On a related note, what's the distinction between Elemental Rock-Paper-Scissors and Tactical Rock–Paper–Scissors again?
An Ear Worm is like a Rickroll: It is never going to give you up.I believe Tactical is the supertrope.
^ I support that too, but in that case TRPS needs a rewrite so that it doesn't sound strategy-specific. As it stands (at least before my Ninja Editing Sledgehammer Jutsu, that is), the definition was strategy-specific but "unsorted cases" contribute most of the example list.
edited 16th Jul '11 1:24:08 PM by Stratadrake
An Ear Worm is like a Rickroll: It is never going to give you up.Tactical Rock–Paper–Scissors is the Supertrope. It basically means that Thing A loses to Thing B, but beats Thing C that beats Thing B.
Take, for Example, 5 classes in Fire Emblem: Archer, Pegasus Knight, Myrmidon, Fighter, and Mage. I wouldn't send the Pegasus after the Archer unless I'm entirely sure that it will kill; otherwise the archer One Hit Kill the Pegasus Knight on his turn. I'd send the Pegasus After the Mage, because they can resist magic attacks. I would also sent the Pegasus after the Myrmidon, because they have the weapon advantage. Fighters have the Weapon advantage over Pegasi. The archer actually has decent speed and skill, and possibly resistance, so I'd send him after a mage or, as previously stated, a pegasus knight. However, Myrmidons and Fighters do well against archers because Archers can't fight in melee. Myrmidon beats fighter due to weapon advantage, and Archer as previously stated, but has Low resistance to Magic attacks from Mages. And Magic Attacks work well against Fighters because Fighters have all-around sucky defense and resistance.
edited 16th Jul '11 12:49:44 PM by SalFishFin
Well, in this case, move the Elemental Rock-Paper-Scissors misuses( as the Zodiac Signs in Final Fantasy Tactics ) to Tactical Rock–Paper–Scissors is a good idea.
edited 25th Jul '11 8:17:45 AM by MagBas
Wait, what? That Is Wrong On So Many Levels.
An Ear Worm is like a Rickroll: It is never going to give you up.Sorry, i already corrected.
edited 18th Jul '11 1:47:19 PM by MagBas
Well, at this point Tactical Rock–Paper–Scissors is written as the supertrope, with Elemental Rock-Paper-Scissors mentioned as dealing (more or less) exclusively with the local magic system (everything else Non-Elemental).
An Ear Worm is like a Rickroll: It is never going to give you up.Pretty much. That's honestly the best way to do it.
Also, perhaps we shouldn't list specific Magic/Element examples in Tactical as well, like the Pokemon example.(and anything on a similar level)
Quest 64 threadI thought Tactical RPS one was just a sister trope, since Elmental RPS could involve the same tactics, but using different elements.
I'm on the internet. My arguments are invalid.Looks like there are many examples that are just "this work has Elemental Powers," with nothing to do with Rock-Paper-Scissors.
I have a bunch of that sort of example collected on my troper page. I really should just make an elemental systems supertrope.
Reality is that, which when you stop believing in it, doesn't go away. -Philip K. Dick
A lot of "elements" listed in the Elemental Rock-Paper-Scissors page are not traditional elements neither implied as "elements" in any official material. The example more obvious is probably the Zodiac Signs in Final Fantasy Tactics.