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MrPastry To Object or Not Object? from Japanifornia Since: Sep, 2010
To Object or Not Object?
#26: Jun 12th 2011 at 2:48:10 PM

I'm sad that it's not in my DS version of DQIV. :(

It's more frustrating waiting for the asskicking than the asskicking itself.
X2X You'll never see it coming. from the Darkness Beyond Time Since: Nov, 2009 Relationship Status: Staying up all night to get lucky
You'll never see it coming.
#27: Jun 12th 2011 at 2:49:06 PM

I have DQIV DS too. I feel your pain... sad

"Oh no, Sanji's Chronic Simprosis!" - Kou The Mad
Glowsquid gets mad about videogames from Alien Town Since: Jul, 2009
gets mad about videogames
#28: Jun 12th 2011 at 2:50:54 PM

When playing Paper Mario TTYD, I'd alway have Goombella as my active partner and I'd alway tattle the NP Cs before speaking to them, tattle every single room when entering them, go back and tattle-talk to the NPCS if plot events changed their appearance or dialogue, waste a turn tattling easy midbosses and one-time encounters, ect because I wanted to "experience" everything in the game or something. oh, and did I mention tattling.

The amusing dialogue was almost kind of worth it the first time, but it also made actually playing the game about 97% more boring.

edited 12th Jun '11 2:51:48 PM by Glowsquid

ComicX6 Since: Jan, 2010
#29: Jun 12th 2011 at 2:54:04 PM

In any RPG I play I always make sure to chat up as many NP Cs as I possibly can over the course of the game. In addition to the flavor text there's lots of little goodies to find that you wouldn't get otherwise.

My Megaman and MegaTen liveblogs
X2X You'll never see it coming. from the Darkness Beyond Time Since: Nov, 2009 Relationship Status: Staying up all night to get lucky
You'll never see it coming.
#30: Jun 12th 2011 at 2:54:04 PM

Some of Goombella's remarks about the entries in her encyclopedia chronicling the enemies (such as lampshading) the mooks of Bowser's army; i.e. Goombas and Koopas) were humorous too.

"Oh no, Sanji's Chronic Simprosis!" - Kou The Mad
Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#31: Jun 12th 2011 at 4:08:42 PM

This my main issue with Mass Effect (well one of them) , You never feel like a TEAM, if you are lucky you may get little quips about something together, but usually its just Shepard talking with one of the party members and the whole while everyone stays in their little area waiting for YOU and JUST you to talk to them.

edited 12th Jun '11 4:09:06 PM by Thorn14

Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#32: Jun 12th 2011 at 4:15:37 PM

I have to come in on the opposite side and say I hate talking to NP Cs. Yet I feel I have to, because I might miss something if I don't. And if you have to talk to them more than once each, or do something special to change their dialog... Let's just say that I loathe getting to new towns.

I don't mind dialog or even long cutscenes, I just hate the process of running around town over and over and over again just to talk to everyone in the vain hope that maybe one of them will say something important or funny. It feels like busywork.

Of course, some games streamline the process, so that's okay, but the standard "walk around talking to people in town" thing is my least favorite part of any game that includes it.

deuxhero Micromastophile from FL-24 Since: Jan, 2001
Micromastophile
#33: Jun 12th 2011 at 4:18:24 PM

The reason we don't have so much dialog now days is voice acting takes too much time, space, and is prohibitive to changing anything.

It's sad.

Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#34: Jun 12th 2011 at 4:21:21 PM

Not every new game has full voice acting though. Especially not for the random NP Cs.

Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#35: Jun 12th 2011 at 4:36:05 PM

[up][up] Give me more/better dialogue choices than voice acting any day. Another thing I have against modern bioware.

Recon5 Avvie-free for life! from Southeast Asia Since: Jan, 2001
Avvie-free for life!
#36: Jun 12th 2011 at 4:40:34 PM

So many people treat nonexistent or partial voice acting as a major strike against a game, though.

Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#37: Jun 12th 2011 at 4:44:22 PM

Unfortunately.

