edited 13th Nov '11 11:47:38 AM by Sabbo
edited 13th Nov '11 11:51:25 AM by Kayeka
edited 14th Nov '11 9:27:47 PM by FuschlatzOReilly
edited 14th Nov '11 10:10:41 PM by Tacitus
edited 24th Nov '11 11:29:28 AM by BigDaddyP
edited 24th Nov '11 12:28:30 PM by BigDaddyP
- Never. Stop. Moving. No matter whether you're a Sniper awaiting to get a headshot, Engie chilling in his sentry nest or whoever else, don't stop moving. Standing still does not improve your aim and makes you a sitting duck for any half-competent enemy.
- The only exception to this rule would be Cloak and Dagger Spy.
- Crouch Jumps are your friends. They can get you through obstacles you'd normally have to run around to avoid, saving you some precious time.
- Generally speaking stock weaponry is the good one to start with. It might not be as flashy or powerful as some sidearms, but they also won't usually require as much skill and are generally reliable in any situation. Once you get a hang of them try alternatives.
Take the skull, the soul to rest.
Take their mind and give them peace.
Take their will. Sensations cease.
You need to Get Known to get one of those.