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Ramus Lead. from some computer somwhere. Since: Aug, 2009
Lead.
#1: Sep 19th 2011 at 7:15:43 PM

Imagine being able to lay down portals through time.

Or don't, since that's probably going to break your brain with the possibilities. Anyway, it's nice to see people thinking outside of the box with physics in games, while this isn't implemented into anything besides a little physics demo, it'd be probably be incredibly awesome to play in a full game, a la Achron but without have to manage all of your units and instead just running around with an even better portal gun.

The emotions of others can seem like such well guarded mysteries, people 8egin to 8elieve that's how their own emotions should 8e treated.
Narmer The Quiet One from some state in Mexico. Since: Nov, 2010
#2: Sep 19th 2011 at 9:34:55 PM

Or not since Valve can't count to 3 but it would be awesome.

Metaflare MERMAID from Yes Since: Apr, 2011
MERMAID
#3: Sep 19th 2011 at 10:37:38 PM

Holy shit, my brain.

"Seriously, don't eat the mermaid. And not just because it's half cannibalism." ~Otherarrow
Enkufka Wandering Student ಠ_ಠ from Bay of White fish Since: Dec, 2009
Wandering Student ಠ_ಠ
#4: Sep 19th 2011 at 11:08:21 PM

That'll cause problems, I would think.

Very big Daydream Believer. "That's not knowledge, that's a crapshoot!" -Al Murray "Welcome to QI" -Stephen Fry
Tzetze DUMB from a converted church in Venice, Italy Since: Jan, 2001
DUMB
#5: Sep 19th 2011 at 11:13:05 PM

Hopefully, there's a more efficient implementation than "save the entire state of the world".

[1] This facsimile operated in part by synAC.
ShadowScythe from Australia Since: Dec, 2009
#6: Sep 19th 2011 at 11:15:47 PM

Doesn't seem too complicated. It's basically save states incorporated into a portal gun, i.e. instead of reloading a save via a menu it's instead via a portal...it'd certainly be a heaps neat idea, although I'm not sure how a developer can design puzzles around this gimmick. Each puzzle would have to be solvable without the use of the time gun because expecting a player to have the foresight that a particular point in time may be useful for solving a later puzzle is too much...unless you then incorporate a precognisance/fortune telling mechanic and holy crap that actually sounds really interesting.

Tzetze DUMB from a converted church in Venice, Italy Since: Jan, 2001
DUMB
#7: Sep 19th 2011 at 11:22:16 PM

Or you just allow multiple states in the clip, and encourage players to save often. grin

[1] This facsimile operated in part by synAC.
ShadowScythe from Australia Since: Dec, 2009
#8: Sep 19th 2011 at 11:23:07 PM

Allow multiple states and the first one is always the start of the puzzle so the player can reset the puzzle if ever they think they missed a state to save.

Tzetze DUMB from a converted church in Venice, Italy Since: Jan, 2001
DUMB
#9: Sep 19th 2011 at 11:24:11 PM

That's what I meant, yes.

Also: Saving state when you already have a portal open.

Hehe.

[1] This facsimile operated in part by synAC.
Talby Since: Jun, 2009
#10: Sep 19th 2011 at 11:57:26 PM

This looks very promising. I've always wanted to play a game where time travel is a large part of the gameplay, rather than just an element in the story. (Day of the Tentacle, Chrono Trigger, Ocarina of Time) The only other game I can think of that does something like this is that RTS game where you can send your armies back in time.

Hylarn (Don’t ask) Relationship Status: Anime is my true love
#11: Sep 20th 2011 at 12:01:27 AM

Time Travel as a puzzle element is fairly common. I find that it tends to be rather irritating

Enzeru icon by implodingoracle from Orlando, FL ¬ôχಠ♥¯ Since: Mar, 2011
icon by implodingoracle
#12: Sep 20th 2011 at 5:44:42 PM

I imagine Gabe will see that article and announce that he'll go for it.

Or not since Valve can't count to 3 but it would be awesome.

They could always make a Portal 2.5

thespacephantom Jamais vu from the smallest church in Saint-Saëns Since: Oct, 2009
Jamais vu
#13: Sep 20th 2011 at 5:45:26 PM

It's too bad I can't find a download link for this, I'd play it. Even though it's a tech demo.

