Amiga Power made me the happy soul I am today. From it I learned comic timing,humour,writing style and above all integrity and honesty.
Reality is that which, when you stop believing in it, doesn't go away.Would this perhaps be better in the Video Games subforum, rather than New Media?
edited 9th Feb '11 3:27:21 PM by Ronka87
Thanks for the all fish!I meant to post it there, but now I'm not sure how to move it.
The mods can take care of that, I think. Holler'd.
Monster Rancher 2 and Digimon World 1: Things die. Even your pets. Especially your pets. If you don't take care of them properly they will dislike you and die early. Yes it is your fault if you shirk on your duties. You have a responsibility and you better keep with it. Even if you take ultra awesome care of your pet it will die. It's a part of life and you need to get used to it if you want to own animals. Even so owning pets can be a very rewarding experience because they are your friends.
Lufia and Lufia 2: You die. You can try amazingly hard and still fail and end up dying in the process. DYING IS PART OF LIFE. EVEN HEROES AREN'T IMMUNE. Failure is too and sometimes you just fucking fail.
edited 9th Feb '11 9:09:14 PM by Aondeug
If someone wants to accuse us of eating coconut shells, then that's their business. We know what we're doing. - Achaan ChahTF 2 taught me that cutting off your arm is not only ok but in fact a superb strategy.
n/aBio Ware's games made me think a hell of a lot about moral choices, particularly Legion and Mordin's loyalty missions in Mass Effect 2.
The Gobliiins series (and their numerous SpiritualLicensees) taught me more about MacGyvering than watching Mac Gyver did. Now I'm always carrying small change of various sizes, a supply of paperclips and a length of insulated wire wherever I go.
edited 9th Feb '11 10:24:49 PM by Noelemahc
Videogames do not make you a worse person... Than you already are.I've learned a large portion of what I know about how computers work due to Ocarina of Time. Nothing teaches pointers quite like Bottle Adventure. And disassembling that game taught me far more about assembly code and computer architecture than any class.
edited 9th Feb '11 10:38:54 PM by petrie911
Belief or disbelief rests with you.^ You didn't read the header, did you?
Splinter Cell: Double Agent and Fallout 3 & New Vegas both taught me about the choice of picking the needs of the many or the needs of the few.
edited 10th Feb '11 7:34:25 AM by rmctagg09
Eating a Vanilluxe will give you frostbite.
I've seen these threads (and I'm sure you've seen them, too) about where people post about the things they've learned from any sort of media. It's usually something about the video game itself, like 'I learned that I can kill Sephiroth kill with a counter!', and sometimes it's an informative fact like how X person existed and they did during the year 18XX.
Sometimes, however, someone will post about how something really touched them, and it unfortunately very rare to see that in discussions about Video Games, and in the interest of thinking of video games as a form of art, would anybody like to share how a video game left an emotional impact on their lives?