An RPG article:
Asides from those, you do have a point when you said it's possible to have a compelling story as well as a more action oriented gameplay. But whether turn based is better or action is better is Your Mileage May Vary. For example, many people actually liked the point and click combat...this is why Dragon Age 2 sucks. Action based gameplay tends to be...more mashy and less strategic. One relies on your twitch reflex while the other on your brain.
edited 11th May '11 7:39:34 PM by Signed
edited 11th May '11 7:43:03 PM by Signed
edited 11th May '11 9:12:34 PM by JotunofBoredom
edited 11th May '11 9:06:49 PM by ShadowScythe
- DAO is advertised as a return to BG-type gameplay, namely intense tactical combat that demands continuous manual control of the entire party through Pausable Realtime.
- It comes out with a completely broken interface on consoles, making tactical party combat impossible. Most people play it like a Diablo clone, put their party on autopilot, and complain that combat is too hard.
- Bioware responds to these criticisms in DA2 by… Abandoning any hope of achieving anything, descending further to Hack and Slash mediocrity.
edited 13th May '11 3:04:24 AM by EricDVH
edited 13th May '11 4:28:15 PM by Nyarly
edited 14th May '11 5:05:02 AM by EricDVH
edited 14th May '11 5:05:24 AM by Heatth