So I have this big, complex story I want to write. However, I also want it to fit into a video game. I'm worried it's too much for one game, so I'm going to outline it the best I can and I'd love some feedback (On the size and in general).
Their were once a race of people called the Oibri-Beocht who could wield magic. When the Britain based Steampunk nation came into their land, both sides acted badly (I don't want to make either side the bad guy, but that'll probably be hard), and the Oibri-Beocht were defeated and it's descendants were assimilated into the Britain-based society, mostly having to take secret mercenary or government jobs (Not just for the Britain-Gove though) for fear of persecution and because their physiology makes them stringer than the average human.
Many years later, in the capital city of Bronzehaven, you play as Ms. Cloude, one such descendant from the Oibri-Beocht, working for the Britain government (she isn't angry at the Britain-based nation because she was born and raised in Bronzehaven and identifies herself with them). Their have been problems going on between the radicals who believe that the growing Tech is what is best and want to wipe out any trace of magic, and the radicals who think the advancing Tech is dangerous and want to violently protect what is left of the magic. Then you have the Alchemists, who believe they are a science but are generally viewed as practicing magic. The Tech-Radicals want to wipe them out and the Magic-Radicals think they could find a link between magic and science, which is a big no-no.
I also want to add in a subplot about Cloude thinking she's a full-blooded Oibri-Beocht, but after seeing other full-bloods and the differences between them, starting to suspect that her father was a human.
What do you think, too complex?