Well to rank all of the ones I've played it'd be:
Adventure > Adventure 2 > Generations > CD > Colors > 3 & Knuckles > 2 > 1 > Black Knight > Heroes > Unleashed > Rush > Advance 3 > Rush Adventure > Advance 1 & 2 > Battle > Both Riders games > 4 Episodes 1 & 2 > Lost World > Fighters > Chronicles > Secret Rings > Shadow > R > Rivals 1 & 2 > 3D Blast > '06 > Lyric >>>>>>>>>>>>>>>>> Labyrinth
edited 15th Sep '16 7:54:41 PM by LordVatek
This song needs more love.Well if we're ranking everything we've played, I'll say 3&K > Generations > Rush Adventure > Heroes > Adventure 2 > Advance 2 > Lost World > Unleashed > Colors > CD > Rush > 2 > Advance > 1 > 4 > Shadow > Adventure > Secret Rings > 3D Blast
The both of ya have a lot of favorites, gosh
YO. Rules of the Internet 45. Rule 45 is a lie.Oops, was this supposed to only be our favorites? I just wanted to get in on the listing action
I got the iOS update for Sonic 2, was wondering when they'd put it on Steam or the Virtual Console or something.
The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!I have all the IOS remakes.
I think Sonic 1 and CD are better than the originals. Sonic 2 slightly better.
You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!My favorite Sonic game remains Sonic Rush. It might be replaced by Rush Adventure but I haven't played it in ages.
Let the joy of love give you an answer! Check out my book!Rush certainly has some of the best music, but I was never a big fan of how it changed the 2-D Sonic formula. Never been too into how the 2-D boost games play. I played Rush a bunch as a young'un, but that was mostly because at the time the DS didn't really have many other decent options (beyond just playing GBA games). My major issue with Rush is the lack of decent flow and momentum—the movement just always seemed to herky-jerky to me. I don't think that in a 2-D Sonic game you should be able to stop on a dime. I had the same problems with Sonic 4 Episode I, too, and was kinda shocked that that's what they went with for that game when they were supposedly making a conscious effort to emulate the gameplay of the Genesis titles.
Insert witty 'n clever quip here.Rush's level design was kinda eh.
It's one thing to make a spectacle. It's another to make a difference.I don't have a system that can play it, but 90% of the time I spend watching footage of Rush is wondering where the hell anything is.
The way you kind of have to capture footage of it (with both screens at once) doesn't help, but the level design can really get indistinct and samey if you're just looking at it. It's a lot of bouncing and boosting back and forth between similar looking set pieces and it feels kind of disorienting.
edited 16th Sep '16 8:02:11 AM by edvedd
Visit my Tumblr! I may say things. The Bureau ProjectIn my experience, watching someone play a Sonic game and playing a Sonic game yourself are very different experiences. This is especially true with newer Sonic games.
Also, I love how, in two separate threads, me (and me specifically) stating my favorite game in a franchise is suddenly an invite for everyone to start trashing it.
foreveralone.jpeg
edited 16th Sep '16 8:15:05 AM by Zelenal
Let the joy of love give you an answer! Check out my book!I mean, I wasn't trying to trash it, just giving my opinion. I don't think it's a bad game, I just don't like how it plays.
edited 16th Sep '16 9:01:32 AM by Odd1
Insert witty 'n clever quip here.We just got finished talking bout Lost World, so, uh, been there.
I don't think Rush is a bad game. It's just not as great as people claim it is. Kinda like Sonic CD.
It's one thing to make a spectacle. It's another to make a difference.Rush had Blaze. That is all that needs to be said.
This song needs more love.I think Rush was So Okay, It's Average.
Another game that I have that sentiment towards is Shadow the Hedgehog.
You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!Blaze is at least one of the few "new" (not really so new anymore) characters in the Sonic series who, y'know, actually had decent characterization, even if it was pretty by-the-numbers in how her character development was handled. Plus, it definitely helped that they were able to bring in a new strong female character, since the Sonic cast is kind of a sausage fest and the few female characters they have, well, they don't really do much with them (or ruin whatever good characterization they gave them, cougheveryAmyappearancethatisntSA1orBoom).
