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World of Darkness (New & Old) - General Discussion Thread

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CaptainKatsura Decoy from    Poland    Since: Jul, 2011
Decoy
#276: Nov 15th 2013 at 1:06:42 PM

Don't make me blush~

My President is Funny Valentine.
Frishman Sinful Saint from Baton Rouge, LA Since: Sep, 2013 Relationship Status: We finish each other's sandwiches
Sinful Saint
#277: Nov 15th 2013 at 1:09:51 PM

Holy shit it's been only four pages since I've posted in this thread.

And the post I made in this thread was on my first day of posting. Clearly, we need more Wo D players.

edited 15th Nov '13 1:10:15 PM by Frishman

If you meet me have some courtesy, have some sympathy, have some taste. Use all your well-learned politesse or I'll lay your soul to waste.
CaptainKatsura Decoy from    Poland    Since: Jul, 2011
Decoy
#278: Nov 15th 2013 at 1:21:50 PM

Wo D fills for me a gap between Warhammer Fantasy and Warhammer 40000 Roleplays. A bleak setting of modern times. And it's very flexible when it comes to ideas.

Do you know Ancient Aliens TV show? I bet it would be secretly backed by one of Wo D factions to blame everything suspicious in the history on extraterrestials.

My President is Funny Valentine.
Frishman Sinful Saint from Baton Rouge, LA Since: Sep, 2013 Relationship Status: We finish each other's sandwiches
Sinful Saint
#279: Nov 15th 2013 at 1:25:43 PM

Sounds like a Ventrue plan.

Like how the Ventrue invented porphyria as a cover to allow Vampires to justify getting night jobs. And I mean invented. They created the disease in truth as well as in fiction.

If you meet me have some courtesy, have some sympathy, have some taste. Use all your well-learned politesse or I'll lay your soul to waste.
Rosvo1 Since: Aug, 2009
#280: Nov 15th 2013 at 1:26:49 PM

I'm just getting into the World of Darkness stuff, and I find it intriguing.

I have a hard time with 40k roleplays because I just don't have the mindset, but I find that I can get into this.

edited 15th Nov '13 1:26:56 PM by Rosvo1

CaptainKatsura Decoy from    Poland    Since: Jul, 2011
Decoy
#281: Nov 15th 2013 at 1:28:38 PM

40K requires players to be deeply immersed in the fluff. Wo D does not.

edited 15th Nov '13 1:28:55 PM by CaptainKatsura

My President is Funny Valentine.
Rosvo1 Since: Aug, 2009
#282: Nov 15th 2013 at 1:39:24 PM

Also, I don't have to trawl through wikis.

I can get the basic gist of it from the small stories that are in front of the chapters.

Elfive Since: May, 2009
#283: Nov 15th 2013 at 1:40:31 PM

That's even truer in new wod than in old. No real canon there.

Rosvo1 Since: Aug, 2009
#284: Nov 15th 2013 at 1:49:25 PM

So I'm free to just make shit up?

Elfive Since: May, 2009
Earnest Since: Jan, 2001
#286: Nov 15th 2013 at 1:59:36 PM

Dude, that is potentially the funnest part of the nWOD, and you don't have to worry about players complaining you're breaking canon.

In my games, werewolves aren't spiritual beings, but a science experiment gone wrong.

And if I'm not happy with that, or a player wants to play a Forsaken, I can just retcon them as both being true, and the local viral werewolves merely got lucky and purged the original ones.

Rosvo1 Since: Aug, 2009
#287: Nov 15th 2013 at 1:59:41 PM

Clearly this means that I need to run a crossover between Feng Shui and World of Darkness!

CaptainKatsura Decoy from    Poland    Since: Jul, 2011
Decoy
#288: Nov 15th 2013 at 2:00:51 PM

I retconned Wyrm bullshit because that's plain stupid. We don't need supernatural power behind polluters.

