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Metal Gear Rising: Revengeance

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Ninety Absolutely no relation to NLK from Land of Quakes and Hills Since: Nov, 2012 Relationship Status: In Spades with myself
Absolutely no relation to NLK
#4526: Apr 18th 2015 at 2:38:11 PM

And hard. Goddamn, is that final boss a challenge. Took me forty minutes the first time around. (Only about nine the second, because I had the Murasama fully upgraded and was a lot better, although it was on Hard).

Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.
goldmonkey 1000 chords and the truth from under your bed. Since: Sep, 2012 Relationship Status: I'm just high on the world
1000 chords and the truth
#4527: Apr 18th 2015 at 2:51:27 PM

Suffice to say that the final boss encapsulates the game perfectly.

Louder than God's revolver and twice as shiny.
TheHandle United Earth from Stockholm Since: Jan, 2012 Relationship Status: YOU'RE TEARING ME APART LISA
United Earth
#4528: Apr 18th 2015 at 2:56:57 PM

The crowd cheers were the best part.

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
MarqFJA The Cosmopolitan Fictioneer from Deserts of the Middle East (Before Recorded History) Relationship Status: Anime is my true love
The Cosmopolitan Fictioneer
#4529: Apr 19th 2015 at 1:38:52 AM

I'd argue about Armstrong being better as a Final Boss than Asuras Wrath's own. IMO, the latter fight's practically impossible scale trumps everything that Armstrong does — and I do consider Armstrong to be a superlative Final Boss in his own right!

Fiat iustitia, et pereat mundus.
Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
Face me now, Bitch!
LDragon2 Since: Dec, 2011
#4531: Apr 19th 2015 at 2:52:27 PM

Bigger scale doesn't automatically equate to a better boss.

Not knocking the final boss of Asuras Wrath, but MGR's final boss is just as perfectly put together as you can get, with an amazing theme, strategies that one must learn and adapt to, the fact that it isn't as heavily reliant on QTE's, and just its overall presentation.

Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
Face me now, Bitch!
#4532: Apr 19th 2015 at 4:08:51 PM

It's pretty damn QTE reliant, and the QTE duel in Asuras Wrath is easily on par with many of the better Metal Gear style 4thWall breaks, something that Metal Gear Rising doesn't really do much. The cosmic atmosphere of Asuras Wrath's final boss plus it's own tpmusic makes it better then Metal Gear Risings entire soundtrack for me.

Plus, when used correctly, QTE's can make anything better to me, which for the most part, Metal Gear barely pulls off most of the time that well to me, Metal Gear Rising especially

Also, the game itself became too short for my liking by the last few levels to the point of being insultingly easy even on hard mode.

edited 19th Apr '15 4:10:16 PM by Demongodofchaos2

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Ninety Absolutely no relation to NLK from Land of Quakes and Hills Since: Nov, 2012 Relationship Status: In Spades with myself
Absolutely no relation to NLK
#4533: Apr 19th 2015 at 5:04:39 PM

Plus, when used correctly, QTE's can make anything better to me

Well that explains why you like Asura's Wrath so much.

Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.
TheAirman Brightness from The vicinity of an area adjacent to a location Since: Feb, 2011 Relationship Status: Historians will say we were good friends.
Brightness
#4534: Apr 19th 2015 at 5:06:12 PM

Armstrong is the better boss by the sheer virtue of not of not having to pay for him.

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SiennaCiShan Since: May, 2013
#4535: Apr 19th 2015 at 5:16:26 PM

QTE's are always bad.

Dressed to Kill.
Ninety Absolutely no relation to NLK from Land of Quakes and Hills Since: Nov, 2012 Relationship Status: In Spades with myself
Absolutely no relation to NLK
#4536: Apr 19th 2015 at 5:21:59 PM

Counterpoint: Kingdom Hearts 2.

Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.
SiennaCiShan Since: May, 2013
#4537: Apr 19th 2015 at 5:23:34 PM

Counter counterpoint: Kingdom Heart 2

Dressed to Kill.
Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
Face me now, Bitch!
#4538: Apr 19th 2015 at 5:28:46 PM

Counter counter counterpoint: Asura's wrath again.

And is that a problem for me to think when used well, QTE's can make anything better for me?

That's pretty Myopic if I've ever heard it.

edited 19th Apr '15 5:29:07 PM by Demongodofchaos2

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SiennaCiShan Since: May, 2013
#4539: Apr 19th 2015 at 5:35:07 PM

QT Es are shorthand for the dev team's story vision trumping player involvement.

