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Favorite overall animation in video games.

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DrFurball Two-bit blockhead from The House of the Rising Sun Since: Jan, 2001 Relationship Status: Tongue-tied
Two-bit blockhead
#26: May 5th 2011 at 10:53:24 PM

I felt that both Earthworm Jim games (Yes, two) had fantastic animation. The exaggerated way Jim runs or plays his accordion cracks me up every time. The ending of the first game was especially nicely done.

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AceNoctali A lil' bentô ? from France Since: Nov, 2009
A lil' bentô ?
#27: May 6th 2011 at 7:28:33 AM

^ Seconding wholeheartedly, although I've only played Earthworm Jim 2 of the two. Notice a trend with the game I've mentioned in my first post? :p

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deuxhero Micromastophile from FL-24 Since: Jan, 2001
Micromastophile
#28: May 6th 2011 at 7:43:38 AM

Belmont Pimp Walk indeed.

Hashil Since: Aug, 2010
#29: May 6th 2011 at 8:10:09 AM

Hotel Dusk Room 215 (choppy, but it fits the sketch-like style)

True fact: this one inspired the thread in the first place.

Also nthing Metal Slug, Third Strike (the karate girl and Elena have gotta be rotoscoped), Garou, Earthworm Jim, and Ghost Trick.

Tekken's a big one: Capoeira will never look as good in anything else as it does in those games.

edited 6th May '11 9:51:07 AM by Hashil

MrW from some place Since: Sep, 2010
#30: May 6th 2011 at 8:56:57 AM

Donkey Kong Country Returns. Every character, even the most minor Mooks, has some fantastic character animation. I like how Donkey Kong himself reacts to the environment around him(like telling a bat to go away and do an aside glance at the player). Nobody explicitly talks in the game, but they use body language to "talk."

Aondeug Oh My from Our Dreams Since: Jun, 2009
Oh My
#31: May 6th 2011 at 9:29:30 AM

Cel-shaded animation tends to grab my attention very fast. Especially if its adorable and pretty like Wind Waker! I love you cel-shading...LOVE. Favorite example of it being Wind Waker.

I also love sprites whether they be those hideous 8-bit things from Dragon Quest 1 on the NES or the asskickingly awesome sprites from Valkyrie Profile. Favorite example of this...hmm...Let's go with 8-bit Castlevania. Those games are awesome looking. Although Valkyrie Profile itself deserves special mention...The characters really have a lot of neat little animations.

Also Mario and Luigi: Partners in Time is just fun to look at. God that thing is fun.

edited 6th May '11 9:30:21 AM by Aondeug

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HerrKman Fantastic! from New New York Since: Jun, 2010
Fantastic!
#32: May 6th 2011 at 10:08:10 AM

While I'm in favor to just about any graphical or visual style, I do have a soft-spot for cel-shading animation, if it's done in a manner that makes sense in the overall style of the story or gameplay, rather than just being a visual gimmick. Examples: Killer 7, Street Fighter IV, and No More Heroes among others.

I'm also a fan of contemporary 8-bit/16-bit animation styles that pay homage to the style, but with more prowess and detail. Like: Minecraft and the Scott Pilgrim game.

edited 6th May '11 10:14:14 AM by HerrKman

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FreezairForALimitedTime Responsible adult from Planet Claire Since: Jan, 2001
Responsible adult
#33: May 6th 2011 at 2:59:47 PM

Wind Waker is indeed amazing looking, but with that game, I think it's more the art style and the implementation of the cel-shading that I find impressive, as opposed to the animation itself.

I mean, there are a lot of games I really like graphically or stylistically, but this specifically asked about animation, which is a different thing in my mind.

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Playedforkeeps Since: Oct, 2010
#34: May 6th 2011 at 7:33:58 PM

Mad World is one of my favorite Celshaded games

Marioguy128 Geomancer from various galaxies Since: Jan, 2010
Geomancer
#35: May 7th 2011 at 2:16:28 PM

Seconding Ghost Trick. The animation is so buttery smooth in that game.

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