I have mixed feelings as well, but I personally think that they can be used for good as well as bad. I once again point to Metal Gear Solid 2
as the prime example of postmodernism in gaming. I won't go into all the details, as it would cause me to write an essay, but it essentially tells the players to think for themselves, not just take things at face value, and to choose what ideas and choices to pass on. This is an example of postmodernism being used well, as it is trying to teach the players a lesson.
Also, there are times when Some Anvils Need to Be Dropped
. Take No More Heroes
, another postmodern game. It was essentially calling out the player on their immature and reclusive lifestyle, and asking them to go out more; to widen their horizons beyond just video games. Again, another example of it being used well.
The problem is that with Metal Gear Solid 2
and No More Heroes
, most seem to miss the point, and instead become either offended by it, or interpret an entirely different meaning from the creator's intent. With MGS 2
, people were so angered by the fact that they weren't playing as Snake and the like, and wanted answers to everything that they misunderstood the intention, and with NMH, people saw the protagonist as being an awesome Badass
, when he was supposed to be a commentary on the stereotypical hardcore gamer. This may be one of the reasons as to why postmodern games nowadays tend to attack the player in a more harsh manner. So that the point is not missed.
Proud fanboy of anime/video games/scifi. Oh and of Rei Ayanami XD