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ashnazg Since: Dec, 2009
#301: Jul 31st 2012 at 11:01:32 AM

[up][up]Even so, I'm sure that in most reasonable MMORPG game mechanics, the Pv P flag fades after a while.

I find it vaguely amusing that the anime changed who was visiting who in the inn. Was there any reason for that?

Oh but Silica's blush felt a bit out-of-place in this series. That style of blushing belongs more in romcoms. (Then again, SAO is turning into a harem anyway...)

(What the heck kind of username is Silica anyway? Okay, perhaps, "one that a 12-year-old geeky girl might choose" is a reasonable answer...)

@Clarste: I agree, I like a lot of the little touches that were put into the game mechanics of the world. So Heathcliff's encyclopaedic knowledge next episode should be interesting.

edited 31st Jul '12 11:04:20 AM by ashnazg

Edmania o hai from under a pile of erasers Since: Apr, 2010
o hai
#302: Jul 31st 2012 at 5:17:39 PM

reasonable MMORPG game mechanics

should this really be applied to an MMO where losing your HP means you die IRL

If people learned from their mistakes, there wouldn't be this thing called bad habits.
Belian In honor of my 50lb pup from 42 Since: Jan, 2001
In honor of my 50lb pup
#303: Jul 31st 2012 at 5:57:33 PM

That's just it: SAO is just a "normal" MMO game in every other respect. It is designed as a normal MMO and even the GM's didn't know about the trap it would become. (They lost their access/abilities and were also caught in the death game.) So the only difference is the perma-death that the creator inserted at launch.

edited 31st Jul '12 5:57:59 PM by Belian

Yu hav nat sein bod speeling unntil know. (cacke four undersandig tis)the cake is a lie!
moberemk Dread Lord from Canada Since: Jan, 2001 Relationship Status: Tsundere'ing
Dread Lord
#304: Jul 31st 2012 at 7:20:55 PM

And, y'know. The unprecedented VR simulation and nigh-unimagniable scope, although I supposed that by 2030 that might seem commonplace.

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Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#305: Jul 31st 2012 at 8:19:06 PM

Well, it's supposedly the first VR MMO so at least that part isn't commonplace.

Belian In honor of my 50lb pup from 42 Since: Jan, 2001
In honor of my 50lb pup
#306: Jul 31st 2012 at 9:43:54 PM

Hence the " 'normal.' " I was more addressing the basic gameplay mechanics than the setting/technology.

edited 31st Jul '12 9:44:03 PM by Belian

Yu hav nat sein bod speeling unntil know. (cacke four undersandig tis)the cake is a lie!
ashnazg Since: Dec, 2009
#307: Jul 31st 2012 at 10:40:01 PM

I did rather get the impression that SAO is pretty much a "normal" MMO in most gameplay aspects, with perhaps slightly higher-than-usual safeguards for player safety (particularly in non-combat zones). In any case, statements here and there through the novels suggest that the orange/red flag does fade over time.

Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#308: Jul 31st 2012 at 11:11:48 PM

How does it have higher than usual safety? It has FFA Pv P in everywhere but towns.

Pryun Since: Mar, 2010 Relationship Status: Having tea with Cthulhu
#309: Aug 1st 2012 at 3:07:36 AM

Preview for next episode is out.

http://www.swordart-online.net/story/index05.html

It looks like murder case is going to be longer than one episode, and they added stuff that was only alluded to in the LN ^^. Which means even LN readers will be going in partially blind, for the first half anyway.

ashnazg Since: Dec, 2009
#310: Aug 1st 2012 at 6:46:17 AM

[up][up]That's pretty normal, I think. I'm saying that the developers thought of everything to preserve player safety within towns, based on the infodump next episode.

Thrombin excellent Since: Jun, 2010
excellent
#311: Aug 1st 2012 at 10:37:27 AM

In almost all of the MMOs I've played, PvP and PvM were always clearly segregated. Otherwise, you'd have a griefers and pilejumpers galore.

Belian In honor of my 50lb pup from 42 Since: Jan, 2001
In honor of my 50lb pup
#312: Aug 1st 2012 at 11:29:32 AM

"PvM" ? I only know of PvP, sPvP, WvW(vW), and PvE.

[P = Player, s = structured, W = World (a Guild Wars 2 thing), and E = Environment)

Yu hav nat sein bod speeling unntil know. (cacke four undersandig tis)the cake is a lie!
burnpsy Since: Sep, 2010
#313: Aug 1st 2012 at 11:39:09 AM

I've played many MMOs where certain areas were PvP by default, and those games always had pure PvP servers where that area was expanded to cover the whole map.

We could just make the assumption that said PvP servers became more popular prior to the story of SAO.

Flapjackmaka A Mulberry is a Tree... from Pennsylvania Since: Nov, 2011
A Mulberry is a Tree...
#314: Aug 1st 2012 at 2:49:14 PM

I hope to god we get to heathcliff and it isnt about lizbet

3DS Friend Code: 0302-0823-4983 Black 2 Friend Code: 4084-3672-3624
KnightofLsama Since: Sep, 2010
#315: Aug 1st 2012 at 5:06:04 PM

Just going by my experiences in Worldof Warcraft there's nothing stopping you from engaging in Pv P behaviour on dedicated PvE servers and certain areas are Pv P, even within a PvE area (Wintergrasp in Northrend and smaller areas within Terrokar, Hellfire Peninsula, Nagrand and Zangermarsh) as well as world events that trigger Pv P flags like desecrating the fires of the opposing side during Midsummer Fire Festival.

