Been trying to find it, but no stores in my area have received it yet. It irks me.
One Strip! One Strip!That's funny. It came out 2 days ago.
Did you try other stores? Amazon?
Yeah, Amazon is probably your best bet. S'where I got it.
So am I the only one here playing the English version?
Yeah. I know. I checked on the first day, but none of the places I tried had it. Then I tried again yesterday, finally asking if they had it in stock. It seems it just hasn't reached any stores in my area yet. They were apparently delayed.
I will have it however. I will.
edited 25th Feb '11 10:58:23 AM by HandsomeRob
One Strip! One Strip!I'm playing it and having fun. I do love me some time travel.
I will now bow out of this topic and the Trope page until, a year from now, I finish it. :B
I'm playing it right now. I imagine this will be rectified as my guys level up more, but right now my only complaint is that Stocke is really the only character who can really take advantage of the grid system. Raynie and Marco just don't know enough moves that can move the enemies around.
Still, very good game so far. It seems like there's going to be a fair amount of Not Quite the Right Thing involved, since one of my choices early on to check and see if a guy was all right ended in a Non-Standard Game Over.
*decides bowing out was a lie*
I've actually managed to make pretty good choices so far; I wound up purposely going back to a couple of nodes to see the bad ends. Maybe all that Skies Of Arcadia playing has paid off.
edited 25th Feb '11 11:00:24 AM by SparkyLurkdragon
Just got it today, though I probably won't be playing it until monday.
I have it.
Here are my thoughts, as I played...
- Is this going to be like Chrono Trigger in any way?
- Man, the music is great.
- Why is Stocke so... stoic?
- The battles are pretty neat! Nice how you can pile the enemies up and attack them as they get clustered. The Turn-changing mechanic is a potential gamebreaker.
- oh god Raynie is hot
- So Stocke got Relative Time? Hope he doesn't age into a geezer by the time I beat this game.
- gaaaaaaaaaaaaah where's the stupid explosives merchant
- holy crap the monsters are literally killing me
For the record, the time mechanic is rather more interesting than Chrono Trigger's, seeing as you need to jump between two parallel timelines in the same timestream.
The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!I'm totally disappointed that this name and game has no relevance at all to Radiant Silvergun
edited 26th Feb '11 8:14:01 AM by Cassie
What profit is it to a man, when he gains his money, but loses his internet? Anonymous 16:26 I believe...Ordered today, should be here Tuesday.
I got what appears to have been my tri-city area's only copy. I'm about seven hours and two chapters in. I'm loving this battle system, and I'm loving that they give you enough MP to actually use your skills will ye nill ye.
Also, character designs = <3
i. hear. a. sound.I find the contrasts in the two timelines interesting. Somehow I believe that Heiss knew what the White Chronicle was capable of, but was unable to unseal its true potential.
The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!It seems that way. His questions are a little too suspicious.
i. hear. a. sound.I guess the best way to find out is to play some more and dig deeper into the timestream here.
Speaking as a hypothetical timecop here, the disruptions in these twinned timelines are very localized. Apparently the villain knows exactly where in the two histories to plant their manipulations.
The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!Got to Chapter 3. Now doing Chapter 2 AH.
Holy crap.
As to why Stocke is stoic...would you have it any other way? (At least he isn't some whinney idiot protagonist who always happens to win.)
edited 26th Feb '11 10:13:37 AM by s5555
I'm floored by his ungodly accurate memory. To appear somewhen and be able to replicate your previous dialogue and relavent actions seemlessly until the branching point is kind of scary, I think. Mad skills.
i. hear. a. sound.It's probably partially that I keep getting reminded of Skies of Arcadia's rep points, but Stocke kinda reminds me of Ramirez, only if he were still reasonably friendly. Also his character art shows him holding his sword the same way Ramirez does.
The little satyr girl is cute, though I'm not sure of her battle prowess yet...
edited 26th Feb '11 6:45:17 PM by SparkyLurkdragon
Having beaten Re:Coded, I'm thinking of getting this game (now that I realize it's on the DS) over Final Fantasy Warriors of Light. How's the battle system in this game play out (and if you played WOL, how do they compare)?
And is this related to Radiata Stories at all?
No relation as far as I can tell, scanning over Radiata Stories' page. So far it takes place in a fairly standard "fantasy JRPG with steampunk influences" world. Haven't played Warriors of Light.
Battle system's turn-based and fun. The enemy is on a grid, and various special moves can either move enemies around on it so they overlap (making it possible to have another character hit both at once) or hit more than one enemy. Generous enough with MP to toss it around happily moving foes around, and encounters are made on the field; you can bash enemies with a sword before battle to enter at an advantage.
And the enemies can take up more than one grid space, which can make things more fun. They can also take quite a few hits to kill and if there's a block where four or five enemies in a row hit you it hurts like hell. I haven't died yet (12 hours in), but it sure hasn't been for the lack of the enemies trying. Generous MP also means you can throw around heals when you need to.
i. hear. a. sound.Hmm, sounds SRPG-ish... I may pass on this then... After I look up some gameplay videos, that is.
IT IS NOT SRPG-ish at all. The battle mechanics are fairly easy to grasp: All you do is bunch up the enemies together in (one grid) so that all the other attacks apply to the enemies you've bunched up. There's no silly "facing a certain way" involved, and some other enemies take more than just one space (Think Mega Man Battle Network more than Final Fantasy Tactics).
I highly recommend you check it out. I don't think this game is one to pass up.
Edit: Also no random encounters. Enemies appear on field a la Tales games, but they chase after you fast! You can stun them with your sword swipe to get a Preemptive attack (almost like Mario RPG's stomp encounter), and sometimes you might need to hit them a few times to stun them.
edited 26th Feb '11 11:41:52 PM by s5555
It just came out. Isn't anybody going to update the page about it? I'm afraid to do it myself knowing that editing also involves seeing spoilers.
Loving this game so far. No stupid protagonist(s), if not an evenly focused cast. No Parrot Exposition . Turn-based battles that require more though than mashing attack. No random encounters. Non-linearity? It's like FFVI all over again...