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Catfish42 Bloody Fossil from world´s favourite country. Since: Dec, 2010 Relationship Status: I'm just high on the world
Bloody Fossil
#1851: Mar 31st 2014 at 4:54:44 PM

Larger and sleeker, for sure.

I just found the sheer size difference jarring when I had the pack installed, KW's were the only rocket parts not looking all toy-like in comparison. [lol]

edited 31st Mar '14 4:55:19 PM by Catfish42

A different shape every step I take A different mind every step of the line
VolatileChills Venom Awakens from Outer Heaven Since: Feb, 2011 Relationship Status: [TOP SECRET]
Venom Awakens
#1852: Mar 31st 2014 at 7:04:56 PM

The B9 parts do fit well with the larger Interstellar stuff, which is convenient.

Standing on the edge of the crater...
onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#1853: Apr 2nd 2014 at 5:56:13 AM

Anyone think the new NASA approved parts are a bit OP?

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Imca (Veteran)
onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#1855: Apr 2nd 2014 at 9:35:53 AM

What, you didn't notice that Steam update the game?

And really the Asteroid Redirect pack was announced LONG before April Fools...even Scott Manley did play some of it on his stream!

Give me cute or give me...something?
Imca (Veteran)
#1856: Apr 2nd 2014 at 9:43:21 AM

No, steam never told me it updated. >.<

So I thought it was a joke.

joesolo Indiana Solo Since: Dec, 2010 Relationship Status: watch?v=dQw4w9WgXcQ
Indiana Solo
#1857: Apr 2nd 2014 at 9:43:32 AM

Big rockets always make things easier. Most of the challenge in ksp I Is Jury rigging giant ones from smaller ones. Skipping right to the big one should make it easy. I haven't played yet but I hope they're really expensive to research. When you get to the point of, say, large orbital lunar research stations, having.easy to use rockets let's you easily launch to orbit.

I'm certainly looking forward to getting to launch my lunar roving base more easily. I had it competed and going to the moon, but over shot the fast forward and wasn't able to land her.

I'm baaaaaaack
optimusjamie Since: Jun, 2010
#1858: Apr 2nd 2014 at 2:04:04 PM

Eh. I think they're only OP in the same way that you could call the other 3.75 stuff (from KW) OP- that is, the 5000 or so thrust is probably going to be offset by the sort of payload that would justify a first stage with 5000 thrust.

edited 2nd Apr '14 2:04:20 PM by optimusjamie

Direct all enquiries to Jamie B Good
onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#1859: Apr 2nd 2014 at 8:12:12 PM

The thing is that most of the new stuff actually has much better Isp and TWR than 2m stuff...

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joesolo Indiana Solo Since: Dec, 2010 Relationship Status: watch?v=dQw4w9WgXcQ
Indiana Solo
#1860: Apr 2nd 2014 at 8:15:59 PM

I have a plan for those asteroids...

I'm baaaaaaack
Imca (Veteran)
#1861: Apr 2nd 2014 at 8:34:42 PM

Which makes sense though, the smaller you make something the less efficent it becomes, happens in real life too.

onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#1862: Apr 2nd 2014 at 10:13:14 PM

...then why is it turn to be like the smaller engine like the T-series is more efficient, then less efficient going up to Rockomax stuff, THEN more efficient again at Kerbodyne level? I mean, right now IMO the Rockomax rockets are completely useless, since the LFB KR-1x2 is basically jumbo tank stacked with engine that has both better weight, TWR, thrust, AND Isp than Jumbo with Mainsail!

edited 2nd Apr '14 10:22:11 PM by onyhow

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Specialist290 Since: Jan, 2001
#1863: Apr 2nd 2014 at 11:48:46 PM

You have to consider that the ARM pack parts come later in the tech tree (in Career Mode) than most of the other rocketry parts, so it stands to reason they'd also be a little more advanced. Someone on the official forums made the comment that one way of thinking about it is that the pre-ARM parts are 50s and 60s tech, while the ARM pack parts are getting into 70s and beyond.

onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#1864: Apr 3rd 2014 at 2:12:52 AM

That would make sense if the tech tree wasn't originally designed to open choice, but not clear improvement (remember that originally it's the Mainsail that on top of tech tree in superheavy lifer tech...and you can't argue that that's NOT superior to your other available engine)...original part balancing was done so that everything has a role and there's no clear superior engine...I mean, look at the Atomic engine: the devs deliberately lower its sea level Isp AND thrust compared to Real Life NERVA engine so that it won't be a be-all-end-all engine...but now there IS a be-all-end-all engine, at least for heavy lifting!

