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joeyjojo Happy New Year! from South Sydney: go the bunnies! Since: Jan, 2001
Happy New Year!
#1: Aug 19th 2011 at 7:40:07 PM

If you have got ideas for what you want to see in the next update, posted them here ^_~

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Narmer The Quiet One from some state in Mexico. Since: Nov, 2010
joeyjojo Happy New Year! from South Sydney: go the bunnies! Since: Jan, 2001
Happy New Year!
#3: Aug 21st 2011 at 3:21:54 PM

Don't we all ;_;

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#4: Aug 22nd 2011 at 7:08:24 AM

I know it would be a technical nightmare, but I'd like to see dynamic physics for chunks of blocks. In particular, I'd like to see a Hinge block, which would rotate freely around the planes of attachment when attached to another block, following the rules of weight and leverage. Any blocks attacked to the hinge would also rotate. This would allow large doors, rotating platforms of death, and even catapults. To make especially cool constructions possible, it would also require a redstone powered Motor block, identical to the hinge except powered rather than freely-rotating, and also some kind of non-rotating block (maybe Obsidian) that could be used to define the boundaries of a door while still allowing the door to fit flush into its wall.

Combined with Pistons and Redstone circutry, those three blocks would allow construction of fully-fledged platformer dungeons of death, not to mention ferris wheels, construction cranes, and the like.

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joeyjojo Happy New Year! from South Sydney: go the bunnies! Since: Jan, 2001
Happy New Year!
#5: Aug 22nd 2011 at 7:23:52 AM

sounds complicated, which axis would it spin?

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#6: Aug 22nd 2011 at 8:30:58 AM

Whichever axis was unrestricted by other blocks. For example:

  S
SXS
SOS
SS 

S=Stone, X=Hinge, O=Obsidian.

Would make a windmill. the 3 stone blocks on the right would spin freely, as the Obsidian block is nonconnecting and allows it to spin freely past the one face where they touch. The stone on the left cannot spin, because it borders the obsidian on 2 faces.

Another example:

 XOOO 
 SSSS 
 SSSS 
 SSSS 
 XOOO 

with

OOOOOO
O    O
O    O
O    O
OOOOOO

in front to hide the space around the hinges, would make a 3x3 door that could swing outwards.

edited 22nd Aug '11 8:38:27 AM by EdwardsGrizzly

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joeyjojo Happy New Year! from South Sydney: go the bunnies! Since: Jan, 2001
Happy New Year!
#7: Aug 22nd 2011 at 9:12:17 AM

i think i get you, but it's a little hard to visualise. so it's a bit like a lego hinge block[1] rigth?

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joeyjojo Happy New Year! from South Sydney: go the bunnies! Since: Jan, 2001
Happy New Year!
#8: Aug 25th 2011 at 3:37:11 AM

what i would like to see is the a natural disaster forced update. there will be a week long hurricane on all the maps and then everyone will have to rebuild all their stuff from scratch.

EVERYONE WILL HATE IT[lol]

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Swampertrox Since: Oct, 2010
#9: Aug 25th 2011 at 7:38:11 AM

I was just about to post something about hinges too. Personally, I'd like rope (essentially, it's a ladder that you can place from the top to go down deep holes).

joeyjojo Happy New Year! from South Sydney: go the bunnies! Since: Jan, 2001
Happy New Year!
#10: Aug 25th 2011 at 8:54:53 AM

[up]yes, we need that. there is no way to get down from a overhang at the moment.

i would like to see a return of the sponge block as well.

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Zeromaeus Since: May, 2010
#11: Aug 25th 2011 at 9:30:36 AM

I want tables...
and chairs...
and statues...
and just stuff to put in my big, empty, well lit castles.

Tyyrlym Jerk from Normandy SR-2 Since: Mar, 2011
Jerk
#12: Aug 25th 2011 at 11:14:43 AM

[up]That. I want more craftable furniture. I'd also like rugs. Depending on your architecture style wool rugs are hard to manage.

"Tyyr's a necessary evil. " Spirit
Swampertrox Since: Oct, 2010
#13: Aug 25th 2011 at 11:36:00 AM

YES. I want all the suggestions. All of them. Oh, and a lot more types of food.

Zeromaeus Since: May, 2010
#14: Aug 25th 2011 at 11:41:02 AM

Rugs and banners would be great.
I think paper and bookcase doors should be added too. Although hidden bookcase passages are technically possible already, what with sticky pistons...

Tyyrlym Jerk from Normandy SR-2 Since: Mar, 2011
Jerk
#15: Aug 25th 2011 at 11:53:45 AM

I would like a way to reliably farm animals. We've got persistent dogs. Make it so you can created an actual corral that you can use to raise things like pigs, cows, and sheep.

"Tyyr's a necessary evil. " Spirit
foodbattle ...What the brown? from Tahiti (it's a magical place) Since: Oct, 2009
...What the brown?
#16: Aug 25th 2011 at 12:38:55 PM

Dogs that avoid fire. (I had my dog sitting in my house yesterday, and I was fighting a skeleton outside, so he ran into my fireplace and died trying to help me. Appropriately, his name was Dumb.)

