Does anyone have an in-depth explanation for the time travel mechanics in the Trunks/Android saga?
I used to have a grip on it, but every time I look back, the part about "Trunks being killed by Cell and Cell returning to the timeline Trunks originally went back to, and then Trunks coming back three years later to an altered timeline" boggles me.
edited 1st Oct '14 11:52:32 AM by FOFD
Akira Toriyama (April 5 1955 - March 1, 2024).Cell altering the past altered the future.
Remember that Cell got there first. He arrived two years prior to Trunks's arrival, and so his changes to the timeline are incorporated before Trunks's. This means that Cell changed not only the primary timeline, but also Trunks's future, because his ripple affects Trunks while he's in the primary timeline.
It's basically an open time loop; changing the past creates ripples in the future, that can potentially ripple back and change the past via the time traveler, which then may ripple back and change the future.
- Original Timeline, Version 1 - Rocks fall, everyone dies. Trunks goes back in time. He then returns and destroys the androids with their automated shutdown. Cell kills Trunks and travels back in time.
- New Timeline, Version 1 - Trunks comes back, warns everyone, and together they defeat the androids. Trunks discovers the automated shutdown and goes home to his own timeline. This timeline's Cell awakens in a world devoid of either time machine or androids, and is presumably managed effortlessly.
- New Timeline, Version 2 - The Cell of Original Timeline, Version 1 arrives and absorbs the androids. Trunks is forced to get MUCH stronger as a consequence of Cell's involvement. The Cell of this timeline is killed by Krillin.
- Original Timeline, Version 3 - Rocks fall, everyone dies. Trunks goes back in time, does shittons of training in the past due to Cell's involvement, comes back, and destroys the androids with his bare hands. Then, armed with knowledge from fighting Cell in the past, he hunts down and kills the Cell of this timeline.
- New Timeline, Version 3 - Cell never goes back in time because Trunks killed him, so this one presumedly plays out exactly like New Timeline, Version 1.
The plot continues from New Timeline, Version 2, but this is the end of the time travel. The loop has stabilized and nobody ever time travels again. Cell fell victim to the ultimate risk of time travel: that the traveler, through the ripples of his actions, may unwrite himself from existence.
edited 1st Oct '14 12:18:57 PM by TobiasDrake
My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.One more thing then: why then did Trunks return 3 years later, unaware of the changes (19, 20, Cell).
Which Trunks was this?
How much was this Trunks aware of - did he come back just expecting that the Z-Fighters would have taken care of the Androids and intended to find their schematics?
Why did he come back at that explicit point in time?
edited 1st Oct '14 12:22:49 PM by FOFD
Akira Toriyama (April 5 1955 - March 1, 2024).He came back at that point in time because that's when the androids were to awaken. His intention was to help them destroy 17 ad 18. Discovering the schematics happens completely by accident - presumably in both versions of the new timeline. He had no idea 17 and 18 had killswitches until he came back to help fight them.
His plan was thus:
- Step 1 - Give Goku and his companions three years to prepare for the Androids.
- Step 2 - Go to the androids' awakening and help destroy them.
edited 1st Oct '14 12:26:08 PM by TobiasDrake
My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.I don't think original, dead Trunks found the blueprints because it was Cell's involvement that lead to them being discovered. And they were right near Cell's tank so he probably should have been better prepared for Cell.
That can be explained by the unexplained fact that everything is different in the primary timeline for no particular reason at all.
It's also never really made clear why Trunks, after killing the androids, was planning on going back in time to a year prior to when he delivered the warning about the Androids. The time travel elements make sense, but the plotting is bullshit.
edited 1st Oct '14 3:00:33 PM by TobiasDrake
My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.Plus, there were only four timelines.
edited 1st Oct '14 4:05:07 PM by Ssj3Gojira
Let's see if you can get past my Beelzemon. Mephiles, WARP SHINKA!
Cell thinks Trunks set it to that time, but in actuality, attacked Trunks before the latter could finished setting the travel date.
One Strip! One Strip!Hate to divulge from the timeline shenanigans that plagued Dragon Ball Z, but, I've played Xenoverse for a solid 4 hours and I have to say... it's fucking awesome. I mean for a game that's still a huge work in progress and pretty much still in it's aplha stage, it really damn good.
What I liked about the game:
- Character customization. Seriously, this is the winning feature of game, hands down.