Oh did I mention that the Mainsail and the KR-1x2 are unlocked at the same tech level? Please tell me how that make sense...

edited 3rd Apr '14 3:10:48 AM by onyhow

Give me cute or give me...something?
medicus Sierra 117 from Australia Since: Sep, 2009
Sierra 117
#1865: Apr 3rd 2014 at 3:56:12 AM

If you install any mods it just makes it worse.

I don't mind it too much, you still have to work at it too unlock the tech nodes.

Not that you need to go interplanetary to do it, of course. Surveying all the different biomes on and around Kerbin/Mun/Minmus should max you out.

It's not over. Not yet.
Imca (Veteran)
#1866: Apr 3rd 2014 at 9:44:34 AM

You act like the atomic engines ISP at sea level matters, pro-tip it does not, by I think it was 3km it already has greater ISP then any other non jet engine due to the ridiculous efficeny curve.

TooManyIdeas Into Oblivion from Twilight Town Since: Oct, 2013 Relationship Status: Abstaining
Into Oblivion
#1867: Apr 4th 2014 at 10:03:53 AM

Well, that new engine+fueltank hybrid will certainly obsolete the mainsail. Better thrust, better ISP, more efficiency all around.

please call me "XionKuriyama" or some variation, thanks! | What is the good deed that you can do right now?
joesolo Indiana Solo Since: Dec, 2010 Relationship Status: watch?v=dQw4w9WgXcQ
Indiana Solo
#1868: Apr 4th 2014 at 10:40:35 AM

I wouldn't say obsolete, but it would reduce it to somewhat of a nich.

I'm baaaaaaack
Specialist290 Since: Jan, 2001
#1869: Apr 4th 2014 at 11:54:44 AM

[up][up] I noticed that myself. That booster probably should be moved higher up the tech tree.

joesolo Indiana Solo Since: Dec, 2010 Relationship Status: watch?v=dQw4w9WgXcQ
Indiana Solo
#1870: Apr 4th 2014 at 12:21:01 PM

I haven't played since the update, but these new parts should really take some effort to unlock.

I'm baaaaaaack
pvtnum11 OMG NO NOSECONES from Kerbin low orbit Since: Nov, 2009 Relationship Status: We finish each other's sandwiches
OMG NO NOSECONES
#1871: Apr 5th 2014 at 9:51:23 PM

I think that the new ARM parts aren't OP. Hhere's why:

I can take one of the little half-sized tanks (the -200), slap a 48-7S under it, attach the lightest probecore on top, and give it an OX-STAT solar panel dead-center on top (optional). Four parts. I can then get that to make an 80km orbit around Kerbin. SSTO. Still has enough fuel to deorbit itself.

I can take one of the full-sized new tanks, the 2500-thrust new engine, slap a tiny probecore onto it, an OX-STAT panel and get that to SSTO up to LKO. And have a little bit of fuel to deorbit. So I think it's balanced, as it scales up nicely. I could slap a one-man lander can onto that instead of the probecore and still (just barely) make orbit and back.

I used the new parts to replace the first six-unit ring of onion staging, and it didn't show an appreciable increase in amount of mass boosted into LKO. 325 tons versus 310 tons with the old setup. Not a huge difference... although if you plan it right, there's a LOT of stuff you can do with that 15 ton difference.

Happiness is zero-gee with a sinus cold.
OmegaShadowcry Spooky Scary Boneheaded Man from The Arena Since: Mar, 2013 Relationship Status: Gay for Big Boss
Spooky Scary Boneheaded Man
#1873: Apr 6th 2014 at 9:03:40 AM

Where you have, say, SRB's in a ring and detach the entire ring as they sequentially run out. Sort of like asparagus staging without the fuel lines.

"The Stick has sentimental value. It's like an enormous, hideous teddy bear we can kill things with." -rikalous
pvtnum11 OMG NO NOSECONES from Kerbin low orbit Since: Nov, 2009 Relationship Status: We finish each other's sandwiches
OMG NO NOSECONES
#1874: Apr 7th 2014 at 3:01:56 PM

Thought that Onion was simple parallel but you shed a layer all at once. Instead of Asparagus, in which you shed a pair (usually), versus an entire layer.

Once I have fuel lines, I don't bother with SRB's anymore. That's how superior parallel staging can be (regardless of flavor).

Happiness is zero-gee with a sinus cold.
Imca (Veteran)
#1875: Apr 7th 2014 at 3:15:42 PM

I use parelel with SRBs >.<


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