People dont realize how much time and effort voice work takes.

deuxhero Micromastophile from FL-24 Since: Jan, 2001
Micromastophile
#38: Jun 12th 2011 at 4:44:39 PM

Because the modern console gamer is functionally illiterate it seems (or at least very very lazy).

edited 12th Jun '11 4:50:00 PM by deuxhero

ShadowScythe from Australia Since: Dec, 2009
#39: Jun 12th 2011 at 4:46:44 PM

Yeah, if voicing the protagonist is the reason we lack more dialogue options in rpgs nowadays then tell them to shut up.

T-bone61 [Today's Joestar] from NY Breezy Since: Nov, 2009 Relationship Status: I LOVE THIS DOCTOR!
[Today's Joestar]
#40: Jun 12th 2011 at 4:46:46 PM

Lack of Party Chat is pretty much the only reason why I haven't bought DQ IV.

Paper Mario

Fuck yeah.

Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#41: Jun 12th 2011 at 4:50:58 PM

[up][up] Compare Dragonage 1 and 2.

Good lord I cant stand the dialogue wheel.

deuxhero Micromastophile from FL-24 Since: Jan, 2001
Micromastophile
#42: Jun 12th 2011 at 5:02:50 PM

Clearly a menu is too hard for joysticks...

TheGunheart Some nights I rule the world... from on the street. Since: Jan, 2001
Some nights I rule the world...
#43: Jun 12th 2011 at 5:45:11 PM

Psychonauts.

Every time I play it, I have to hear every last dialogue tree, even the hints from Ford that I already know. I have to explore each and every last place in the camp to hear the kids' conversations. I have to use everything on every NPC to hear their reactiosn.

Why? Because they're so much fun to listen to.

"If you're out here why do I miss you so much?"
Legionnaire The Leading Man from Australia Since: Oct, 2010
The Leading Man
#44: Jun 12th 2011 at 6:32:38 PM

I quite enjoy having lots of dialogue. Tells me more about the world, gives random NP Cs a semblance of a personality, helps with the immersion.

Against all tyrants.
FreezairForALimitedTime Responsible adult from Planet Claire Since: Jan, 2001
Responsible adult
#45: Jun 12th 2011 at 6:42:05 PM

@Glowsquid: YES. THAT IS ME. Hence why I love Goombella and Goombario so much. I also found out recently that one of my best friends does this too, which filled me with joy.

However, I am proud of my habit of talking to OH MY GOD EVERYONE, for it has lead to me finding some unexpected crowning moments, especially in the department of unexpected hilarity. I remember playing the original Robopon, going into a totally pointless house, and discovering that the NPC there actually had a lengthy conversation programmed about how it is A-OK in the Robopon universe to basically break, enter, and rob your neighbors blind.

"Proto-Indo-European makes the damnedest words related. It's great. It's the Kevin Bacon of etymology." ~Madrugada
Angeldog2437 from New York Since: Jun, 2010
#46: Jun 12th 2011 at 8:00:51 PM

In RP Gs, I have a tendency to talk to every person. I personally enjoy it. smile

Recon5 Avvie-free for life! from Southeast Asia Since: Jan, 2001
Avvie-free for life!
#47: Jun 12th 2011 at 8:13:10 PM

All this makes me wonder... how much raw volume of dialogue must a game have for phone-ins to be excusable?

X2X You'll never see it coming. from the Darkness Beyond Time Since: Nov, 2009 Relationship Status: Staying up all night to get lucky
You'll never see it coming.
AirofMystery Since: Jan, 2001
#49: Jun 12th 2011 at 8:16:00 PM

I disagree about the choice-wheel, but think Bio Ware should have avoided voicing the codex in Mass Effect; it was just taking up sound-file space that could have gone elsewhere. (Although it was very handy back when I didn't have an HD TV, so I had to squint to read the words.)

cosmiclucky SEW WHAT? Since: Jun, 2011
SEW WHAT?
#50: Jun 12th 2011 at 8:17:02 PM

I waste so much time in Pokemon just trying to talk to every NPC, even though most of them have nothing interesting to say.

Another reason why camps in Dynasty Warriors are a welcome addition!


Total posts: 59
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