Anyone remember where the Bubble Fruit was again?
It slipped my mind, and I wasn't in the mood to search for it, but I do want to go back to Flower Fields and check it out.
One Strip! One Strip!To the right of the hub, in the area where there used to be a dried pool. Though if you already used the first, any more are basically useless.
I can't use it for any recipes?
One Strip! One Strip!From the looks of it, the bubble berry has no recipes that can't be made with another item, and very few that it can actually make. There's no reason to get any more.
Ok. Thanks. Guess I'll forget about it.
One Strip! One Strip!Recipe-wise, you only need one of the colored berries, and it doesn't matter which.
You'll also want one blue berry to throw in the well.
You cannot firmly grasp the true form of Squidward's technique!Oh.
Guess I didn't need to get the blue and yellow berries then.
Ah well, now I can make more stuff.
One Strip! One Strip!The DMCA assuming false or frivolous claims will never be filed is one of many in a long, proud history of stupidity in American legislation.
I sure said that!Playboy dismissed the charges.
It's an issue with youtube's automatic copyright detection system, not because of actions taken by Playboy.
edited 29th Aug '15 4:59:58 PM by Anomalocaris20
You cannot firmly grasp the true form of Squidward's technique!Yeah, it actually sounds like Playboy were very responsive to this. They're not at fault here. Though I do wonder why Playboy of all things are putting up automatic Mario videos...
I Read It for the Articles demands that there, in fact, be articles.
edited 29th Aug '15 6:06:56 PM by Pulse
I sure said that!That reminds me of how little I like Super Mario Kart. For me, the series really picked up with the N64 game.
135 - 169 - 273 - 191 - 188 - 230 - 300The addition of a Z-axis really improved racing games on the whole.
F-Zero likewise didn't really pick up until X, but holy shit did it pick up.
edited 31st Aug '15 10:13:34 AM by Pulse
I sure said that!Its not exciting anymore to watch Super Mario Maker lets plays on youtube. I'm worried I wont enjoy playing the game once I finally get it now
Well, don't watch any more. Too much of a good thing will kill ya.
Visit my Tumblr! I may say things. The Bureau ProjectCut back for just over a week then enjoy the game when it's out.
I'm looking forward to the feedback I hope to receive from you guys.
edited 3rd Sep '15 7:56:53 AM by Pulse
I sure said that!I'm kind of torn on this game. On one hand it looks so cool and really fun. But on the other hand I suck at making stuff in games(Like Wario Ware DIY for example). I know I can still play other people's levels, but I wanna make levels too. But I'm not really good at making stuff.
I'll likely want it(My birthday is coming up in two weeks), so I just hope that this game is easy on beginners of making stuff.
My Tumblr "If theirs one thing I'm good at, it's blowing" Jesse Cox 2013You'll never get better if you don't ever try. Moreover, Maker has a very specific framework for what you can make- 2D Mario courses. The list of things you can do is very large but also entirely finite.
I sure said that!Wario Ware DIY has a bit of a high learning curve since you need to draw your own artwork, compose your own music, and learn the game's rather limited coding language. Super Mario Maker gives you all the resources you need and lets you just slap them into the level however you see fit, and that Mario ghost trail to see where you should put blocks.
You cannot firmly grasp the true form of Squidward's technique!I'm plotting to complete a full eight four-course worlds set, and I'm looking forward to making the end boss interesting.
edited 3rd Sep '15 10:49:12 AM by Pulse
I sure said that!I'm... I'm having a lot of trouble parsing the first half of that sentence.
But yeah, I'm hoping to make some themed worlds. Like, say, four underground levels but with some variations in the subworlds and items (One might have a lot of ice blocks, one might have an underwater sublevel, ect.). And having the boss of each world be some supersized enemy on a castle bridge, like a set of three giant Chomps, or a pair of Sledges.
edited 3rd Sep '15 9:52:20 AM by Anomalocaris20
You cannot firmly grasp the true form of Squidward's technique!
Champion's Road only really gets me on the Beat Blocks- The alternating beat ones are hard enough when the music matches up to them to help keep time.
I sure said that!