The sand-sized projectile thing is a terrible misapphrension: it makes perfect sense when you realize it's a grain of sand moving at .1C. The math involved makes these very powerful weapons. It doesn't punch holes in things; it effectively explodes on impact from the transfer of kinetic energy. The real wonder of the Mass Effect games is that your armor and shields actually matter a damn instead of your entire front side exploding into vapor when you're hit.
As for the rest, I am decidedly meh.
Nous restons ici.Well, everyone has the right to an opinion. As for sand-bullets, I concede that they would have staggering amounts of kinetic energy. But, seems like they would have a hard time transferring that energy to something as soft as the player's armor, and would instead over-penetrate, leaving a nice clean hole.
A similar kind of thing happened with APFSDS rounds from the M1 Abrams' main gun. A lot of energy, but if the target is something lightly armored like a BMP, the round flies clean through, barely even noticing it hit something.
Of course, this all assumes the metal-flake rounds are just that. If there's some kind of Applied Phlebotinum going on in the round that could change my argument.
I don't always comment, but when I do, expect me to edit the crap outta it.
After reading Fanfic/Renegade I thought it was cool, and wanted to do the same thing with my favorites series: Battlestar Galactica. Take the Twelve Colonies of Kobol, and put it in the Mass Effect storyline, more or less following the same plot.
A list of the major plot... thingies that will be involved.
So, any thoughts?
edited 16th Aug '11 6:09:56 PM by Borkless
I don't always comment, but when I do, expect me to edit the crap outta it.