I was getting in the area of 160 ping, which isn't bad considering I live about 8000 km from Warsaw. It was mostly playable with just 4-6 people, but there were bits of lag every couple seconds. Granted, the net effect was probably a benefit for me; I doubt I could have been such a Scout-murdering machine had they not repeatedly failed to shoot me even when I was going full W+M1.
Payload Race was more fun than I expected, though it's probably a lot different with more people.
I have a piece of general advice: don't nominate Attack/Defense maps with less than 8 people total. Any less and the asymmetry of the map can really put one side at the disadvantage; generally where most of the other team dying wins BLU the point and only gives RED about 20-60 seconds until it comes again, or defense can easily camp on the last point indefinitely. I know it's balanced out by switching between RED and BLU, but both teams only winning when attacking or defending it boring.
Steel ended up being pretty fun with (for the most part) with 3 vs. 3, but it became clear RED could have won nine times out of ten from that point on by just having an Engineer build a level three Sentry near point C and guard it with two of the bulkier classes (Engineer, Heavy, Pyro). The room was so cramp it was impossible to attack the Sentry outside its range, and the team was so small that a Spy couldn't sap it or get any kills without a large amount of luck or incompetence on the part of the other team. The only thing that could have reasonably gotten through was a very-well planned Uber or an insanely skilled Demoman.
I get plenty of mileage from the Sleeper, but when using the Jarate I have a hard time getting over the loss of the SMG. It would probably be easier if I could find people who would actually partner with me to take consistently take advantage of the damage boost and give some close-range protection.
edited 18th Jul '11 4:27:52 PM by thatother1dude