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EternalSeptember Since: Sep, 2010
#1: Jun 14th 2011 at 11:13:24 AM

From this David Wong article on Cracked. The article itself is mostly doom and gloom, "bah, everything is an FPS, no creativity, etc" but this part made me thinking:

Ask yourself: How does it make sense that earlier we had the guy from Epic — someone who makes $50 million budget games about space marines chainsawing aliens in half — complaining that his business was being stolen by iPhone Tetris and Angry Birds? That's like a cattle rancher saying all of his business is being eaten up by cotton candy manufacturers. The only thing they have in common is that they can both be consumed.

Now ask yourself why those Modern Warfare games essentially have two utterly different games on the same disc — one is a five-hour-long action movie (the single player campaign), the other is a competitive electronic sport (the multiplayer). In both cases, it's because we're combining a bunch of completely different experiences and art forms and calling them all "video games."

That hasn't made sense for a lot of years now. The future is that what we're now calling video games will cease to be a thing, and will break up into several different art forms, each with their own medium. We'll have true "games" where we perform simple tasks to kill a few minutes or get a high score (Angry Birds, etc) that will cost a dollar or two. We'll have interactive stories that are less about "winning" and "losing" and more about relating to characters and following drama (LA Noire, Heavy Rain) and they will not be called games, because it never made sense to call them that.

Those titles should be priced like what they are: long rendered movies with some interactivity thrown in as a bonus, that the audience will only sit through once. Then we'll have competitive multiplayer games as their own thing — those will probably be a subscription model, with no $60 game up front but with an infinite amount of shit for the most obsessed to blow their disposable income on.

The industry will realize those all need their own business models. And that would hopefully relieve some of this pressure to keep doing things the old way. They'll be free to stop trying to cram repetitive game elements (like fetch quests) into our interactive movies. They can stop thinking a series like Fable will work on the fucking Kinect. Console makers can stop imagining that people will some day be willing to pay more than a dollar for Monkey Shit Tower Defense.

Do you think that we will see a shift in these directions?

It is indeed a bit weird, that as more and more things are becoming digital, everything is full of interactivity, yet everyone is talking about "gaming" as if it would directly competete with cinema, or with TV, or with toys, or whatever, while it's becoming more similar to calling everything that moves on a screen the "motion picture medium".

I know, that for example, Will Wright sometimes insisted on calling his works "software toys", because he saw games as something that is based on rules, while toys are based on creativity, and his software toys aimed for the latter.

Tale of Tales (The Endless Forest, The Path) artists, argued that their works are like paintings in a gallery, except that they happen to be presented as digital 3D rendered environments.

I personally also always argued for Visual Novels not being Video Games, even if they are in the "Games Supermedium", because they don't have practically any individual gameplay, only art and plot identifies them, the gameplay is just a framework format, while it helps to define every other game (even the ones that have significant stories).

Do you think that it still makes sense to talk about games as a medium? And if yes, do you think that this will change in the future?

edited 14th Jun '11 11:17:26 PM by EternalSeptember

RocketDude Face Time from AZ, United States Since: May, 2009
Face Time
#2: Jun 14th 2011 at 11:22:42 AM

Funny, one thing that came to mind was Team Fortress 2 and how it got so popular on You Tube, what with all the remixes, dubs, Garrys Mod videos, recorded sessions and Replays.

"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
Aminatep Vulpes Zerda from Glorious Mother Russia Since: Oct, 2009
Vulpes Zerda
#3: Jun 14th 2011 at 11:37:17 AM

Oh GREAT

JUST AS I WAS WRITING A POST ON EXACTLY THIS.

Now everyone will think I'm ripping off Wong here, so might as well scrap the whole thing.

edited 14th Jun '11 11:38:05 AM by Aminatep

   I will consume not only your flesh, but your very soul.   
EternalSeptember Since: Sep, 2010
#4: Jun 14th 2011 at 11:16:04 PM

Or... you could just add your original thoughts to it?

INUH Since: Jul, 2009
#5: Jun 14th 2011 at 11:18:53 PM

YES. YOU POSTED EXACTLY WHAT I WAS THINKING ABOUT. AND WHAT ^^ HE WAS THINKING ABOUT, APPARENTLY.

With regard to Visual Novels in particular, I think their sales and reception have been actively damaged by people's calling them games.

edited 14th Jun '11 11:21:52 PM by INUH

Infinite Tree: an experimental story
petrie911 Since: Aug, 2009
#6: Jun 15th 2011 at 12:03:05 AM

We'll have true "games" where we perform simple tasks to kill a few minutes or get a high score (Angry Birds, etc) that will cost a dollar or two. We'll have interactive stories that are less about "winning" and "losing" and more about relating to characters and following drama (LA Noire, Heavy Rain) and they will not be called games, because it never made sense to call them that.

