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Team Fortress 2 Troper Dedicated Servers:

 2676 Meta Skipper, Fri, 13th Apr '12 5:36:27 PM from right behind you.... Relationship Status: Hugging my pillow
Your argument is invalid
Hang on, gotta dig through my posts on the SPUF forums....

What's the deadline?
Artificial Inteligence is no match for Natural Stupidity.

HvsME
I'm bringing sexy back!
Whenever I get enough ideas smile

Oh, hey, your ideas cool! I'll need a few extra plugins to make it work, and I will need to recode them, but I think I could get them working.

edited 13th Apr '12 6:32:35 PM by MrMorg

Cheeky son of a....
That might be mine, actually. Was it a PDA? With the tropey name?
:smug:
 2679 Meta Skipper, Fri, 13th Apr '12 6:48:47 PM from right behind you.... Relationship Status: Hugging my pillow
Your argument is invalid
Yeah, i haven't submitted anything yet.... Can ya give me a week?
Artificial Inteligence is no match for Natural Stupidity.

HvsME
What exactly is possible with custom weapons? Is it just mix and match existing properties, or can you make entirely new features?
<><
 2681 Joaqs, Fri, 13th Apr '12 7:51:15 PM from Argentina
Técnico Electromecánico
[up]I would also like to know that before thinking some ideas.

Is Foundry in the map rotation?

 2682 Meta Skipper, Fri, 13th Apr '12 8:25:19 PM from right behind you.... Relationship Status: Hugging my pillow
Your argument is invalid
Lotsa ideas! [Work in Progress]

Claidheamh Beags
  • Level 1 Pair Of Swords
  • +100% attack speed
  • +15% Speed
  • +25 Health
  • Occupies both melee and secondary slot (melee and sticky/shield slot)

Leuchtfeuer
  • 150% healing rate
  • -66% drain on Uber Charge
  • Charges/Drains for each patient in range
  • Can charge up to 150%
  • Divides healing rate between all nearby allies
  • -75% Uber Charge rate
  • 50% of charge acquired from patient passively lost upon leave
  • -1 health over time
  • Medic does not heal over time while actively healing
  • Manually healing counts as extra patient
  • Standard Uber

Insert Name Here
  • Level ?? Gun Type
  • -20% movement speed
  • No penalty while revved/shooting

For comparison:
  • 104%- BSS speed
  • 99%- GRU Speed
  • 83%- BSS speed with [Name]
  • 80%- GRU Speed with [Name]
  • 77%- Base Heavy Speed
  • 61%- Heavy speed with [Name]
  • 41%- Heavy speed while revved
  • 14%- BBB revved

Smoke and Mirrors
  • Level 1 Smoke Bomb
  • Obscures all vision bar directly in front
  • Smoke does not obscure your vision
  • Spy is invisible, intangible, and -85% damage taken while inside smoke
  • +20% speed upon exiting smoke
  • Blocks enemy fire from hurting spy
  • Smoke is highly visible
  • +100% cloak drain
  • Cannot use until fully charged

"Perma"-Cloak
  • Way too long, just go read it.

Sensor Tower
  • Way too long, go read.

Insert Name Here
  • Spy backstabs target
  • Target corpse morphs into spy corpse
  • Kill feed reports spy as dead.

The Hourglass
  • Cloak Type: Reflexive
  • +200% cloak recharge rate (10 seconds to fully charge as opposed to 30)
  • Cannot be recharged with ammo
  • Decloak on hit

Backpack Buildings
  • Too long, read.

Insert Name Here
  • Getting lazy, read.

Scout Secondary
  • Sigh...

Dancing with Eternity
  • You get it, right?

edited 13th Apr '12 8:58:25 PM by MetaSkipper

Artificial Inteligence is no match for Natural Stupidity.

HvsME
 2683 Joaqs, Fri, 13th Apr '12 8:41:25 PM from Argentina
Técnico Electromecánico
The Syringe Saw:

  • Occupys both primary and melee slot.
  • On normal fire, launches syriges.
  • On alt fire melee hit.
  • While active the user losses one health per second

Cheeky son of a....
Intangible, cannot be hurt by enemy fire, AND -85% damage? Add to that the invisible bit and blinding enemies, and the drawback is NOT worth anything.
:smug:
 2685 Meta Skipper, Fri, 13th Apr '12 8:47:15 PM from right behind you.... Relationship Status: Hugging my pillow
Your argument is invalid
[up]And waht are you going to do? Sit in it for five seconds, then get killed?

Gonna get all of these into the Google doc by next week.

edited 13th Apr '12 8:48:55 PM by MetaSkipper

Artificial Inteligence is no match for Natural Stupidity.