Dressed to Kill.
Moth13 Since: Sep, 2010
#4540: Apr 19th 2015 at 5:39:04 PM

Well there's levels. Bayonetta for example has godawful qtes because they kill you instantly if you fail, but I've heard Asura's Wrath has the good kind where you just keep on going even if you don't get them. Plus the final boss having their own qtes which they eventually start failing as a way of showing how on tilt they are from your beatdown is a super cool idea.

edited 19th Apr '15 5:39:55 PM by Moth13

Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#4541: Apr 19th 2015 at 5:41:44 PM

I don't see the big problem about QTE's. I think they can help make a cutscene more interactive, and in the case of boss finishers make you actually feel like you're the one dealing the final blow rather than the game doing it for you.

You cannot firmly grasp the true form of Squidward's technique!
Ninety Absolutely no relation to NLK from Land of Quakes and Hills Since: Nov, 2012 Relationship Status: In Spades with myself
Absolutely no relation to NLK
#4542: Apr 19th 2015 at 5:46:08 PM

QTE's as finishers for boss fights or ways to make cutscenes interactive at no detriment to the player are good. QTE's as a substitute for actual gameplay are bad.

Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.
Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
Face me now, Bitch!
#4543: Apr 19th 2015 at 6:11:21 PM

No they aren't.

Otherwise, Shenmue wouldn't have become a cult classic like it is today

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Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#4544: Apr 19th 2015 at 7:16:42 PM

I really like the QT Es in The Wonderful 101. The ones used to finish off bosses are really cool (especially since they only happen after you deplete the boss's health), and I like how they work the same as the moves you use in normal gameplay.

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Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#4545: Apr 19th 2015 at 7:30:22 PM

Anyone ever see this?

You cannot firmly grasp the true form of Squidward's technique!
theLibrarian That all you got? from his own little world Since: Jul, 2009
That all you got?
#4546: Apr 19th 2015 at 7:34:02 PM

I also had a lot of trouble with Armstrong.

It didn't help that I didn't know the button prompts for things like turning the direction of the slash or doing the offensive dodge. And even then it still took me a few tries XD

That is the face of a man who just ate a kitten. Raw.
wehrmacht belongs to the hurricane from the garden of everything Since: Dec, 2010 Relationship Status: YOU'RE TEARING ME APART LISA
belongs to the hurricane
#4547: Apr 19th 2015 at 9:57:49 PM

I don't necessarily think QTE's are inherently bad but outside of Asura's Wrath (which was built entirely around the QTE's and probably has the best qte's i've seen in the entire industry) i can't think of any time i felt that they were used particularly well. they usually just annoy me.

Counterpoint: Kingdom Hearts 2.

vanilla kh2...was not really a great game. part of the problem was the rampant qte spam was super OP and made pretty much every fight a joke. KH 2 FM was better (and actually a decent game on its own merits), but i'm not sure that i would have implemented QTE's in KH 2 the way SE did.

edited 19th Apr '15 10:00:50 PM by wehrmacht

Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#4548: Apr 19th 2015 at 11:44:57 PM

The Senator is no more.

That was a surprisingly tough final battle at first. I had no nanopaste going in, and his debris-chucking attack kept killing me.

After I finally managed to figure out the angling on that, and subsequently picked up the nanopaste it dropped, I was able to finish the battle with ease.

You cannot firmly grasp the true form of Squidward's technique!
MarqFJA The Cosmopolitan Fictioneer from Deserts of the Middle East (Before Recorded History) Relationship Status: Anime is my true love
The Cosmopolitan Fictioneer
#4549: Apr 20th 2015 at 1:40:36 AM

Yeah, the debris attack was the biggest problem I faced in this battle; I kept either taking too long to properly aim, or botched the cut in my haste to perform it before the energy meter ran out (Sam's sword drains energy fast).

Fiat iustitia, et pereat mundus.
goldmonkey 1000 chords and the truth from under your bed. Since: Sep, 2012 Relationship Status: I'm just high on the world
1000 chords and the truth
#4550: Apr 20th 2015 at 8:13:45 AM

Ah, but now you can get the infinite energy wig and Sam's sword.

And thus you shall become a vessel of destruction.

Seriously, Sam's sword+infinite ripper mode is the most ridiculous thing ever.

Louder than God's revolver and twice as shiny.

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