...who are you talking to?
You, ID. It's not bad for a game to go multiplatform, but becoming multiplatform can wait.
"Hipsters: the most dangerous gang in the US." - Pacific MackerelIs there anything you do like, just out of curiosity?
Limbo, Braid, Shadow Complex, Splosion Man, Castle Crashers, and I'm rather partial to The Maw, though I wouldn't really call it a great game.
Oh, sorry, did you want to answer the question on what I like or would you let me do that?
Staying exclusive (even if only for a limitted period) gives a small developer access to a big boost in advertising prescence, as well as making it more noticable to fans, and in some cases, allowing the devs t make their money back instantly. Its just a far more sensible thing to do, and quite frankly I think if its a choice between them giving me the game and not going broke, I want the indie devs to make a profit.
This looks quite intresting, yes...
Problem is, my computer will proably never be able to run it.
On the plus side, it seems they've nicely combined Impossibly Graceful Giant with the more visually-intresting/realistic battlemech-style robots. It's a rare thing, and should be done more often.
Doesn't running on the Unreal engine mean it'll likely run on anything?
Ah, so basically most of every "Top 10 Indie Games" list ever.
What doorhandle meant is that his computer probably can't run something so graphics-intensive.
edited 13th Mar '11 4:00:10 AM by AngryScientist
Like I said, doesn't using that engine mean it'll run on most machines?
And did I trip into a place where Epic are considered indie?
Don't think anyone was calling Epic indie, just Adhesive Games, the definitely-indie developer of Hawken.
edited 13th Mar '11 4:13:44 AM by Firebert
Support Gravitaz on Kickstarter!I was, due to poor wording on my part.
And no, using the Unreal engine doesn't guarantee that the average person can run it. Trust me.
Oh, and this is off-topic, but would you like an avatar?
edited 13th Mar '11 4:25:40 AM by AngryScientist
Steel Battalion is going to be as close as you can possibly get.
My other signature is a Gundam.Ah, yes. Steel Battalion. I eBay'd mine a long time ago, but I do remember it being as close to real as I've ever seen. On the other hand, I sold it because it was so frustrating to play.
Then again, it used a single HP bar for the entire mech, didn't it?
edited 13th Mar '11 4:48:00 AM by AngryScientist
LOLWRONGTHREAD
edited 13th Mar '11 4:46:34 AM by Charlatan
And yes, a bit ironic that the mechs had only one health bar.
Chromehounds is an example of simple controls and high degree of realism. The only problem with this game were the horrendous walking distances in most matches - people need to learn that slow mecha games demand small arenas (or long weapon ranges). The main reason why Chromehounds failed was because it was a multiplayer game that nobody could connect to games in until 9 months after release.
Well...how did it work for, say, Monday Night Combat? Did they follow the same system?
Here's hoping, though. I can run a Crysis mod on a two-year-old, 13-inch, entry-model (though with 4 gigs of RAM rather than 2) Macbook Pro at acceptable framerate; but this is a mod, and I'm running at 1024*768. Point is, anything is possible with the right settings, and Unreal engine games usually have a lot of settings.
edited 13th Mar '11 12:22:30 PM by Barcode711
Worshipper of Ahura Mazda, as proclaimed by Zoroadster http://twitter.com/bpglobalprIt worked well. Like I said, at its release, it was announced as a 360 exclusive, and as such gained the benefeits of this.
Well, sure. But what were the benefits?
Worshipper of Ahura Mazda, as proclaimed by Zoroadster http://twitter.com/bpglobalprIncreased advertising, both in the store and on the regular dashboard, as well as assistance in publishing the game.
Why are you called Indigo Dingo when your avatar is a purple lioness?
The ears are placed wrong for a lioness.
And Indigo is between Blue and Violet, so...yeah.
So, anyways, will there be artillery walkers in this? /randomquestion
edited 14th Mar '11 2:37:49 PM by RocketDude
"Hipsters: the most dangerous gang in the US." - Pacific MackerelI'm not sure what good artillery would do in close quarters like we see in the videos.
Unless you can get one onto a roof and use it as a sniper.
Something tells me mechs don't make good snipers, as they'd be easy to spot.
Maybe not as snipers, but possibly as designated marksmen. Mechs that can pepper the enemy from afar while other, faster mechs close to short range and use machineguns and rockets.
^If you're referring to a simultaneous platform release, it's kinda unrealistic to expect that of every multiplatform game. I potholed two Indie games that started out on the 360 and later went to Steam.
"Hipsters: the most dangerous gang in the US." - Pacific Mackerel