UN JOUR JE SERAI DE RETOUR PRÈS DE TOI
Ratix from Someplace, Maryland Since: Sep, 2010
#14: Sep 20th 2011 at 6:54:18 PM

Very neat. :) One thing I noticed is the states resume time (hence falling blocks at the time of the screenshot continue to fall once you bring up the state), but the player is not present in any loaded state (the block pile example at the end: if the player existed across both the normal play and the loaded state, you'd be able to screenshot the blocks, load the state, knock the blocks over, then watch yourself knock the blocks over in the loaded state.) I'm guessing they didn't do this to save on processing (since you'd have to render the player loading state within the loaded state, possibly resulting in an infinitely recursive loaded state...) But even if they took a shortcut and only rendered, say, the immediate loaded state and not any others, that could be an interesting way to interact with yourself in the past.

orimarc The Massive Bellend from a racing track. Since: Jul, 2010
The Massive Bellend
#15: Sep 21st 2011 at 5:54:15 AM

To quote a popular imageboards image:

ARE YOU A WIZARD?

<_>

edited 22nd Sep '11 1:35:52 PM by orimarc

What do you get if you burn tomatoes? Ash Ketchump.
GiantRobots ELBOW ROCKET ENGAGED from Victoria Harbour Since: May, 2011 Relationship Status: I like big bots and I can not lie
ELBOW ROCKET ENGAGED
#16: Sep 21st 2011 at 7:19:37 AM

The amazing thing is this is made with the Unity engine, which means this Portal 2.934398324439 could be a free browser-based game on Kongregate.

Yinyang107 from the True North (Decatroper) Relationship Status: Tongue-tied
NLK Mo A Since: May, 2010
#20: Sep 21st 2011 at 3:06:14 PM

This seems like an awesome idea. Time manipulation doesn't get used nearly as much as it should.

Likes many underrated webcomics
Brickman Gentleman Adventurer! from wherever adventure takes me Since: Jan, 2001 Relationship Status: My own grandpa
Gentleman Adventurer!
#21: Sep 21st 2011 at 9:01:50 PM

That looks pretty darn cool, though I have to wonder how they'll really make puzzles out of it—that "screenshot under falling blocks" trick has some potential but you can't squeeze it for the whole game, and otherwise going through a portal just takes you back to exactly the state you were in before but maybe on an opposite-facing wall. I suppose they could also get some potential out of "timed" rooms that become "unsolvable" after too much "time" elapses and thus require rapid and dextrous use of time-screenshots to beat the clock, but if more than, say, a quarter of the rooms used that (not counting an optional challenge mode like the ones in Portal) I don't think I'd want to play it. I know I only bothered to do a fraction of Portal's challenge rooms (mostly just the "minimum portals placed" challenges) because the rest weren't the kind of challenge I was interested in.

Ooh wait. Mobile enemies/npcs who react to each other's presence! Something like "Blue drones that see red drones move to attack them and visa versa, killing both. Blue drones that see blue doors or red drones that see red doors open them. Optionally drones who see you without seeing another enemy attack you." Probably without that last rule actually. With drones seeing and traveling through portals, so you'll have to manage and manipulate the number or position of the drones in either your own timeframe, the timeframe you're looking at (possibly to enter, possibly not), or both. That I can see a game's worth of puzzles out of. But it'd probably make whatever technical wizardry they're performing even harder.

Your funny quote here! (Maybe)
Enzeru icon by implodingoracle from Orlando, FL ¬ôχಠ♥¯ Since: Mar, 2011
icon by implodingoracle
RTaco Since: Jul, 2009
#23: Sep 22nd 2011 at 8:27:17 PM

This just me an idea for a slightly different time-travel puzzle game. You could rewind time like in Po P, but doing so would keep you in the same place while your "past self" goes in reverse. If you jumped off a cliff then rewound, you'd still be falling but you could look up and see your past self jumping off.

Simple puzzle example:

-There's a button and a door, and the door will only stay open as long as the button is held. How to get through the door? Hold the button for awhile, rewind time, then go through the door while your past self holds the button.

Brickman Gentleman Adventurer! from wherever adventure takes me Since: Jan, 2001 Relationship Status: My own grandpa
Gentleman Adventurer!

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