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Why each (main) Mario game is both the best & worst of the series

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Firebert That One Guy from Somewhere in Illinois Since: Jan, 2001
Sabertooth1000000000 Sabertooth from Land of the Livid Dead Since: Jul, 2010
Sabertooth
#77: Jan 13th 2012 at 8:53:22 PM

[up] My point exactly.

3DS FC: 1719-3694-1541
Longfellow Fractally long Since: Apr, 2009
Fractally long
#78: Jan 18th 2012 at 10:10:46 AM

Played part of Mario 2 and 3 and all of Lost Levels yesterday. I might put some observations here later.

It Just Bugs Me
JAF1970 Jonah Falcon from New York Since: Jan, 2001
Jonah Falcon
#79: Jan 18th 2012 at 2:18:05 PM

Without looking: Super Mario Bros 2 (Lost Levels)

Amirite?

edited 18th Jan '12 2:18:17 PM by JAF1970

Jonah Falcon
X2X You'll never see it coming. from the Darkness Beyond Time Since: Nov, 2009 Relationship Status: Staying up all night to get lucky
You'll never see it coming.
#80: Jan 18th 2012 at 2:20:55 PM

More or less. For the latter, that and it really didn't innovate, as opposed to SMB2.

"Oh no, Sanji's Chronic Simprosis!" - Kou The Mad
Longfellow Fractally long Since: Apr, 2009
Fractally long
#81: Jan 18th 2012 at 3:59:52 PM

Its reason for Lost Levels being the best was Nintendo Hard, its reason for Lost Levels being the worst was this:

Not only is it just pointlessly cruel and will be one of the most frustrating experiences of your life, it’s simply not worth your time. In a very non-Nintendo decision, Lost Levels is almost entirely made from reused assets from the first Super Mario. The levels may be new (as well as insanely mean), but that doesn’t mean they feel original. This was a retread and once you set aside the difficulty, kind of boring.

I think Lost Levels does something great and unusual; we've seen it in ROM-hacks (Super Mario Kart: Pro Edition is my pet example) but not often skillfully done. Lost Levels takes the Super Mario Bros engine and goes in deep. It doesn't push the engine to its limits the way Kaizo does, but it makes you look at the class of challenges the game can include very differently. I'll write more when I can articulate better.

But yeah, I played Mario 3 first last night, finishing it for a friend, then beat all of Lost Levels (no warps) and then beat Mario 2 (start to finish, but with warps). It was 4 in the morning when I was done. I tried to play Mario 2 fast like Lost Levels so I could get to bed but I failed; it's a game that wants you to slow down, pick up every enemy, observe enemy patterns before you go charging....and you can't possibly lose if you play patiently but I couldn't do it until I had gotten like two game overs.

It Just Bugs Me
eternalNoob Ded from yer mum Since: Oct, 2011 Relationship Status: Longing for my OTP
Ded
#82: Jan 19th 2012 at 1:43:33 AM

Interesting article...

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I still think Galaxy is the best, though.

If you wanna PM me, send it to my mrsunshinesprinkles account; this one is blorked.
MrW from some place Since: Sep, 2010
#83: Jan 19th 2012 at 3:38:29 AM

I couldn't find the ones for Zelda and Final Fantasy.

Smasher from The 1830's, but without the racists (Don’t ask) Relationship Status: The best thing that ever happened to a bum like me
#84: Jan 22nd 2012 at 2:42:21 PM

Here's the one for Zelda:

[1]

Here's the one for FF:

[2]

Longfellow Fractally long Since: Apr, 2009
Fractally long
#85: Jan 23rd 2012 at 10:23:46 PM

Still, you have to appreciate the Zelda team for trying something so bizarre after Ocarina, probably the most traditional Zelda game ever made.

The Majora's Mask developers were "bizarre" to write another adventure with a reused engine? I'm sorry, isn't that the history of every sequel? And Ocarina of Time is the one that's supposed to hearken to tradition?

This statement only even kinda makes sense in the context of the full Zelda series, where all the recent games are based on Ocarina and Majora's time mechanic stands out. But you can't congratulate the Zelda team for making a game that's only unique because it wasn't imitated.

edited 23rd Jan '12 10:23:59 PM by Longfellow

It Just Bugs Me
Beorc Ridley and Ridley from hither and yon Since: Sep, 2009 Relationship Status: I know
Ridley and Ridley
#86: Jan 24th 2012 at 10:09:12 AM

It think much of what Majora's Mask did doesn't seem that weird when you think about it from the developer's point of view. It's set in an alternate universe so that they could reuse the character models without having to use the same characters; the repeating cycle, emphasis on side quests, and small, dense world map also seem like a way to cut down the amount of work. The three-day-cycle, while creative and interesting, wasn't completely out of nowhere either since Ocarina of Time involved quite a bit of time travel (and introduced the concept of masks, although with a much more minor role) as well.

I'm not saying they were lazy or anything, and they still made a good game with Majora's Mask, but for the most part I don't think it is the way it is because they were deliberately trying to do something incredibly different.

edited 24th Jan '12 10:09:44 AM by Beorc

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