Those titles should be priced like what they are: long rendered movies with some interactivity thrown in as a bonus, that the audience will only sit through once. Then we'll have competitive multiplayer games as their own thing — those will probably be a subscription model, with no $60 game up front but with an infinite amount of shit for the most obsessed to blow their disposable income on.

And where do games that are actually about gameplay fit into this scheme, hmm? Metroid Prime, for instance, is hardly just an interactive story, but it's also clearly not what he calls a "true game".

Honestly, this is where I'm seeing a big fault in current video game trends. Too much focus on telling a story and not enough on making an enjoyable game.

Belief or disbelief rests with you.
Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#7: Jun 15th 2011 at 1:45:18 AM

Apparently its taboo nowadays to just want to play a solid, well made video game.

A great story can make a good game fantastic, but its not needed sometimes (unless its an RPG, then its priority numero freaking uno)

Oh well, I got Saints Row 3 to look forward too [lol] And taking vain annoying pride in never touching farmville or angry birds.

Electivirus A-HYUK! Since: Jan, 2001
A-HYUK!
#8: Jun 15th 2011 at 1:52:54 AM

(unless its an RPG, then its priority numero freaking uno)

I'll have to disagree with that. I ain't about to play an RPG with a shitty battle system just for a story that might be good. I'll use Youtube for that, thank you.

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GIG Forever livid from Where I want to be Since: Feb, 2010
Forever livid
#9: Jun 15th 2011 at 1:56:12 AM

[up][up] Angry Birds is awesome whenever you are a casual, core, or hardcore gamer.

Farmville can go die in a tire fire for all I care though.

Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#10: Jun 15th 2011 at 2:02:42 AM

[up][up]

And an RPG with a mediocre story is not even worth playing.

And for the record, I dont consider Mass Effect 2 to be an RPG.

[up] Not really, I watched someone play like one level and found it dull as hell. The fact its such a success blows my mind.

edited 15th Jun '11 2:03:25 AM by Thorn14

GIG Forever livid from Where I want to be Since: Feb, 2010
Forever livid
#11: Jun 15th 2011 at 2:10:45 AM

The fact its such a success blows my mind.

Because it's simple, pretty fun, and addicting?

Recon5 Avvie-free for life! from Southeast Asia Since: Jan, 2001
Avvie-free for life!
#12: Jun 15th 2011 at 7:14:30 AM

[up]Simple means it has few hooks that might 'catch' someone out of its niche. Thus, Love It or Hate It.

Whether we want to admit it or not, we tend to tolerate multiple aspects of a game that are less than satisfactory to us because of the one or two that have our interest (games which have only what we like are the exception rather than the norm).

We end up grasping for straws when someone challenges us about the tolerated flaws and pretend that there's actually some obscure merit to them.

edited 15th Jun '11 7:18:03 AM by Recon5

Aondeug Oh My from Our Dreams Since: Jun, 2009
Oh My
#13: Jun 15th 2011 at 7:40:07 AM

Yeah while story is something great in RP Gs I do think it shares the top priority spot with gameplay if it is not indeed slightly surpassed by gameplay. I've played through games whose stories, aesthetic, and characters I hated solely because of the battle system. Hi FFX! Then again I am a very weird person who likes NES and SNES era JRP Gs better because of the things that most people complain about so I am not representative of normal gamers and their tastes...There's not many who say that their favorite part of a JRPG is grinding even though they can beat the game without it...

I just really dig turn based combat. Especially if it is Dragon Quest and Dragon Quest story lines are well...they aren't prize winners. They are simple and nostalgic. Like the rest of the games.

If these things do split off and get called something else oh well. It will be weird for a bit but I can adjust. So long as I continue to get my turnbased JRP Gs, visual novels, and so on I am fine...

edited 15th Jun '11 7:43:22 AM by Aondeug

If someone wants to accuse us of eating coconut shells, then that's their business. We know what we're doing. - Achaan Chah
feotakahari Fuzzy Orange Doomsayer from Looking out at the city Since: Sep, 2009
Fuzzy Orange Doomsayer
#14: Jun 15th 2011 at 4:57:41 PM

According to a game design class I just took, the world's best-selling game isn't a game. It simply doesn't fit standard definitions of what a game is supposed to be. (The problem in this case is that there's no win condition.)

That's Feo . . . He's a disgusting, mysoginistic, paedophilic asshat who moonlights as a shitty writer—Something Awful
Cider The Final ECW Champion from Not New York Since: May, 2009 Relationship Status: They can't hide forever. We've got satellites.
The Final ECW Champion
#15: Jun 15th 2011 at 5:38:44 PM

I'm surprised this took so long to show up on TV tropes forums.

