Have you considered special units called leaders?
Now when you say buildings can't do damage would a Tesla tower with the ability to harm flying units when the units get within a certain radius not be allowed?
I must admit that this looks very interesting.
It comes. The corrupter comes. Don't let it touch the tower lest all reality crumble.I'm a bit hesitant to introduce a new unit type. I think you could work something out using the existing rules.
I think you're right. Building's can do passive damage if it's justifiable, but they can't attack. Changing the rules.
I am interested, as with the last iteration.
Need a tall, brawny fella to come by and inspect your pickle? Perhaps I may be this fella.I have University classes all day Tuesday and Wednesday every week, which might interfere with my ability to post in the forums. With that said, I definitely want to put my name into the hat before all the spots are taken. Oh, the myriad of wonderful creatures that I could fabricate at a moment's notice...
Mkay. So who's definitely playing?
@Re: Buildings can't attack: Is a missile silo officially a creature?
You exist because we allow it and you will end because we demand it.If it can attack, yes. You could just give it speed zero.
Can you create more creatures of the same type or not?
"If there is a hole then it's a man's job to thrust into it" - Ryoma from New Getter RoboMy ideas just keep piling up. I shall have a troupe (sic) of Shakespeare clones with laser vision, who will be called LaserBards.
Need a tall, brawny fella to come by and inspect your pickle? Perhaps I may be this fella.* Will this be played in a regular forum thread? 'Cause if so, interest.
edited 28th Nov '11 8:03:30 PM by Artemis92
Ponders too much; thinks too little. Currently goes by Knowlessman.Chainsaw: Yes you can
Artemis: Yes it will.
Once again, I'd like to know who's definitely playing, because the first four people who say they are will get the spots.
Not me, I'm afraid; college work. Possibly once exams are over, though.
Ponders too much; thinks too little. Currently goes by Knowlessman.Random idea: The game could have no "win" conditions. When one player gets knocked out of the game, another one takes their place.
It's probably a very bad idea.
Maybe if you allowed for rotation...
Ponders too much; thinks too little. Currently goes by Knowlessman.Could be fun. I am definitely playing.
edited 21st Nov '11 3:49:16 PM by Aniventerie
Need a tall, brawny fella to come by and inspect your pickle? Perhaps I may be this fella.As I've said before, I definitely want to put my name into the hat. The metaphorical one that contains the identities of the participants of this game, that is.
So, that's two people. Alright.
Make that 3, loving the concept.
♌@rumetzen: Assload of questions here:
- When someone makes a creature/building, do they PM it to you, or do they post it here?
- If the latter, are other players allowed to steal the design and make some for themselves?
- How do we decide who goes first? Do we roll initiative?
- Do you roll stuff for us?
Haven't really thought about it. I guess they'd post it.
I was thinking turn order would be the order you showed interest. You guys make the rolls. I'm assuming I can trust you not to cheat?
edited 23rd Nov '11 11:28:19 PM by rumetzen
Actually, I think for most play by post games, the GM usually does player rolls (not that I've got any personal experience whatsoever). On principle, you know?
edited 24th Nov '11 4:14:38 AM by Artemis92
Ponders too much; thinks too little. Currently goes by Knowlessman.Oh, alright. Then I guess I'll do that.
Dodging. Does every attack always hit?
EDIT: Also, range. Does an attack necessarily have to be special to target a nonadjacent unit?
edited 24th Nov '11 11:05:06 AM by Artemis92
Ponders too much; thinks too little. Currently goes by Knowlessman.Normal attacks must be special to hit a nonadjacent unit.
Dodging... bleh I don't really wanna have to deal with it. Let's see how every attack hitting works.
So, I first posted this in Forum Games a while ago. It didn't pan out, so I thought I'd give it another shot in what seemed like a better environment for it.
Alright, to start out, this is going to be slightly different than most forum games. It's a little complicated, but I'm hoping that won't turn too many people off. It's a game for five people- four players and a GM (me). The four people will sign up and the slots will be given out on a first come, first served basis.
So, Imagination Wars is a PBP strategy game, set in your Imagination! A PBP strategy game is exactly what it sounds like: A turn based strategy game played by post. The fun part is this: Because Imagination Wars takes place in your Imagination(!), you can create any unit you can think of, as long as you have the Imagination Points (IP) to pay for it. Here's how it all works out-
There are two ways to win imagination wars. The first is to destroy all of your opponents fortresses. The second is to have the maxium amount of units out (10) while your opponents all have zero.
The basic rules-
More details:
UNITS:
CREATURES:
To create an attack, choose what type it is. Ranged attacks have a base IP cost of +5, Cone has +10, and Area has +20. Then, choose the amount of damage you want the attack to deal. For a ranged attack, the cost is +2 IP for every 1 damage, for a cone it's +5, and for an area it's +10.
Finally, you choose your range. Your range is automatically set to three, and you can keep it at this if you choose. If you choose to increase it, it cost +Base cost for every +1 range. So for a Ranged attack it's +5 per range, for cone it's +10, and for area it's +10.
Finally, you choose the Damage type from on of the weakness/resistance types mentioned above.
Example: A ranged attack would cost +5 to start, then +10 if you wanted it to deal 5 damage, then +10 if you wanted it to have a range of five, for a final increase of 25 to the Units IP cost.
BUILDINGS
THE TURN
Final note: There will be a board. I will be drawing it, and it will be awesome.
edited 19th Nov '11 2:03:45 PM by rumetzen