My President is Funny Valentine.
Elfive Since: May, 2009
#289: Nov 15th 2013 at 2:03:39 PM

There's one supplement containing alternate sorts of werewolf. One is a version where they don't have any magic powers and only change during the full moon or when they're badly hurt. The payoff? They're almost completely immortal. There is only one thing that can kill them and it might be something as rare as a silver sickle during the new moon. Most probably don't even know what it is.

Rosvo1 Since: Aug, 2009
#290: Nov 15th 2013 at 2:06:42 PM

Honestly, I'm kinda tempted to run a game where the Ascended run the show.

CaptainKatsura Decoy from    Poland    Since: Jul, 2011
Decoy
#291: Nov 15th 2013 at 2:17:48 PM

I want to put emphasis on the fact that science is as effective as the supernatural, and Vampires have good reasons to maintain Masquerade.

My President is Funny Valentine.
Rosvo1 Since: Aug, 2009
#292: Nov 15th 2013 at 2:23:34 PM

That would actually kinda work with the Ascended, as they hate magic with a passion.

CaptainKatsura Decoy from    Poland    Since: Jul, 2011
Decoy
#293: Nov 15th 2013 at 2:24:16 PM

All hail Technocracy.

My President is Funny Valentine.
Frishman Sinful Saint from Baton Rouge, LA Since: Sep, 2013 Relationship Status: We finish each other's sandwiches
Sinful Saint
#294: Nov 15th 2013 at 2:25:32 PM

I enjoy the oWoD canon, but I agree that making shit up in nWoD is at least half the fun. Hence why in a game I ran as a one-shot to take over for one of my Requiem ST's it was determine that Vampires killed the colony at Roanoke. Specifically, the party, a group of vampires mostly from modern times who were on a pirate ship in the fifteenth century. Time Travel shenanigans were involved.

If you meet me have some courtesy, have some sympathy, have some taste. Use all your well-learned politesse or I'll lay your soul to waste.
Rosvo1 Since: Aug, 2009
#295: Nov 15th 2013 at 2:25:52 PM

I think I'll stay with the Ascended.

They got cool Fu powers.

Whowho Since: May, 2012
#296: Nov 15th 2013 at 3:16:20 PM

The nWoD game setting I play in has been running for over a year now with multiple groups of players, and it is very consistent, but doesn't resemble the canon setting too much any more.

IE we found out the indemnities of the five horsemen of the Geist book yesterday. They're some of our players. Quite a twist.

Frishman Sinful Saint from Baton Rouge, LA Since: Sep, 2013 Relationship Status: We finish each other's sandwiches
Sinful Saint
#297: Nov 15th 2013 at 3:31:59 PM

Yeah, that's a bit of a twist. How does that work?

My recent nWoD project (since getting back in about two months ago) has been to prove the writers wrong and create a cohesive cosmology.

So far, it's working. I don't know if I should be scared or not.

If you meet me have some courtesy, have some sympathy, have some taste. Use all your well-learned politesse or I'll lay your soul to waste.
Zenoseiya Since: Jan, 2001
#298: Nov 15th 2013 at 3:48:13 PM

There's one supplement containing alternate sorts of werewolf. One is a version where they don't have any magic powers and only change during the full moon or when they're badly hurt. The payoff? They're almost completely immortal. There is only one thing that can kill them and it might be something as rare as a silver sickle during the new moon. Most probably don't even know what it is.
Please! Dump a few dozen tons of concrete and molten metal on them. It won't kill them, sure, but they'll spend the next several billion years entombed, suffocating to death repeatedly and automatically transforming only to be crushed into paste by the intense pressure when their size increases.

Anyone with enough resources could easily find a creative way to kill them without their special weakness if push came to shove.

Rosvo1 Since: Aug, 2009
#299: Nov 15th 2013 at 3:55:33 PM

And how exactly are you gonna do that?

CaptainKatsura Decoy from    Poland    Since: Jul, 2011
Decoy
#300: Nov 15th 2013 at 3:55:54 PM

There is so called Cars Solution. Hurl any immortal into space with no means to return.

My President is Funny Valentine.

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