And no, gaming will not be multiple mediums, at least not without a radically different interface and presentation. By radically different, not the Wii Mote, or For The Cel Of It. I mean what Disney tried to do with that 3D gaming place with the helmets and simulated weapons with massive amounts of players at once. Interactive games are all the same medium currently unless you make a stretch for arcades, which are dying outside of Latin America, where they are simply stagnating.

edited 15th Jun '11 9:34:11 PM by Cider

Modified Ura-nage, Torture Rack
Recon5 Avvie-free for life! from Southeast Asia Since: Jan, 2001
Avvie-free for life!
#16: Jun 15th 2011 at 7:01:15 PM

[up] Japan's still going strong though. Apart from the PC Arcades are their largest competitive gaming environment.

Arcades will only really die when Fighting Game companies stop optimizing their titles for old fashioned sticks.

INUH Since: Jul, 2009
#17: Jun 15th 2011 at 11:00:56 PM

no win condition
-_-

Honestly, if someone includes that in the definition of "game," that's when I stop paying attention to them on matters related to gaming.

Perhaps the best definition I've heard of for "game" is "a recreational activity in which rules are applied in conjunction with people's actions to produce a quantifiable result."

Infinite Tree: an experimental story
feotakahari Fuzzy Orange Doomsayer from Looking out at the city Since: Sep, 2009
Fuzzy Orange Doomsayer
#18: Jun 15th 2011 at 11:08:39 PM

a quantifiable result

Exactly. The Sims doesn't have one.

That's Feo . . . He's a disgusting, mysoginistic, paedophilic asshat who moonlights as a shitty writer—Something Awful
INUH Since: Jul, 2009
#19: Jun 15th 2011 at 11:18:32 PM

Sure it does. It has tons of them. I didn't say “a single, final result.”

Infinite Tree: an experimental story
Tzetze DUMB from a converted church in Venice, Italy Since: Jan, 2001
DUMB
#20: Jun 15th 2011 at 11:26:03 PM

The plural of "medium" is "media". Anyway. I think that this idea may be ignoring that the same is true of traditional media. There's obviously a very great difference between, say, "Guernica", "Composition VII", and this portrait, not just in "style", but in intended effect on the viewer, etc., and even more if you take into account the contexts of their creations, but these are all "paintings".

Further, I think that the categorization still makes sense, because the technical part of constructing a painting (or a video game) is largely similar regardless of these factors. In visual art, "medium" means something like "what you're drawing with and on" (to oversimplify) and this works pretty well as a metaphor.

Saying that Angry Birds and Heavy Rain are in different media to me sounds like saying that a cereal commercial and Twin Peaks are in different media. There just needs to be greater recognition that "being in the same medium" doesn't imply as much similarity as might be thought. This is more of a problem in video games than for other media, I think.

It simply doesn't fit standard definitions of what a game is supposed to be.

Really? Having a strictly defined end condition seems more like board games. When I was a kid I role-played with my friends (like pretending to be pirates or something); that ended when our parents got pissed at us, and resumed maybe the next day. That sort of thing.

edited 15th Jun '11 11:28:38 PM by Tzetze

[1] This facsimile operated in part by synAC.
feotakahari Fuzzy Orange Doomsayer from Looking out at the city Since: Sep, 2009
Fuzzy Orange Doomsayer
#21: Jun 15th 2011 at 11:33:00 PM

Well, Dungeons And Dragons isn't considered a game either . . .

That's Feo . . . He's a disgusting, mysoginistic, paedophilic asshat who moonlights as a shitty writer—Something Awful
INUH Since: Jul, 2009
#22: Jun 15th 2011 at 11:38:07 PM

[up]And yet it plainly is one. If a definition of “game” fails to cover some games, that's the fault of the definition, not of the games.

Infinite Tree: an experimental story
Tzetze DUMB from a converted church in Venice, Italy Since: Jan, 2001
DUMB
#23: Jun 15th 2011 at 11:41:37 PM

(I <3 silly semantics arguments) What "standard" is this?

[1] This facsimile operated in part by synAC.
feotakahari Fuzzy Orange Doomsayer from Looking out at the city Since: Sep, 2009
Fuzzy Orange Doomsayer
#24: Jun 15th 2011 at 11:46:33 PM

Man, Play, and Games has one. Homo Ludens has another. I learned both in class, and frequently confuse them, but I remember one of them was the one INUH quoted in his post.

edited 15th Jun '11 11:46:43 PM by feotakahari

That's Feo . . . He's a disgusting, mysoginistic, paedophilic asshat who moonlights as a shitty writer—Something Awful
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