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Crysis 3 in the Works

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SgtRicko Since: Jul, 2009
#1: Apr 12th 2012 at 3:12:42 AM

Somebody browsing the EA store apparently found that Crysis 3 was put up for preorder sale, including box art showing some guy in the Nanosuit aiming a bow and arrow. It got pulled almost immediately, but EA confirmed it shortly afterwards!

Link Here

SoberIrishman Since: Oct, 2010
#2: Apr 12th 2012 at 3:35:58 AM

Colour me excited. I know a lot of people didn't like the direction the series went in with Crysis 2, but I didn't mind it that much.

SgtRicko Since: Jul, 2009
#3: Apr 12th 2012 at 3:46:09 AM

Most of the bitching about the sequel was actually about the fact that the game didn't require a goddamned supercomputer to run for once, that moving it into a city was a means to "railroad" the levels, and that it was "being dumbed down" for the consoles. The original tagline "Adapt or Die" was more or less their motto. I'm seriously hoping Crysis 2 chased them away.

I would like it if they tried to bring back the vehiles into multiplayer, as well as Warhead's multiplayer modes, those had a ton of potential!

Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#4: Apr 12th 2012 at 5:21:56 AM

I have yet to play 2 (I'm a Steamer, not on Origin) but I'm quite happy that 2 hasn't ended the series. I'll just have to break down at some point in the next year or two and get Crysis 2 so I can enjoy 3. I did that with Prince of Persia (Beat Sands of Time just to get Warrior Within, and then Warrior Within so I could get Two Thrones for my birhtday the year it came out.)

edited 12th Apr '12 5:24:24 AM by Journeyman

KillerBunny666 Since: Jun, 2010
#5: Apr 12th 2012 at 12:46:33 PM

The only problem with crysis 2 is that it was considerably smaller than the first one, you didn't have those huge maps to explore anymore and the game felt kind of limited compared to the first one.

However I still liked it a lot simply for not being a corridor shooter where you don't actually do anything more than follow someone the whole game, you had a great diversity on how to aproach a situation and that's enough to make the game very cool to me.

:)
TiggersAreGreat Since: Mar, 2011
#6: Oct 9th 2012 at 6:07:54 PM

I don't know about you, but I find the Crysis series hard to follow. sad

Why? Well, the first game started an Asian island, the North Korean army, and then turns into a fight against aliens. That part I get. The second game does a short Time Skip three years ahead to New York City. In that game, you fight against the aliens (now called the Ceph) and a private military contractor group called Crynet Enforcement & Local Logistics ("CELL").

Okay, now this third game does a big Time Skip of 24 years after the second game, and it takes place in New York City once again. This time around, CELL has quarantined the entire city in a giant dome, and you can bet that it's not for a good reason. Apparently, you play as Prophet, who has business to settle with CELL.

Let me just say that I liked playing as Nomad from the first game, and I thought it was terrible that you not only don't play as him again, but the second game pretty much treats him like he never existed or mattered in the first place. That just comes off as mean-spirited!

Still, all three games do have one thing in common...Prophet. That guy is Bad Ass and it seems nothing can stop him. But I have to ask...is the guy Alcatraz, Prophet or both by the third game? That just seems confusing!

Oh, Equestria, we stand on guard for thee!
ShirowShirow Since: Nov, 2009
#7: Oct 9th 2012 at 6:26:29 PM

I always found Prophet's place in Crysis a bit weird... The industry's so vehement about making sure you play as a white guy in an FPS you play as a white guy even when you're playing as a black guy.

edited 9th Oct '12 6:27:44 PM by ShirowShirow

Nicknacks Ding-ding! Going down... from Land Down Under Since: Oct, 2010
Ding-ding! Going down...
#8: Oct 9th 2012 at 7:04:18 PM

It's Avatar all over again.

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SgtRicko Since: Jul, 2009
#9: Oct 9th 2012 at 10:20:08 PM

It seems as if they've more or less ignored the plot of Crysis 1 and just worked with what was present in Crysis 2. Especially since they're mixing the two "themes" of jungle and urban together.

Also, aside from the new composite bow and "New York overrun by jungle" setting, the game doesn't seem to have anything interesting to offer from the rest of the FPS games out there right now.

edited 9th Oct '12 10:21:50 PM by SgtRicko

SpookyMask Since: Jan, 2011
#10: Oct 9th 2012 at 10:32:12 PM

Yeaaaaah, progression of this series doesn't really make any sense tongue

Recon5 Avvie-free for life! from Southeast Asia Since: Jan, 2001
Avvie-free for life!
#11: Oct 10th 2012 at 12:34:56 AM

[up][up] Maybe it'll once again explodinate hardcore gaming P Cs like the series used to.