- The combat mechanics. Its like a hybrid of Burst Limit, Tenkachi, Budokai and Battle Of Z... and it works really well.
- The Hub world is freakin amazing. Everything about it was flawless pulled off. Even the music is really good and quite catchy
- The graphics are very good for the PS 3. It reminds me a lot of Burst Limit.
- The team battles can be insane amount of fun but...
What I didn't like about the game:
- ...they can also be total clusterfucks and drive you up the wall with frustration
- The framerate is very hit and miss in online battle, even with best connection
- Some of the ultimates are broken. Nappa's ultimate being the most hax. You can't block or dodge it
- The controls can be a bit weird and stiff
- The lock on system needs to be changed. It doesn't work quite well.
So far I'd give the game a solid 8/10. There still quite a bit of work to be done before the game gets released but so far, it's looking very good.
When life gives you lemons...ask for oranges, they taste better.I'm like, the only person who didn't care for Burst Limit? The graphics weird me out, and coming off of Tenkaichi 1-3, it was weird going back to the 2D plane.
On the other hand, provided it didn't have Budokai 3's BS Rage Mode, it couldn't have been all bad.
Akira Toriyama (April 5 1955 - March 1, 2024).I didn't care much for Burst Limit either.
My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.I had a blast with Burst Limit, the only problem I had was that it felt like so much was missing, like they didn't have enough time (which was the case given the previous contracts) and covered the bare necessities.
Also, it has a rip-off of a Metallica song in it, which is just hilarious.
edited 2nd Oct '14 3:51:28 AM by Saiga
The DB games' musical plagiarism led me to Stratovarius, which I don't regret.
"It's liberating, realizing you never need to be competent." — UltimatepheerIt's the same for me as well.
The thing about DIMPS Dragon Ball games as a whole that have aggravated me is that they're usually great but they can be so much greater. But really it's not their fault, it's Namco Bandai's fault. They set DIMPS ridiculous deadlines for games. Budokai 3 was incredibly rushed, so much that DIMPS literally had to sacrifice putting time into the story mode so they could focus on improving the gameplay. Burst Limit and Infinite World were literally developed back-to-back. I mean the games were only released six months from each other, so the development team must have been really stretched.
And then to make things even more stressful, Capcom come in with the cash cow of all fighting games, Street Fighter, which was going to be released just one month after Burst Limit and I'm pretty sure the general consensus for DIMPS at the time was:
Street Fighter > Dragon Ball
And, honestly, can you blame them?
edited 2nd Oct '14 6:46:30 PM by FireShadow
When life gives you lemons...ask for oranges, they taste better.Plus, DIMPS is reportedly making Street Fighter V, since Ultra IV wasn't made by them, but by capcom in house
edited 2nd Oct '14 6:37:00 PM by DemonGodOfChaos2
Watch SymphogearUltra street fighter IV is the only port of Street Fighter IV they didn't make because they are focusing on DB Xenoverse and reportedly Street Fighter V.
Watch SymphogearI didn't even know Capcom and Dimps were connected.
My gaming fu is poor......
One Strip! One Strip!Why the rage mode then? They had a good thing with Budokai 1 and 2. Nobody wants to be a Super Saiyan 3, then get their ass kicked by Kid Gohan just because he starts glowing red and the AI is a f'cking martial artist.
Akira Toriyama (April 5 1955 - March 1, 2024).I recently rewatched the scene where Vegeta and Goku make friends after defeating Buu. I'm kinda bummed that the end of the Naruto-Sasuke fight will probably try to do the same thing and fail miserably.
Do not bring Naruto-thread bile in here.
Seriously, don't.
Akira Toriyama (April 5 1955 - March 1, 2024).Because Dragon Ball game devs are obsessed with trying to make Idiot Mode work. It just doesn't work, it has never worked, they need to stop. It's like their heroin, except heroin would be less concerning.
And it looks like Xenoverse is making Super Saiyan their Idiot Mode. Words cannot describe my sorrow.
I don't even understand what you are talking about.
Let's see if you can get past my Beelzemon. Mephiles, WARP SHINKA!
Don't want to sound like I'm tooting my own horn but I got into the European Network test for Xenoverse!
I got my code in a email just an hour ago!
I can't wait!
edited 1st Oct '14 10:42:03 AM by FireShadow
When life gives you lemons...ask for oranges, they taste better.