right, wrong number...sorry...
Give me cute or give me...something?oOo its centered around my favourite scp apparantly (the stairwell one)
cant wait
I haven't read much of the SCP Foundation (Can't read creepy stuff without being afraid to leave my couch for months) but isn't "the stairwell one" 087?
"It's so hard to be humble, knowing how great I am."Ah.
In that case, there's also another game based off that one. Called, creatively "SCP-087."
"It's so hard to be humble, knowing how great I am."I still don't think 087 is such a great one. It's not bad either, it's just that endless dark stairwells or hallways inhabited by strange, mostly unseen creatures are ten a penny, and there's nothing that really makes 087 stand out for me.
the survival horror aspect intrigues me. Will we be playing as D-class personnel? Civilians who wander into the wrong place?
Is using "Julian Assange is a Hillary butt plug" an acceptable signature quote?So...not necessarily D-Class Personnel, but certainly an employee.
One of my few regrets about being born female is the inability to grow a handlebar mustache. -LandstanderThis is a dangerous idea.
Mainly because I don't think the things that make SCP great would translate well to the things that make Survival Horror great. Maybe if it was amnesia styled...
Go play Kentucky Route Zero. Now.What else would it be but Amnesia styled?
"It's so hard to be humble, knowing how great I am."Well, from the trailer shown there, it looks like you don't have any defenses.
Besides the blink meter, I mean.
One of my few regrets about being born female is the inability to grow a handlebar mustache. -LandstanderWhat? The blinking meter is about as much as a defense as a drowning meter.
The only way I can see blinking being a defense is if there's SC Ps that kills you only if you are looking at them. You can hold down spacebar to permablink, so...
edited 15th Apr '12 1:29:24 PM by Eldrake
Wasn't there already a game where one of the buttons made you blink?
"It's just like... a series of overlapping curses..." - Flower Knight DakiniI'm saying it's a defense because it tells you how long you have until that weird statue fella can brutally murder you.
Imagine if you didn't have that fun little meter.
One of my few regrets about being born female is the inability to grow a handlebar mustache. -LandstanderAh, now I understand what you meant.
Yeah, that meter is nifty.
Well I know what's haunting my nightmares tonight.
"All worlds begin in darkness and all so end. The heart is no different."-AnsemWow. This should be interesting.
In our heart, Mr. Ando will always be a penguin.Yes...
YES...
YES!!!!!!
-Plays first five seconds of the game.-
Shit....
This is actually pretty damn scary...
In our heart, Mr. Ando will always be a penguin.-cowers in fear, but must have more!-
edited 17th Apr '12 4:38:28 PM by Jamdat369
"All worlds begin in darkness and all so end. The heart is no different."-AnsemI'm gonna play it, and then start screaming like a little girl. I'm gonna pm my favorite L Pers to see if they're gonna play it too.
Update! I don't see the patch note on the website, but the creator posted a changelist on /v/.
v0.1.1 changelist
- added the option to select the graphics- and audio device in the launcher
- fixed the bug that occasionally stops the door from opening in the first room
- fixed the collision problems with the containment doors (glitching through the floor when near the doors or getting stuck inside them
- fixed the bug that made it possible to walk through walls in the first room
- 173 can't kill you through the walls anymore
- made some of the rooms a bit brighter
- fixed some bugs that occurred when starting a new game after dying
- - some of the items sometimes stayed in the inventory
- - gas mask stayed on if it was equipped in the previous game
- - the rapid blinking caused by smoke stayed for a while in the new game
- new menu music
- saving system works now, though there are still probably some bugs in it
- disabled Y button from teleporting you to SCP-914
- fixed some typos in the code, not sure if they were causing any actual bugs or crashes
- fixed the bug that made it possible duplicate the SCP-420-J
edited 18th Apr '12 1:40:29 PM by Eldrake
Quoting from the blog...
"SCP – Containment Breach is a free survival horror game based on the stories of The SCP Foundation. It’s currently in alpha stage of development."
It is currently in Alpha and have only two SC Ps right now. SCP-173 (Weeping Angel-esque statue) and SCP-106 (Old Man that corrodes through doors) but it is pretty promising and will probably have new SC Ps in the future. I am hoping for SCP-303 myself. Also, this game uses a blinking meter just for puzzles related to SCP-173.
http://scpcb.wordpress.com/
edited 15th Apr '12 6:01:35 AM by Eldrake