Seriously, you shouldn't jinx us!
Ok, let me get a head start on this thread's intended direction:
What if, visual novels have regenerating health? I guess every choice you'll make will be 'tolerable' unless there's some status ailment which cuts down your maximum regenerable health
edited 15th Jun '11 7:04:42 AM by Cassie
What profit is it to a man, when he gains his money, but loses his internet? Anonymous 16:26 I believe...Ignoring pointless flame war...
Donkey Kong Country: Diddy isn't really hurt, but simply consumed by a sudden burst of ADD brought on by pain. Give him a moment to get some proper medication and he'll be back with you shortly.
The Sims: "Oh dear God, what has become of my life? I have no career, money, or friends! My house is in shambles, my relationship even more so! There's no point in... you know what... I-I think I'm going to be okay. I've still got my personality and... actually, hahaha, I feel pretty good! What have I got to complain about? Life is incredible! Time to seize the day! *walks outside whistling*"
edited 15th Jun '11 7:07:56 AM by Acrylic
Crux of the matter.
Some people seem to see regenerating health as an inherently bad thing, something that removes most of the difficulty from games.
This isn't always true, though.
I ask you. What if there was a FPS with respawning enemies as well as regenerating health?
There are too many toasters in my chimney!And Smart Cygan wins another point. She should come out to play more often.
There are too many toasters in my chimney!Eh, wisdom is at all high time high premium cost. We're lucky to see her as often as we do.
The thing about making witty signature lines is that it first needs to actually be witty.If your actions don't stop the plot right away, their negative consequences will fade over the course of the story. Would be very hard to convincingly pull off though.
edited 15th Jun '11 7:55:15 AM by Fluid
Especially considering how many times I've beaten her over the head in my life.
It's a lot easier to type reasonable posts when idiots aren't pissing me off, I find. Strange, that.
There are too many toasters in my chimney!I ask you. What if there was a FPS with respawning enemies as well as regenerating health?
At least one mission in Call Of Duty Black Ops had a portion like this. I could never get past it on the highest difficulty.
Politics is the skilled use of blunt objects.RERAIL RERAIL RERAIL RERAIL *
House Of The Dead's civilians being stupid? don't worry, you only grazed them! They'll soon walk back up and your penalty will be null.
You just hijacked Christine's sister, and she likes you.
edited 15th Jun '11 8:54:41 AM by Schitzo
ALL CREATURE WILL DIE AND ALL THE THINGS WILL BE BROKEN. THAT'S THE LAW OF SAMURAI.Hmm, what about games where the healing items don't insta-heal but rather give health regeneration for a period of time? Titan Quest is the only game I've played with something close to that, where the healing potions give you 50% instantly, then the other 50% over the next couple of seconds.
That’s the epitome of privilege right there, not considering armed nazis a threat to your life. - SilaswTurok: Dinosaur Hunter had enemies that respawned if you stayed in the area too long, but no regen health.
Halo had the Flood, which respawned as well and I remember certain variants (can't remember which game though) that had shields, meaning they basically had regen health.
- Galactic Adventures:What's that? Taking too much of a beating in combat oriented adventures? Not to worry! And hey, half the Ecologist parts are now useless!
- Creature: Hmm, that Epic seems purdy tough... But hey! Your health will regenerate while fighting it, so all you hafta worry about is not getting stomped!
- Tribe: Whooh ho ho, that enemy tribe banged your guys up pretty bad, eh? Don't worry! their health and hunger bars refill on their own! No more of that silly hunting for food!
edited 15th Jun '11 1:02:28 PM by Jinjoman
Pharaoh Man is the solution to all your problems. Except those involving time shenanigans.Left 4 Dead would be so easy. Just keep killing the zombies without taking too much damage and it won't matter if you are out of medkits. The whole point of a survival game would be ruined.
edited 15th Jun '11 1:56:48 PM by Shichibukai
Requiem ~ September 2010 - October 2011 [Banned 4 Life]I always thought it might be interesting to see how L 4 D would work if the infected had regen health. I've actually played it on mod servers with the survivors and it's pretty broken, obviously.
-reads-
-remembers how he's talked a lot less to Cygan recently-
What a strange coicidence.
Anyway, Regenerating Health in racing games would be an interesting affair. I suppose they could handwave it as some sort of auto-repair function or some such nonsense, but I'd much rather pull into the Pits to have my car slightly reassembled and tuned up than magically fix itself.
Although a fair few shooters these dasys seem to go going the road of "you've got a fixed number of health bars, you lose a health bar you need a medkit to restore it but the health bars you haven't lost completely can recharge". I'm actually rather fond of that system and wouldn't mind seeing it in other games.
Against all tyrants.^Well, I'd like a system where car damage is repaired slightly, but you need to Pit In to completely repair your car.
"Hipsters: the most dangerous gang in the US." - Pacific MackerelSpeaking of which! I have an idea in my head called Need For Speed : Dark . It features antagonists from Underground straight until Prostreet to come gunning for you, and you are forced to take refuge in a city called Nocturna with your bruised and ragged Le Mans Quattro
I hoped for such a game to have limited but serious damages, automatically fixed by running for a certain time without nitrous, or by passing a lap. Spikes are abolished, but in turn you're dealing with other mercenary racers who want you captured, employing more deadly ramming tactics
(Don't worry. It's not gonna be having rubber band AI or the implausibility as a light Corvette being able to halt a freaking Murcielago in 5th gear speeds)
edited 15th Jun '11 4:43:07 PM by Cassie
What profit is it to a man, when he gains his money, but loses his internet? Anonymous 16:26 I believe...As mentioned, some levels in Call Of Duty explicitly have the scenario you talk about. For example the level "Heat" in the first Modern Warfare has such conditions. (If you don't yet destroy the tanks at the barn, you can rack up a body count of well over 1000 before you run out of ammo from the guns in the barn.)
Assassin's Creed does it as well, albeit with a bit less give in the way enemies usually knock off a full straight off. There's another example that I know of, but I can't seem to think of it. "Fair few" is code for "I can think of at least two examples that are reasonably well known", since I'm a lazy sod.
edited 16th Jun '11 12:44:02 AM by Legionnaire
Against all tyrants.Wings damaged? Fly outside of the All Range Mode arena, and you'll repair in no time flat. (warning: may make arena border crowded)
edited 16th Jun '11 8:39:20 AM by Schitzo
ALL CREATURE WILL DIE AND ALL THE THINGS WILL BE BROKEN. THAT'S THE LAW OF SAMURAI.Your kirby got tired? No problem, wait a bit and the lil guy will get the sleep ability, healing everything
My strategy is non existent@Cassie: Eh...make a new story for it and I'd probably get it.
"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
I don't have anything against regenerating health, per se, but when done badly it does affect gameplay. Some games, like Titan Quest, it works pretty well unless you go out of the way to max it out, in which case it just replaces healing items. When it's not powerful enough, your only choice is to go hide in a corner and call a time out. When it's too powerful, there's no point in avoiding damage because you'll be fine in a second.
That’s the epitome of privilege right there, not considering armed nazis a threat to your life. - Silasw