My Eldritch Knight is no longer allowed to sell 'these two excellent magical weapons' in any town or port the parties expects to return to at some point.
Angry gets shit done.@3of4 Obviously, you choose "mountains" as his favored terrain (assuming a ranger rather than a paladin).
In our 5e Warhammer Fantasy Game:
- My Backup Character is not a Goblin Rogue named Leon Grotsky, of the Gretchin Revolutionary Commitee
Edited by 3of4 on Jun 28th 2019 at 11:33:42 AM
"You can reply to this Message!"5e? Do you mean 4e?
Wait, are you using DND 5e as the ruleset, but using Warhammer Fantasy as your setting?
Edited by GoldenKaos on Jul 25th 2019 at 1:16:44 PM
"...in the end the Shadow was only a small and passing thing: there was light and high beauty for ever beyond its reach."Yes, Dungeons and Dragons 5e system, with some houserules, but the Warhammer Fantasy setting.
"You can reply to this Message!"The Rogue is no longer allowed to have solo adventures
The Druid is not allowed to cast heat metal, turn into a spider, and wait under a table for the target to die.
Yes, a monk can take proficiency with Carpenters Tools and presumably can break wooden boards with his bare hands. No, his hands do not count as Carpenter's Tools.
The Druid is to stop casting Snare in front of random doors
The Ranger is to stop casting Snare in front of random doors
House rule, all characters have advantage on detecting Snare cast within 5 feet of a door.
Not allowed to wildshape into player character races.
Wildshape does not make a Kenku immune to the Kenku curse.
Not allowed to steal a ship by wild shaping into a giant octopus and swimming off with it.
My crazy D&D Barbarian Outlander amazon character (in various incarnations) is no longer allowed to do the following:
- Run headlong into a goblin-infested mausoleum, pursuing said goblins, without checking for traps along the way.
- Kick in the bedroom door of her sleeping enemies when the rest of the party was supposed to be acting in stealth mode, thereby getting herself decapitated by said enemies and needing to be avenged by her younger sister. (We never found out what happened to that last bit because the campaign was prematurely terminated a session or so later.)
- Kicking in an obviously unbreakable door out of curiosity and getting her leg broken in the process. (She is allowed to go on to defeat the giant devil final boss with her flashy mace of abomination-bashing, though.)
Edited by TheLyniezian on Apr 21st 2020 at 3:34:07 PM
Oh, and in addition I'm no longer allowed to roll a natural 1 three times in a session and end said session with my character flying out of an upstairs window and getting knocked out, attempting to attack the child-eating hags which were terrorizing the village we were supposed to be helping. She really isn't much use that way.
No longer allowed to make more than 8 attacks per turn. Even if the rules allow it, we've got a game to run.
Not allowed to hold an enemy in a persistent AOE damage effect. Yes, you managed to reduce a mimic with surprise into a joke but logically your arms should have burned off.
Not allowed to hit 9 enemies with a 10 foot wide spell.
Not allowed to pretend the Half-Elf Rogue with Cloak of Elvenkind is dead. Even though we can't see him anymore.
Must refer to the Blizzard Wizard Lizard by his proper ingame name. Whatever that is.
Well...yes but they were in melee at the time.
Does Sentinels of the Multiverse count?
- I am to remember that the Chairman needs three Underbosses in his trash to flip. We will not repeat the time I fed three of them to the Amphibious Chupacabra and made it impossible to win.
- Likewise, I am not allowed to have Savage Mana eat them before the flip.
- It's called "Profane Zealot", not "Damage-Tanking Motherfucker".
- Gloomweaver is easy, I just have horrible luck with him. This is no longer up to debate.
- I am no longer allowed to force Spite's drugs out of the deck before everyone else is finished setting up "because it has to happen anyway".
- The Argent Adept is a privilege, not a right.
A couple from my time playing FFG's Star Wars RPG:
- No matter how high your Mechanics / Intelligence, or your interpretation of crafting / talents, you cannot convert a set of Mandalorian armor and a light repeating blaster into a set of War Machine armor.
- I am no longer allowed to consider a shaped charge as a tool for the purposes of talents that allow me to pull small (non-weapon) items from my utility belt/backpack.
Just because a weapon is Knockback 9 doesn't mean I can knock it off the map.
A song appropriate for dang near everyone in this thread.
A filk song called "Banned from Argo"