TiggersAreGreat Since: Mar, 2011
#12: Oct 10th 2012 at 4:23:53 AM

I'm sitting there and thinking, "24 years?! What happened in all that time?" surprised

I don't know about you, but I find it jarring how this series seems to jump from one faction to the next at the drop of a hat. Really, the Ceph seem to be the only faction that actually stays in the picture across the series. What do you that, Bait-and-Switch Boss?

edited 10th Oct '12 4:25:17 AM by TiggersAreGreat

Oh, Equestria, we stand on guard for thee!
Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#13: Oct 18th 2012 at 12:51:50 PM

No. No no no no no. You do not have the aliens be the ultimate bad guys in the first game and then kick them out of that slot for the next two. No! Warhead got a pass, since it was just an arc from the first and the aliens ultimately DID play the final boss, but this?

I disagree with the story direction of this series.

TiggersAreGreat Since: Mar, 2011
#14: Oct 18th 2012 at 5:03:08 PM

[up] Thank you. You just pointed out the problem with the Crysis series! grin

Honestly, the direction of the story in this series is not a straight line, but more of a zig-zagging line! I bet the writers didn't have a master plan for all three games when they started working on them. No, I think they simply just made it up as they went. sad

Oh, Equestria, we stand on guard for thee!
Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#15: Oct 18th 2012 at 6:30:25 PM

IIRC, the guy writing the second was not the one who wrote the first to begin with. They got someone else. So, yes, it's most likely they've been flying by the seat of their pants.

I want my damn ice island! THAT should have been Crysis 2, following everyone back to the Lin Shan Isle chain after the ending of 1, not haring off to New York three years later. -_-

majoraoftime Since: Jun, 2009
#16: Oct 18th 2012 at 7:03:40 PM

Huh? Aliens were the big bad guys for Crysis 2. The final mission has you blowing up their... thingy.

Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#17: Oct 18th 2012 at 7:15:03 PM

Yet you hear more about fighting CELL and facing down the doctor than you do about finishing off the aliens.

Recon5 Avvie-free for life! from Southeast Asia Since: Jan, 2001
Avvie-free for life!
#18: Oct 18th 2012 at 7:34:54 PM

But in the end, the aliens are still everywhere. The squids are here to stay for at least one more installment - or rather, it'll take at least one more installment for humanity to evict them and secure our... lebensraum [lol].

majoraoftime Since: Jun, 2009
#19: Oct 18th 2012 at 7:36:50 PM

But by the end, it's clear the Ceph are winning, CELL seems to be disintegrating and again, the last mission is entirely about bringing the Ceph down. Granted, it's true that humans/ CELL/ Walt Disney Mr. House master plan doctor man get a lot more screen time in Crysis 2.

edited 18th Oct '12 7:37:18 PM by majoraoftime

Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#20: Oct 19th 2012 at 7:00:21 AM

I haven't actually been able to play #2, only read about it, and that was mostly on here. So you'll excuse my focus on the human side of things. The page here gives me the impression that killing the bad humans is most of the endgame. There might be some leftovers of the aliens here and there, but that the main point is fighting CELL.

And I read the Wiki page for #3. It definitely gives the impression that CELL are the main bad guys for that one. The alien invasion acts like a backdrop to human stuff we could have gotten in any other game to begin with.

Recon5 Avvie-free for life! from Southeast Asia Since: Jan, 2001
Avvie-free for life!
#21: Oct 19th 2012 at 2:34:46 PM

The reason that CELL gets a lot of focus in #2 is because they manage to snag Alcatraz and drag him off to their lair - and that was a desperation move as they were on the verge of elimination - so he has to spend part of the game fighting his way out. After that it's Ceph all the way.

Nicknacks Ding-ding! Going down... from Land Down Under Since: Oct, 2010
Ding-ding! Going down...
#22: Oct 20th 2012 at 2:57:15 AM

You're confusing role with purpose.

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majoraoftime Since: Jun, 2009
#23: Oct 20th 2012 at 8:09:48 PM

I watched a bit of gameplay for this, and it looks... eh. Plus they better have a damn good reason for such a huge ass time skip. 23 years? What the hell was everyone doing for all that time? Were they asleep?

Nicknacks Ding-ding! Going down... from Land Down Under Since: Oct, 2010
Ding-ding! Going down...
#24: Dec 14th 2012 at 10:21:47 PM

Holy fucking shit. Steven Hall's writing this.

(For those of you who don't know, Steven Hall is your favourite writer).

(OH OKAY FINE he's really quite good though)

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SgtRicko Since: Jul, 2009
#25: Dec 15th 2012 at 8:39:17 AM

[up]Care to list any examples of his work? Cause I've never heard of him before...


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