I suppose it's high time to get this show on the road. I've kept you all waiting long enough because of that stupid "IRL" thing the kids are raving about these days.
BASIC SETTING DETAILS
Skypoint is one of the largest trading hubs in the Skein, it rests in a central location in an unusually calm section of dreamspace and thus allows for easy and rapid transport to many nearby locations. a Towering pillar of earth and metal reaching up to the Wake-Point, Skein-sailors can see a great deal of the surrounding countryside. There is little you cannot find in skypoint, if you know where to look.
The skein is the realm of dreams that binds the multiverse together. Most realms are fairly static, long contact with neighboring realms binding the dreams of their denizens into a sort of easily traversable net. Other realms have had little contact with Skein-traders and pirates, and tracking their dream wells can be very difficult, dangerous, and above all, lucrative. Other worlds, dead worlds, have no dream well, or merely an echo of one. many a tale tells of the poor ship that passes into the invisible maw of a dead well, never to be heard from again. Most such wells are too weak a memory to function, but there are still some that function, and some who can revive a dying memory enough to use.
Philostogen is the fuel of most Skein-vessels, it reacts oddly and sometimes unpredictably with magic, and perhaps most importantly is extraordinarily flammable. gathering it is incredibly dangerous without a specialized ship, but as it is a necessity for most, trade continues.
The Player Characters
This part is about you. if you read nothing else READ THIS
. The PC's do not need to know each other. The P Cs
do not need long, developed backstory. if anything, they need an excuse. you are all signing on to a vessel leaving Skypoint. you need not be from skypoint, you can make up your own realm, for all I care. This will be a level 5 adventure, to start, and we'll see where it goes from there. I HIGHLY
suggest you put at least a point or two in ship-type skills unless you desire to play a complete newbie to the skein-ship business. this is perfectly fine.
We are here to have fun people, I have a story I'd like to tell, but fun is first and foremost. Death is a possibility, as the skein is dangerous, but I am not out to get you
you will run into hardships, by design, but it should not be anything you cannot handle.
I suppose I better stress this as well. This setting runs on Crazy Awesome
Doing awesome things will appease the DM and the setting, and will give you bonuses or leniency. this is not Spirit Of The Century
, I will not ask that you be crazy awesome all day every day, But a good show will most definitely weight probability in your favor. This should not be taken as an excuse to do STUPID things, there is a difference between making a plan that only has a Million-to-One Chance
and a plan that is clearly stupid. I will warn you if the idea strikes me as a bad idea.
You WILL be spending a decent amount of time on the ship, However, there will be a good bit of dungeon diving, lost temples, and Space Pirates
so I hope to have a little bit of everything in there.
NPC interactions WILL be affected by you, and the story, wile episodic in nature, will also have some sort of continuing narrative that will similarly be affect by your actions. There is no "Wrong" answer in the sense that "you sided with the wrong guys, game over" since the goal is to have fun, as long as you are having fun, we all win. On the other hand, as per NP Cs
, your actions and allegiances will affect how others perceive you.
edited 18th Feb '12 9:13:31 PM by Lanceleoghauni
"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"