You guys like Let's Plays? You guys like shameless plugs? Well, come on down!
pvtnum11 OMG NO NOSECONES from Kerbin low orbit Since: Nov, 2009 Relationship Status: We finish each other's sandwiches
OMG NO NOSECONES
#17: Aug 25th 2011 at 3:17:24 PM

I can go with more weather than rain and snow. Also, weather effects that do stuff besides darken the skies.

I'd like: Rain that causes water source blocks to show up on sloped tarrain. They'd linger after the rain stops for a period of time, then disappear.

Water erosion. Coupled with the above.

Craftable furniture, yes.

Rope. You attach it to a block, and you can climb down it like a ladder. Climb back up it, too. You can choose to leave it there or pick it all back up, too. It could come in various lengths - all requiring lots of string and maybe an iron bit to affix it to a block of suitable strength; so it wouldn't stick to gravel, dirt or sand.

More food items, yes. Like, bits of chicken, beef and lamb. We can already kill those critters and all we get are their hides? LEEROY NEEDS CHICKEN.

I could go for a horse. Add a saddle, and you can ride them and control where they go, so you can cover terrain quickly (good for outrunning spiders). They should have inventory space (euqal to your own capacity)on them as well.

Carts that go over land without track. Hitch them to a nearby cow, and the cow follows you around with a double-chest of stuff. Add that to horses, and you can carry two double-chests worth of goodies.

A bigger, more durable boat. With storage on it. Might need a larger crafting grid for that. Hmmm...

Larger crafting grids for more complex or larger items - 4x4 or even 5x5. You would need more types of material than just wood to make it, though. The 4x4 would be made on a 3x3, with wood, stone and iron, something like that.

More types of metal. The ability to smelt iron into steel. Turninf redstone dust into solid chunks of redstone, possibly for use as an ingredient for more powerful circuitry items.

The ability to craft up one-block logic gates, as opposed to running lots of resdstone and redstone torches all over the ground.

True vertical redstone wiring, right up the walls. Like ladders.

Happiness is zero-gee with a sinus cold.
joeyjojo Happy New Year! from South Sydney: go the bunnies! Since: Jan, 2001
Happy New Year!
#18: Aug 25th 2011 at 7:32:34 PM

pvtnum: lot ts of good ideas there.

what i would really like to see is the ability to create plumping and pipes. I WANT RUNNING WATER DAM IT

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#19: Aug 25th 2011 at 7:42:34 PM

Another thing I want is Bragging Rights Rewards. Like assorted uber-rare mobs that drop ingredients for cosmetic clothing items, or exotic ores that only spawn in every 100th chunk and can be crafted into suitably impressive blocks. Common enough that anyone could (with effort) expect to find something, but with a wide enough variety to them that no one player could reasonably expect to find all of them in a reasonable period of time.

It would give a reason to explore, and encourage trade by providing things that can't be merely grinded or farmed.

Personally, I'd like rope (essentially, it's a ladder that you can place from the top to go down deep holes).

Doubly cool if a chunk of solid blocks supported only by ropes swings naturally. Combine with the hinge idea above and you have everything needed for a fully-functional Creepuchet!

The ability to craft up one-block logic gates, as opposed to running lots of resdstone and redstone torches all over the ground.

Aw, but I like my Awesome, but Impractical contraptions!

edited 25th Aug '11 7:47:40 PM by EdwardsGrizzly

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Yinyang107 from the True North (Decatroper) Relationship Status: Tongue-tied
#20: Aug 25th 2011 at 8:52:05 PM

Pvt, if you're cool with mods you may want to check out Integrated Redstone. Has a whole bunch of 1-block logic gates, as well as other goodies like 1-block 5-clocks and (IIRC) vertical cables.

I WANT RUNNING WATER DAM IT

edited 25th Aug '11 8:53:29 PM by Yinyang107

joeyjojo Happy New Year! from South Sydney: go the bunnies! Since: Jan, 2001
Happy New Year!
#21: Aug 26th 2011 at 12:37:17 AM

Uh, did I say something stupid?

I know you can make canals and the like, but It would be good if you could make pressurized water systerms with taps and pumps and things.

edited 26th Aug '11 12:38:02 AM by joeyjojo

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#22: Aug 26th 2011 at 7:50:32 AM

[up] The main problems with more realistic water are the vast processing power required and the tendency for devastatingly unstoppable floods underground.

That said, I agree that it would be cool. Compulsive miners might be annoyed at the need to build airlocks all the time, though.

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Tyyrlym Jerk from Normandy SR-2 Since: Mar, 2011
Jerk
#23: Aug 26th 2011 at 8:01:22 AM

Dwarf Fortress deals with pressurized water all the time. It can be done though you'd want to give some warning before chopping into an underground lake. In DF stone can be hot or damp indicating the presence of magma or water respectively.

"Tyyr's a necessary evil. " Spirit
#24: Aug 26th 2011 at 8:14:12 AM

[up] DF doesn't have as much of a need to keep its framerate high as Minecraft does, for one thing.

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Tyyrlym Jerk from Normandy SR-2 Since: Mar, 2011
Jerk
#25: Aug 26th 2011 at 8:18:16 AM

You're also dealing with a much smaller area than DF at any one time.

"Tyyr's a necessary evil. " Spirit

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