Suffice to say that the final boss encapsulates the game perfectly.
Louder than God's revolver and twice as shiny.The crowd cheers were the best part.
Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.I'd argue about Armstrong being better as a Final Boss than Asuras Wrath's own. IMO, the latter fight's practically impossible scale trumps everything that Armstrong does — and I do consider Armstrong to be a superlative Final Boss in his own right!
Fiat iustitia, et pereat mundus.Same here.
Watch SymphogearBigger scale doesn't automatically equate to a better boss.
Not knocking the final boss of Asuras Wrath, but MGR's final boss is just as perfectly put together as you can get, with an amazing theme, strategies that one must learn and adapt to, the fact that it isn't as heavily reliant on QTE's, and just its overall presentation.
It's pretty damn QTE reliant, and the QTE duel in Asuras Wrath is easily on par with many of the better Metal Gear style 4thWall breaks, something that Metal Gear Rising doesn't really do much. The cosmic atmosphere of Asuras Wrath's final boss plus it's own tpmusic makes it better then Metal Gear Risings entire soundtrack for me.
Plus, when used correctly, QTE's can make anything better to me, which for the most part, Metal Gear barely pulls off most of the time that well to me, Metal Gear Rising especially
Also, the game itself became too short for my liking by the last few levels to the point of being insultingly easy even on hard mode.
edited 19th Apr '15 4:10:16 PM by Demongodofchaos2
Watch SymphogearWell that explains why you like Asura's Wrath so much. Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.
Armstrong is the better boss by the sheer virtue of not of not having to pay for him.
PSN ID: FateSeraph | Switch friendcode: SW-0145-8835-0610 Congratulations! She/TheyQTE's are always bad.
Dressed to Kill.Counterpoint: Kingdom Hearts 2.
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.Counter counterpoint: Kingdom Heart 2
Dressed to Kill.Counter counter counterpoint: Asura's wrath again.
And is that a problem for me to think when used well, QTE's can make anything better for me?
That's pretty Myopic if I've ever heard it.
edited 19th Apr '15 5:29:07 PM by Demongodofchaos2
Watch SymphogearQT Es are shorthand for the dev team's story vision trumping player involvement.
Dressed to Kill.Well there's levels. Bayonetta for example has godawful qtes because they kill you instantly if you fail, but I've heard Asura's Wrath has the good kind where you just keep on going even if you don't get them. Plus the final boss having their own qtes which they eventually start failing as a way of showing how on tilt they are from your beatdown is a super cool idea.
edited 19th Apr '15 5:39:55 PM by Moth13
I don't see the big problem about QTE's. I think they can help make a cutscene more interactive, and in the case of boss finishers make you actually feel like you're the one dealing the final blow rather than the game doing it for you.
You cannot firmly grasp the true form of Squidward's technique!QTE's as finishers for boss fights or ways to make cutscenes interactive at no detriment to the player are good. QTE's as a substitute for actual gameplay are bad.
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.No they aren't.
Otherwise, Shenmue wouldn't have become a cult classic like it is today
Watch SymphogearI really like the QT Es in The Wonderful 101. The ones used to finish off bosses are really cool (especially since they only happen after you deplete the boss's health), and I like how they work the same as the moves you use in normal gameplay.
I have a message from another time...Anyone ever see this?
I also had a lot of trouble with Armstrong.
It didn't help that I didn't know the button prompts for things like turning the direction of the slash or doing the offensive dodge. And even then it still took me a few tries XD
That is the face of a man who just ate a kitten. Raw.I don't necessarily think QTE's are inherently bad but outside of Asura's Wrath (which was built entirely around the QTE's and probably has the best qte's i've seen in the entire industry) i can't think of any time i felt that they were used particularly well. they usually just annoy me.
vanilla kh2...was not really a great game. part of the problem was the rampant qte spam was super OP and made pretty much every fight a joke. KH 2 FM was better (and actually a decent game on its own merits), but i'm not sure that i would have implemented QTE's in KH 2 the way SE did.
edited 19th Apr '15 10:00:50 PM by wehrmacht
The Senator is no more.
That was a surprisingly tough final battle at first. I had no nanopaste going in, and his debris-chucking attack kept killing me.
After I finally managed to figure out the angling on that, and subsequently picked up the nanopaste it dropped, I was able to finish the battle with ease.
You cannot firmly grasp the true form of Squidward's technique!Yeah, the debris attack was the biggest problem I faced in this battle; I kept either taking too long to properly aim, or botched the cut in my haste to perform it before the energy meter ran out (Sam's sword drains energy fast).
Fiat iustitia, et pereat mundus.Ah, but now you can get the infinite energy wig and Sam's sword.
And thus you shall become a vessel of destruction.
Seriously, Sam's sword+infinite ripper mode is the most ridiculous thing ever.
Louder than God's revolver and twice as shiny.
And hard. Goddamn, is that final boss a challenge. Took me forty minutes the first time around. (Only about nine the second, because I had the Murasama fully upgraded and was a lot better, although it was on Hard).
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.