Dual Hidden Blades!
It's not over. Not yet.We've already seen the dual hidden blades, but they weren't obvious.
I also like the fact that the second one is not obvious at all.
Very big Daydream Believer. "That's not knowledge, that's a crapshoot!" -Al Murray "Welcome to QI" -Stephen FryCow petting confirmed.
Very big Daydream Believer. "That's not knowledge, that's a crapshoot!" -Al Murray "Welcome to QI" -Stephen FryBobcats are meaner than mountain lions.
Eating a Vanilluxe will give you frostbite.Interesting. I didn't bother with the MP for Revelations but I might try it out this time.
I like one of the comments on that article: "I find the multiplayer is the shining high point of the AC series." Uh... huh.
edited 16th Oct '12 7:29:13 PM by majoraoftime
Well I really like the multiplayer. Perhaps not as much as the single player, but I'm not terribly surprised that some people hold it in higher regard.
edited 16th Oct '12 7:52:42 PM by Ryuhza
this place needs me hereIt's fine to enjoy the multiplayer. To say that the shining high point of what is fundamentally a single-player stealth action game with a heavy plot focus is the multiplayer (which didn't even exist in the first two games) makes you look like a moron.
Eh, to each his own.
this place needs me hereMP was what sold me on Brohood—otherwise I was just kinda meh about the story and was going through it all because free-running and infiltrating is a fun thin to do while spacing out. MP, on the other hand, provides a game of cat-and-mouse that almost no other games even come close to approximating.
Innovation alone, it's pretty awesome.
"Never let the truth get in the way of a good story." TwitterIt's a shame that Revelations completely ruined the multiplayer.
Debate... COMMENCE!
"Steel wins battles. Gold wins wars."Meh.
Revelations was a mediocre game from start to finish. Its saving graces were the altered controls, the Sofia story, Altair's story, and the final bit. Also, "The hookblade has two parts. The hook, and the blade. A very elegant design."
Very big Daydream Believer. "That's not knowledge, that's a crapshoot!" -Al Murray "Welcome to QI" -Stephen FryMaking Of video part 4.
edited 17th Oct '12 1:56:04 PM by majoraoftime
Not to nitpick, Enkufka, but did you just say that AC:R was a mediocre game, except for the gameplay, story, and characters?
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"He said the altered controls, not the gameplay.
"Steel wins battles. Gold wins wars."Okay, fair enough, but the most common criticisms I've seen of Revelations are that it's too much like Brotherhood — that is, It's the Same, So It Sucks.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Controls, not gameplay. Three characters, not all characters. Snippets of the story, not all of it.
Sorry, bad connection, could you repeat that?Revelations is still pretty great though. I enjoyed it and played it more than a lot of other games I have.
A large part of it is probably Ezio. I loved Ezio, hands down my favourite video game protagonist.
It's not over. Not yet.I liked Revelations more than Brotherhood, actually. I always felt like Brotherhood was too similar to 2, aesthetically. Revelations felt refreshing. And it didn't have those godawful 'shop quests.'
I like the multiplayer more too. For what brief bit of time I played Brotherhoods multiplayer, almost everyone playing was disregarding stealth.
So yeah, I really liked Revelations, and I liked old Revelations Ezio more than old Brotherhood Ezio.
edited 17th Oct '12 2:18:13 PM by Ryuhza
this place needs me hereI thought combat in Revelations was slower, due to the new kill animations the devs put in. I also did not like the changes they made to the notoriety system.
If anyone reads Game Informer physically, they have an article in this month's copy, "10 things you didn't know about Assassin's Creed 3."
One of the ones at the end was how Liberation is going to be a Templar propaganda piece. Basically, the Templars have pulled the memories of the event out of someone, but made Orwellian Retcon s to those memories, so that even mentions of the Templars are gone.
But!
If anyone remembers the emails which Desmond got in Brotherhood and 1, there was an anti-templar group called something like Erucido, which aided Desmond and spread word of the Templars.
In Liberation, they've hacked the code of the Templar's game, putting in targets to kill. These people never existed, but by killing them, the true events of history are unlocked by unlocking the memories hidden by the Templars.
Very big Daydream Believer. "That's not knowledge, that's a crapshoot!" -Al Murray "Welcome to QI" -Stephen FryToo bad Liberation is on the Vita, meaning no one will ever play it.
It's not over. Not yet.Holding out hope that this is gonna be a killer app for Vita.
New commercial for AC 3. Shows off new mechanics and enemies.
No, that was "an additional 5 things" relating to Liberation. The "10 things" are:
- The Homestead: ...nothing I found to be "new info"
- The Underground: you actually have to run through the underground and solve puzzles to connect fast-travel locations. Based on the Masonic tunnels.
- Pirates, Ships, and Treasure: you can choose between single shots (for small ships) or full broadsides. You will also have to find treasures on the normal maps, trade them for letters written by Captain Kid that lead to pieces of a treasure map, and complete platforming puzzles to get the pieces (think "Lairs of Romulus...with a pirate vibe")
- Synchronization: talks about the different "levels" of synch that act like experience points
- Almanacs: chasing fluttering pages from Benjamin Francklin's "Poor Richard's Almanacs" replace the chase missions from previous games and unlock things that can be made at the Homestead. Also talks about other low-priority missions, but nothing new/surprising about them.
- Clubs: They are hunting, thievery, exploring, and fighting. Once you join the explorer's club (by using viewpoints and talking to Daniel Boone), you get missions centered around disproving popular tails of the time. Must say, this sounds like it could be cool.
- Board Games: People who play Checkers, Nine (or Six or Twelve) Man's Morris, and Fanorona (all popular at the time) will be sitting around for you to challenge. I can already tell you that I will spend WAY too much time playing them.
- The New Brotherhood: There will only be 6 recruits (each with their own name), they will unlock different actions, and gaining them will be similar to the "mastery" quests from Revelations. An example is that you come across someone who needs help, you save them, complete a task for them while they "heal," and then they request to help you out.
- Forts: Borgia towers and Wilderness fast-travel locations. Require a 3 step process to "capture": kill the commander, blow up the ammunition, and take down the flag.
- The economy of the new world: We already know a bit about this and how the Homestead serves as a hub, but the details that got my attention was how the other aspects of the game tie into it. The trade roots you send your carts/ships on (and yes, both are options) are not always safe. You might have to go defend the shipment (or send your assassins to do so). The trips are made considerably safer by taking over the forts or completing the normal privateer-ing missions.
ugh, I wont be home to play the game, so I'll have to PC it. Any new juicy plot info that has come out recently?
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