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Tarsen Since: Dec, 2009
#651: Oct 24th 2012 at 11:56:06 PM

plus theres the whole "the world will die with the whale oil" thing that is already so close it threatens to happen in corvos lifetime, despite him already being..what, in his 30s?

probably a better idea to just...burn the population the old fashioned way.

...wasnt the london burning thing related to a plague? man i wish the history classes i took focused on stuff besides WW 2...

edited 24th Oct '12 11:56:38 PM by Tarsen

Nicknacks Ding-ding! Going down... from Land Down Under Since: Oct, 2010
Ding-ding! Going down...
#652: Oct 25th 2012 at 12:53:32 AM

Additionally, who's to say what atomising plague victims could do. It could just spread the plague — it is a fantasy thingy, after all.

Re: Tarsen and the ending slides Pierro and Sokolov only turn up there if they manage to survive. If you kill them or let them die then the plague isn't cured. There's a lot more flexibility to the ending slides than there first seems.

Oh, and Chaos is raised by the removal of key infrastructure as well. So, like, killing guards worsens the city's social structures and leads to collapse as well as opening up avenues for plague. Same for saving plague victims.

This post has been powered by avenging fury and a balanced diet.
SpookyMask Since: Jan, 2011
#653: Oct 25th 2012 at 2:24:46 AM

Yeaaaaah, wouldn't wonder if magic plague could spread through ashes tongue

theLibrarian Since: Jul, 2009
#654: Oct 25th 2012 at 7:55:34 AM

Well in the best ending it doesn't happen in Corvo's lifetime. He dies of old age.

Vox Since: Dec, 2010
#655: Oct 25th 2012 at 8:11:18 AM

This may sound harsh, but...question: why don't you go and kill patients in hospice in real life? Aren't they, you know, screwed too? You know, terminally ill patients and all that... Really, just because they're terminally ill doesn't mean they aren't human anymore...plus, y'know, mercy killing without consent is still without consent...

Terminal patients in real life don't lurch around the streets clawing people and vomiting death-slime at them. There's a bit of a difference.

onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#656: Oct 25th 2012 at 8:31:38 AM

^ Doesn't mean they won't bite the dust eventually...if we're considering the mercy kill angle then I think they're in similar situation...or I can just go on question on plague quarantine (which still exist really), or AIDS patient...but really the reason I type that question in is to highlight just how absurd that position is...

edited 25th Oct '12 8:33:11 AM by onyhow

Give me cute or give me...something?
Barkey Since: Feb, 2010 Relationship Status: [TOP SECRET]
#657: Oct 25th 2012 at 8:54:03 AM

@Barkey, Tarsen: This may sound harsh, but...question: why don't you go and kill patients in hospice in real life? Aren't they, you know, screwed too? You know, terminally ill patients and all that...

Really, just because they're terminally ill doesn't mean they aren't human anymore...plus, y'know, mercy killing without consent is still without consent...

Weepers attack people, it's not just a mercy killing, it's a public service.

Better yet, they should have made it so if you turn bodies to ash, they don't contribute to spreading the plague. Once I got the lvl 1 perk for that, I pretty much stopped leaving a body count in lots of instances.

^

Yeah, ok, let's just let the openly violent plague spreading zombies beyond help walk around attacking people and contributing to the problem. That's a great idea.

I think they should have got the kilns going. Dumping bodies in the river sure didn't help matters. It's a matter of triage. Save the ones you can, and to do that you may have to get rid of the ones you can't.

edited 25th Oct '12 8:56:12 AM by Barkey

onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#658: Oct 25th 2012 at 8:57:26 AM

So if something like that happens in the real world, you'll kill them too?

^ Because the government in the story is stupid? I mean really they should just burn the body down instead of dumping em...that alone would help a LOT...

edited 25th Oct '12 8:58:53 AM by onyhow

Give me cute or give me...something?
CorrTerek The Permanently Confused from The Bland Line Since: Jul, 2009
The Permanently Confused
#659: Oct 25th 2012 at 8:59:01 AM

I believe it would be considered socially and morally acceptable to kill openly violent plague zombies, yes.

