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Hawken: Indie, Mecha-style FPS with a vertical element

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RocketDude Face Time from AZ, United States Since: May, 2009
Face Time
#26: Mar 13th 2011 at 1:24:30 AM

^If you're referring to a simultaneous platform release, it's kinda unrealistic to expect that of every multiplatform game. I potholed two Indie games that started out on the 360 and later went to Steam.

"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
IndigoDingo Since: Jan, 2010
#27: Mar 13th 2011 at 1:26:16 AM

...who are you talking to?

RocketDude Face Time from AZ, United States Since: May, 2009
Face Time
#28: Mar 13th 2011 at 1:36:04 AM

You, ID. It's not bad for a game to go multiplatform, but becoming multiplatform can wait.

"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
AngryScientist Nostalgia from Russia with Love Since: Nov, 2009
Nostalgia
#29: Mar 13th 2011 at 1:44:09 AM

Is there anything you do like, just out of curiosity?

Firebert That One Guy from Somewhere in Illinois Since: Jan, 2001
IndigoDingo Since: Jan, 2010
#31: Mar 13th 2011 at 3:51:34 AM

Limbo, Braid, Shadow Complex, Splosion Man, Castle Crashers, and I'm rather partial to The Maw, though I wouldn't really call it a great game.

Oh, sorry, did you want to answer the question on what I like or would you let me do that?

Staying exclusive (even if only for a limitted period) gives a small developer access to a big boost in advertising prescence, as well as making it more noticable to fans, and in some cases, allowing the devs t make their money back instantly. Its just a far more sensible thing to do, and quite frankly I think if its a choice between them giving me the game and not going broke, I want the indie devs to make a profit.

doorhandle Gork Side 4 Life from Space Australia! Since: Oct, 2010
#32: Mar 13th 2011 at 3:53:36 AM

This looks quite intresting, yes...

Problem is, my computer will proably never be able to run it.

On the plus side, it seems they've nicely combined Impossibly Graceful Giant with the more visually-intresting/realistic battlemech-style robots. It's a rare thing, and should be done more often.

IndigoDingo Since: Jan, 2010
#33: Mar 13th 2011 at 3:55:32 AM

Doesn't running on the Unreal engine mean it'll likely run on anything?

AngryScientist Nostalgia from Russia with Love Since: Nov, 2009
Nostalgia
#34: Mar 13th 2011 at 3:59:02 AM

[up][up][up]Ah, so basically most of every "Top 10 Indie Games" list ever.

[up]What doorhandle meant is that his computer probably can't run something so graphics-intensive.

edited 13th Mar '11 4:00:10 AM by AngryScientist

IndigoDingo Since: Jan, 2010
#35: Mar 13th 2011 at 4:10:21 AM

Like I said, doesn't using that engine mean it'll run on most machines?

And did I trip into a place where Epic are considered indie?

Firebert That One Guy from Somewhere in Illinois Since: Jan, 2001
That One Guy
#36: Mar 13th 2011 at 4:12:54 AM

Don't think anyone was calling Epic indie, just Adhesive Games, the definitely-indie developer of Hawken.

edited 13th Mar '11 4:13:44 AM by Firebert

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AngryScientist Nostalgia from Russia with Love Since: Nov, 2009
Nostalgia
#37: Mar 13th 2011 at 4:13:58 AM

I was, due to poor wording on my part.

And no, using the Unreal engine doesn't guarantee that the average person can run it. Trust me.

Oh, and this is off-topic, but would you like an avatar?

edited 13th Mar '11 4:25:40 AM by AngryScientist

CommandoDude They see me troll'n from Cauhlefohrnia Since: Jun, 2010
They see me troll'n
#38: Mar 13th 2011 at 4:40:12 AM

I've yet so see a completely realistic mech combat simulator. And before someone says "mecha wouldn't work in a realistic setting", yes, they do.

Steel Battalion is going to be as close as you can possibly get.

My other signature is a Gundam.
AngryScientist Nostalgia from Russia with Love Since: Nov, 2009
Nostalgia
#39: Mar 13th 2011 at 4:45:06 AM

Ah, yes. Steel Battalion. I eBay'd mine a long time ago, but I do remember it being as close to real as I've ever seen. On the other hand, I sold it because it was so frustrating to play.

Then again, it used a single HP bar for the entire mech, didn't it?

edited 13th Mar '11 4:48:00 AM by AngryScientist

Charlatan Since: Mar, 2011
#40: Mar 13th 2011 at 4:46:14 AM

LOLWRONGTHREAD

edited 13th Mar '11 4:46:34 AM by Charlatan

Barcode711 Clutch pedal = sidestep from Uddiyana Since: Apr, 2009
Clutch pedal = sidestep
#41: Mar 13th 2011 at 10:06:58 AM

Well, the part about Hawken not having some of MW's harder traits is interesting but I can't see it becoming widely accepted if it becomes a Mech Assault clone. I just hope they can find the right mix of stylization and realism.
This is the criticism I'm seeing on a Mechwarrior forum I frequent. As far as I can tell, though, Mech Assault was a modest success at worst - the only people who could actually be pissed off about the lack of buttons will be the mecha fans. Of course the game will need some mecha-neess to rise above "slow shooter", but I'm expecting that with its misslie-dodge system and with more emphasis on its jumpjet system we could see this happening (and considering the layout of the maps, it could very well happen).