So even if SAO is meant to be primarily PvE, it could still allow Pv P stuff. Especially if it was meant to be just an initial release.

Joaqs Técnico Electromecánico from Argentina Since: Jul, 2009
Técnico Electromecánico
#316: Aug 1st 2012 at 7:23:17 PM

The thing is World Of Warcraft has the players divided in two factions, SAO is more of everyone for itself or by groups such as partys and guilds, so it doesn't stop any player from attacking another player.

Thrombin excellent Since: Jun, 2010
excellent
#317: Aug 1st 2012 at 7:40:18 PM

I think WoW is more of an exception than the rule. And even then, there are certain PvM places where you can farm and grind safely, away from the reach of pkers.

Bah. PvE sounds stupid. I don't even know why people started using it over PvM when the term was already pretty much established.

edited 1st Aug '12 7:46:22 PM by Thrombin

Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#318: Aug 1st 2012 at 7:46:38 PM

Factions are actually pretty common in MMOs nowadays. Not in every game, but they aren't unexpected. Particularly if the focus is on PvP since it creates automatic "teams."

And a faction system shows up in ALO later in the series. I wish they had spent more time on that instead of the silly "rescue Asuna" plotline.

Thrombin excellent Since: Jun, 2010
excellent
#319: Aug 1st 2012 at 7:58:31 PM

My point is less of faction wars and more about people having relatively safe space set aside for them to PvM without having to worry about FFA pking. If it's not a geography thing, it's usually a server segregation. Of course, I'm not talking about MMOs where the major objective is just to fight other players either.

edited 1st Aug '12 7:59:20 PM by Thrombin

Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#320: Aug 1st 2012 at 9:25:19 PM

Hearing you say PvM all the time is sort of weird. I acknowledge that it makes more sense ("Environment"? I'm fighting the environment?), but it lacks the catchy rhyming that both PvP and PvE have.

As for segregation of the two... yeah, SAO lacks that. Which is why it's a dangerous FFA Pv P game. Even ignoring the death game part, I probably wouldn't want to play a game with so few anti-ganking measures.

Edit: World Of Warcraft does have that, in that you can't be ganked in dungeons, so it's not an exception either.

edited 1st Aug '12 9:26:46 PM by Clarste

Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#321: Aug 1st 2012 at 9:39:06 PM

Anyway, the next episode should be great. Based on the preview, they're slowing down the pacing compared to episodes 2 and 3, focusing on the main characters, and best of all introducing a form of Locked Room Mystery involving game mechanics. Which is hilarious. That should happen more often.

edited 1st Aug '12 9:44:25 PM by Clarste

Thrombin excellent Since: Jun, 2010
excellent
#322: Aug 2nd 2012 at 12:59:50 AM

Hmph. I played MUDs before MMOs became bigass and popular! Fie on all you casuals and your newfangled vernacular! Go twiddle with your grass and dirt and rocks while my hero goes off on a quest to defend the townsfolk from actual monsters!

PvE sounds like infant-directed speech for going to the loo. But in retrospect, I think Player versus Computer or Player versus AI would have been a more accurate term than Player versus Monsters.

Playing a ganking-friendly MMO can be loads of fun. You just have to change your mindset and playstyle a little. Obviously, that's under the assumption that ganking someone doesn't actually kill them IRL. Interestingly, I've never thought that SAO was a ganker's paradise because it was a universally vilified activity and so few people did it. Thinking back about the actual game mechanics, it was actually a lot more dangerous than I thought, since I never really absorbed the fact that 90% of SAO was essentially The Wilderness.

edited 2nd Aug '12 1:12:28 AM by Thrombin

Belian In honor of my 50lb pup from 42 Since: Jan, 2001
In honor of my 50lb pup
#323: Aug 2nd 2012 at 6:06:42 AM

Yeah, but there is an extreme consequence if you are caught. That teleport crystal that Kirito had takes people to a prison on the first floor. If I remember correctly, that prison is just about impossible to get out of, let alone escape.

In other words, if you are caught your character can be imprisoned forever.

Yu hav nat sein bod speeling unntil know. (cacke four undersandig tis)the cake is a lie!
Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#324: Aug 2nd 2012 at 6:15:15 AM

Well, that's just what the players are doing to each other. It's not part of the game mechanics or anything. Honestly, it's just another kind of griefing (makes me think of summoning people off of cliffs and such). A griefer could do the same to an innocent.

And in a real game you could just log out from prison and create a new character. Or whine about it to a GM until they teleport you out. Or just corpse run.

Edit: I believe the original death mechanics of the game are that you teleport back to the closest town. Given that towns can teleport to each other freely, get out of prison would be beyond trivial.

edited 2nd Aug '12 6:18:54 AM by Clarste

Belian In honor of my 50lb pup from 42 Since: Jan, 2001
In honor of my 50lb pup
#325: Aug 2nd 2012 at 6:26:04 AM

I would like to think that under "normal" gameplay circumstances, the players would organize rules/laws, a trial/judge, and a bounty system for criminals and the GM's would respect those rulings. Get caught for repeated PK-ing and your character can spend a couple months in the slammer.

Even if you can't level while in there, you can still use your skills and get better at them. So it isn't like you have to spend your time there doing nothing.

Yu hav nat sein bod speeling unntil know. (cacke four undersandig tis)the cake is a lie!

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