Barkey Since: Feb, 2010 Relationship Status: [TOP SECRET]
#660: Oct 25th 2012 at 8:59:05 AM

Damn right. I'm in the National Guard, so I'd be waist deep in a problem that serious, and if plague victims started attacking me or my unit, I'd start putting them down on-sight so they didn't spread the plague or hurt my guys. It's common sense.

Not sure what you would do if a plague victim started trying to vomit on you and claw you to death, but I'd fight back.

onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#661: Oct 25th 2012 at 9:02:09 AM

Yeah yeah, I'll fight back too...but you say like trying to keep them locked out and finding a way to cure em is totally out of option or such...you're saying now they aren't human or are not curable at all?

We're not talking about actual zombies here...those people are still alive...or maybe you should kill even those in early stages to prevent em from going into later stages? What if the people just go into violent outburst because of the abrupt circumstance, but isn't otherwise (calmed down and such)? Will you kill them then and there and not try to subdue them first?

edited 25th Oct '12 9:10:05 AM by onyhow

Give me cute or give me...something?
Barkey Since: Feb, 2010 Relationship Status: [TOP SECRET]
#662: Oct 25th 2012 at 9:22:01 AM

Depends on known ability to combat the plague and the resources on hand, you saw how the city was, the measures being taken weren't enough, and in some ways were vastly counter-productive. If people suffering the plague become violent, I'm not wasting resources and risking lives to try and catch them and lock them up somewhere. Leaving them to roam is not an option either, because that means they can spread the plague to other places, and will still need to be dealt with after the "clean" zones are safe.

This is a black plague level disaster Dunwall is facing. The ways it was dealt with in real life pretty much involved slashing and burning everything that had the plague until it was gone. With no cure in sight, and only preventive treatment possible, the best thing you can really do in that situation is cordon off an area that can sustain itself, and let the plague burn itself out.

Sure, look for a cure, but until one is found, keep the non-infected people safe. That means you can't have weepers roaming about within a few blocks of your cordoned safe zones.

edited 25th Oct '12 9:23:18 AM by Barkey

onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#663: Oct 25th 2012 at 9:27:16 AM

The keeping weepers away from safe zone makes LOTS of sense, but what about killing em INSIDE the cordoned off zone? My understand is that you seems to also think that those in cordoned off zone should be killed too or something...

edited 25th Oct '12 9:35:47 AM by onyhow

Give me cute or give me...something?
Barkey Since: Feb, 2010 Relationship Status: [TOP SECRET]
#664: Oct 25th 2012 at 9:42:02 AM

Well it depends on what is being done in the cordoned off zones I guess.

Deploying troops to plague ridden zones for the sheer purpose of wiping out weepers is counterproductive and a waste of resources, but essentially any areas that have people present or a mission of any sort going on have to have a buffer zone that is more or less clean. So any checkpoints, any outposts, any safe zones, would have patrols sweeping the blocks surrounding them, and you would kill all weepers in those zones.

The unprotected zones that don't have a government presence would essentially just be left alone, because there would be no point to being there.

I'm just going off of my own training as a Guardsman on how we've been taught to deal with a situation like that. Dunwall is an island though, which changes things. I can tell you that a real life plague with that level of damage being done on an island would necessitate clearing out the entire island of all weepers and a clean disposal of the bodies via burning. You'd establish safe zones and evacuate all healthy people to those zones, and use your City Watch personnel to keep order within those zones, while steadily branching out, block by block, eradicating all signs of the plague with fire.

You would quarantine people who have the plague, kill and burn anybody who was at the bleeding from the eyes stage or further, including people who progress that far in the quarantine zones for the sick, and essentially try to starve the plague of victims. Treatment of victims isn't really an option since there isn't a cure, so you would put all of your resources into destroying any signs of the plague, and performing preventive care on anybody who is healthy as much as possible. It's triage care on a city scale.