Ah, yes. Steel Battalion. I eBay'd mine a long time ago, but I do remember it being as close to real as I've ever seen. On the other hand, I sold it because it was so frustrating to play. Then again, it used a single HP bar for the entire mech, didn't it?
Seeing SB in the hands of a capable pilot stayed my concerns about it being too slow to be fun, and the cockpit effects in that game are simply incredible. That being said, I see no reason why the game mechanics couldn't have been translated to simply two joysticks and a few select buttons - most of the extra stuff is just "buttons to distract you from piloting". (And by that extension, some more simplification could have turned the game into a 360-controller affair).

And yes, a bit ironic that the mechs had only one health bar.

Chromehounds is an example of simple controls and high degree of realism. The only problem with this game were the horrendous walking distances in most matches - people need to learn that slow mecha games demand small arenas (or long weapon ranges). The main reason why Chromehounds failed was because it was a multiplayer game that nobody could connect to games in until 9 months after release.

Staying exclusive (even if only for a limitted period) gives a small developer access to a big boost in advertising prescence, as well as making it more noticable to fans, and in some cases, allowing the devs t make their money back instantly. Its just a far more sensible thing to do, and quite frankly I think if its a choice between them giving me the game and not going broke, I want the indie devs to make a profit.

Well...how did it work for, say, Monday Night Combat? Did they follow the same system?

On the plus side, it seems they've nicely combined Impossibly Graceful Giant with the more visually-intresting/realistic battlemech-style robots. It's a rare thing, and should be done more often.
This.

Problem is, my computer will proably never be able to run it.
I wonder about this myself. On the plus side, the game uses a lot of repeating visual assets, and while the Unreal engine has made progress I still think it should be flexible (especially in graphics settings). On the bad side, they're looking for a multiplatform release, which sounds like we'll see poor optimization.

Here's hoping, though. I can run a Crysis mod on a two-year-old, 13-inch, entry-model (though with 4 gigs of RAM rather than 2) Macbook Pro at acceptable framerate; but this is a mod, and I'm running at 1024*768. Point is, anything is possible with the right settings, and Unreal engine games usually have a lot of settings.

edited 13th Mar '11 12:22:30 PM by Barcode711

Worshipper of Ahura Mazda, as proclaimed by Zoroadster http://twitter.com/bpglobalpr
IndigoDingo Since: Jan, 2010
#42: Mar 13th 2011 at 5:26:19 PM

It worked well. Like I said, at its release, it was announced as a 360 exclusive, and as such gained the benefeits of this.

Barcode711 Clutch pedal = sidestep from Uddiyana Since: Apr, 2009
Clutch pedal = sidestep
#43: Mar 13th 2011 at 6:53:07 PM

Well, sure. But what were the benefits?

Worshipper of Ahura Mazda, as proclaimed by Zoroadster http://twitter.com/bpglobalpr
IndigoDingo Since: Jan, 2010
#44: Mar 13th 2011 at 7:39:01 PM

Increased advertising, both in the store and on the regular dashboard, as well as assistance in publishing the game.

chocoboxxx Since: Dec, 1969
#45: Mar 14th 2011 at 7:25:13 AM

Why are you called Indigo Dingo when your avatar is a purple lioness?

IndigoDingo Since: Jan, 2010
#46: Mar 14th 2011 at 12:40:56 PM

The ears are placed wrong for a lioness.

RocketDude Face Time from AZ, United States Since: May, 2009
Face Time
#47: Mar 14th 2011 at 2:37:13 PM

And Indigo is between Blue and Violet, so...yeah.

So, anyways, will there be artillery walkers in this? /randomquestion

edited 14th Mar '11 2:37:49 PM by RocketDude

"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
Charlatan Since: Mar, 2011
#48: Mar 14th 2011 at 5:23:35 PM

I'm not sure what good artillery would do in close quarters like we see in the videos.

Unless you can get one onto a roof and use it as a sniper.

IndigoDingo Since: Jan, 2010
#49: Mar 14th 2011 at 7:30:34 PM

Something tells me mechs don't make good snipers, as they'd be easy to spot.

Charlatan Since: Mar, 2011
#50: Mar 14th 2011 at 7:31:53 PM

Maybe not as snipers, but possibly as designated marksmen. Mechs that can pepper the enemy from afar while other, faster mechs close to short range and use machineguns and rockets.


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