HvsME
Cheeky son of a....
How big is the radius, and is there range on it? (Also, those first three things I mentioned seem a bit redundant)

edited 13th Apr '12 8:48:30 PM by Xiphoniii

:smug:
 2687 wanderlustwarrior, Fri, 13th Apr '12 8:48:05 PM from Black Attack Squadron HQ Relationship Status: I'm just a poor boy, nobody loves me
Lord British Role Model All-Pope Leo I, HNIC
[up][up][up][up]I must ask "why?" Basically, zero weapon switch time but you lose health, and it's a Medic weapon?

edited 13th Apr '12 8:48:23 PM by wanderlustwarrior

Any idiot knows Freud was a Star Trek fan and Star Wars invented The Hero, right?
 2688 Meta Skipper, Fri, 13th Apr '12 8:54:41 PM from right behind you.... Relationship Status: Hugging my pillow
Your argument is invalid
[up][up]The radius of teh smoke is no greater than the width of the Tuefort Sniper balcony.

[down]The smoke drops right at your feet.

edited 13th Apr '12 8:57:03 PM by MetaSkipper

Artificial Inteligence is no match for Natural Stupidity.

HvsME
Cheeky son of a....
Hmmmm...can you throw it away from you like jarate? Or is it just whre you're standing?
:smug:
 2690 Joaqs, Fri, 13th Apr '12 8:55:35 PM from Argentina
Técnico Electromecánico
BUT the Medic recovers health pasively, so the weapon would only decrease the health regenration of the Medic by 1 instead of the blutsauger 2 and the idea is to loose one health point of regeneration while you have the weapon out justified by it beingf a syringe gun with a saw where the Medic holds it with the left hand.

Cheeky son of a....
So...a Lancer? :p
:smug:
 2692 Joaqs, Fri, 13th Apr '12 8:56:55 PM from Argentina
Técnico Electromecánico
I supose you can see it like that.

 2693 wanderlustwarrior, Fri, 13th Apr '12 8:57:46 PM from Black Attack Squadron HQ Relationship Status: I'm just a poor boy, nobody loves me
Lord British Role Model All-Pope Leo I, HNIC
I know. But how often would a medic need to take advantage of that bonus? It just doesn't seem right to me. Oh well.
Any idiot knows Freud was a Star Trek fan and Star Wars invented The Hero, right?
 2694 Joaqs, Fri, 13th Apr '12 9:04:14 PM from Argentina
Técnico Electromecánico
Well it is a bonus so that you can backpedal and if the enemie gets on your face to give them a nice burst damage. The reason of the loosing health regenration while active it is to discourage using it normally like all the other Medic weapons do.

 2695 Meta Skipper, Fri, 13th Apr '12 9:25:30 PM from right behind you.... Relationship Status: Hugging my pillow
Your argument is invalid
Nigh-straight upgrade. There's no reason to have your primary out if there's no enemy, and usually your'e better off healling an ally. If you're by yourself and backpedaling, there's no real difference among any of teh syringe guns. If you're actively hunting, the ability to shoot adn then melee instantly is a huge advantage.
Artificial Inteligence is no match for Natural Stupidity.

HvsME
I'm bringing sexy back!
A lot is possible with clever plugin coding and use of the different weapon attributes. But, a few things I don't think I can do that have been suggested.

  • Occupies multiple slots
  • Anything that affects how uber is gained. So, if it isn't related to an attack or healing one guy, it ain't gonna work.
  • Dividing healing, excluding giving other weapons an Amputator type taunt. I'm not 100% this is completely impossible.
  • Affecting vision, at least in the ways described. I could probably get a weapon to give you drugs or make you half blind, though.
  • Intangibility.
  • Buildings attached to players.
  • Overheal only works in two ways. None or 150% buff.

As a rule of thumb, try to use existing stats on existing weapons in creative ways. Here, have a list.

http://wiki.teamfortress.com/wiki/List_of_item_attributes

edited 13th Apr '12 9:43:52 PM by MrMorg

Cheeky son of a....
The "Buildings attached to players." Does that mean "The game knowing what was built by what engy for use with items" or literally attached. Like a sentry on hoovy's back. Or worse, a dispenser. WALKING PAYLOAD BOMB.
:smug:
I'm bringing sexy back!
Buildings are a touchy thing. They are really, really hard to modify. I can make their health different, the DPS of sentries different, and Dispensers heal rate different. Oh, and build rate. But, making anything like a Sentry that you build on Engineer's back or a radically different type of attack, like flames or grenades, are impossible to my knowledge.

 2699 Meta Skipper, Fri, 13th Apr '12 9:55:35 PM from right behind you.... Relationship Status: Hugging my pillow
Your argument is invalid
[up][up]It means the building is duct-taped to the target's back.

Morg, care to tell me which items ARE/MAYBE possible from the list?

edited 13th Apr '12 10:02:30 PM by MetaSkipper

Artificial Inteligence is no match for Natural Stupidity.

HvsME
I'd assume if he didn't say it was impossible you can safely consider it at least in the maybe category.
<><
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