What the "Empire" consists of is kind of hazy though. Is there a central government consisting of all those islands? Or is each island it's own entity with no real coordination between them. Having an empress who's empire consists of one island just doesn't feel right. I'd have started evacuating all non-essential personnel who were healthy out of Dunwall immediately, and leave the military to slash and burn the plague in it's entirety until the issue was resolved, then resettle the island with the healthy evacuees.

edited 25th Oct '12 9:44:30 AM by Barkey

theLibrarian Since: Jul, 2009
#665: Oct 25th 2012 at 9:47:32 AM

I think that all of the islands are part of the Empire. The only reason Corvo went out in the first place to was to see if the other islands had ever dealt with a plague like what Dunwall was experiencing, because it was the only city that was experiencing the plague.

JimmyTMalice from Ironforge Since: May, 2010 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#666: Oct 25th 2012 at 11:14:25 AM

As it turns out, he would have been better going to the Pandyssian continent to see how the people there coped with the plague.

So does the whole plague thing ever get resolved in the Low Chaos ending?

I was disappointed with the ending because even though it's a narration by the Outsider, you never have a proper talk with him to find out what he's up to. A cryptic conversation would have been much better than showing Corvo's grave and some depressing lines about how he will be remembered.

edited 25th Oct '12 11:17:58 AM by JimmyTMalice

"Steel wins battles. Gold wins wars."
Barkey Since: Feb, 2010 Relationship Status: [TOP SECRET]
#667: Oct 25th 2012 at 11:17:45 AM

I think they did find a cure, because that scene with Anton and Piero looks like they are lining up weepers to cure them.

theLibrarian Since: Jul, 2009
#668: Oct 25th 2012 at 12:59:18 PM

Okay , started it. I'm mostly tranquing everyone I see, but I've run out partway into Campbell's mission, though I made it inside the building. I've got a plan for how to get in next, and I have Bend Time, Blink, and Dark Vision as my current powers.

Barkey Since: Feb, 2010 Relationship Status: [TOP SECRET]
#669: Oct 25th 2012 at 1:59:17 PM

That's the thing with sleep darts, they run out quick.

Vyctorian ◥▶◀◤ from Domhain Sceal Since: Mar, 2011
◥▶◀◤
#670: Oct 25th 2012 at 2:08:04 PM

To the person asking if a weeper/zombie like plague happened in real life would I support killing the victims who are attacking people.

Yes.

—-

On dishonored I like this game, I feel there are some areas they could have done better but I like it over all. I'd say it's worthy of about an 3 out of 4.

edited 25th Oct '12 2:09:43 PM by Vyctorian

Rarely active, try DA/Tumblr Avatar by pippanaffie.deviantart.com
JimmyTMalice from Ironforge Since: May, 2010 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#671: Oct 25th 2012 at 2:12:20 PM

Killing Weepers is entirely justified for me, since they're uncontrollable zombie-people who are trying to infect the whole population. Morality was a lot different back in the equivalent of Dishonored's time too, so it'd be justified back then since they killed people for a lot less (like minor deformities).

"Steel wins battles. Gold wins wars."
theLibrarian Since: Jul, 2009
#672: Oct 25th 2012 at 2:28:19 PM

I have to actually get inside the building in order to get to the Archives to find the Branding Instructions, right?

Vyctorian ◥▶◀◤ from Domhain Sceal Since: Mar, 2011
◥▶◀◤
#673: Oct 25th 2012 at 2:36:12 PM

Wouldn't know, I got caught so I chased him down and and shoved a knife down his throat.

Rarely active, try DA/Tumblr Avatar by pippanaffie.deviantart.com
Tarsen Since: Dec, 2009
#674: Oct 25th 2012 at 2:38:00 PM

dont remember, but you might aswell choke a few bitches in the archives to make sure.

although iirc, the instructions are in the torture room observatory where you get the brand iron in the first place.

(before you try, no you cannot take the branding iron before knocking campbell out)

theLibrarian Since: Jul, 2009
#675: Oct 25th 2012 at 2:45:44 PM

I guess then if I want to save that lady's uncle and also brand Campbell then I'll need to search high and low for more sleep darts if I want to knock Campbell out before he can try and kill the captain guy the old-fashioned way.


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