Insert witty 'n clever quip here.If there's anything I like about Rush, it's that it's the only game that I find fun to speedrun. Because of that alone, it's probably the Sonic game I replay the most (even more so than 3&K).
The sort of physics the Rush games, Advance 2, and Sonic 4 Episode 1 all feel like they need the boost, at least, which is why the latter two don't feel as good to me.
Please help out our The History Of Video Games page.Eh, in 2-D Sonic games, I prefer building speed naturally rather than just being able to speed up whenever I want.
Insert witty 'n clever quip here.@Vatek: That's one of the reason I love Rush so much. That and the music and the special stages.
Let the joy of love give you an answer! Check out my book!Eh...not every Amy appearance...
edited 16th Sep '16 12:50:50 PM by randomness4
YO. Rules of the Internet 45. Rule 45 is a lie.Just about every one, though.
Insert witty 'n clever quip here.I'm watching a playthrough of Sonic's story in Sonic Adventure, and Casinopolis is... about as weird as any Sonic level really. I started trying to make sense of how this place would've been conceived, but there's a part in this level where Sonic or Tails can ride the air currents of an underground fan. There is a fan with a strong enough current to force these two airborne. It's just sitting in a giant air shaft with some vents on either side. What does a casino need this kind of ventilation for? Some ventilation sure, but with that kind of power?
Yes, it's not supposed to make sense. Let's ignore the fact that Sonic can somehow access another dimension through the human pinball machine. Or the fact that this is a casino on Earth that pays out in giant golden rings.
So then I wonder, what's the most laughably absurd location I've ever seen in a Sonic game besides this? Ignoring the random spikes, bumpers that shoot you into the sky, and miscellaneous robot militia that seem to be guarding the place, how obscenely nonsensical can Modern Sonic's world get? No human would be able to survive in these locales:
Is it Spagonia? Maybe City Escape? Speed Highway? I disqualify Planet Wisp even though it's a theme park because obviously Eggman didn't build it to be an actual theme park... well at least I don't think he did. Maybe he started with the intent to build a superweapon and got carried away, but anyway, still, not counting it, it's clearly meant to be a deathtrap for Sonic and thus uninhabitable.
The two city levels in Shadow I remember were under attack by aliens, so not going to count those either.
If I had to rank the most unhospitable Sonic levels:
- Windy Valley - I mean I guess you could view it as some ancient civilization's aerial temple and maybe humans just aren't supposed to be up there, but still, these are giant racetracks in the sky for f'ck's sake.
- Rooftop Run/Spagonia is habitable, even if the main street seems designed to be a racetrack. Although this certainly causes a few fatalities.
- Security Hall - I know GUN has giant robots for combat operations, but whoever designed this prison/lockup made certain any GUN soldier without a jetpack would be unable to reach or unlock any of the cells.
- Radical Highway - I can't tell if this part of the city was still under construction or not, but having to travel by rockets is a no-no for public safety.
- Skyscrape Scramper. What the f'ck.
edited 17th Sep '16 8:52:03 AM by Soble
I'M MR. MEESEEKS, LOOK AT ME!Dessert Ruins. There is not a single thing in or about that level that makes sense.
It's one thing to make a spectacle. It's another to make a difference.Always the problem with more 'realistic' or urban Sonic levels: at a certain point it gets hard to justify why some things are the way they are logistically. Better to be more abstract and fantastical, because when you have to account for humans living in the universe the whole thing goes nonsensical.
It pales next to Sweet Mountain, really.
edited 17th Sep '16 9:33:19 AM by edvedd
Visit my Tumblr! I may say things. The Bureau Project
List!!
Sonic 3&K > Rush Adventure > Adventure > Heroes > Adv.3
YO. Rules of the Internet 45. Rule 45 is a lie.