Sure, but I can't be the only one who wanted a bit of both. I'm not saying to make it as in depth as Superstar et al., just enough to make directional attacks, such as Bomb/Needle (Or maybe it was Bomb/Cutter) being able to throw shurikens in each of the four directions, while stuff like Ice/Cutter wouldn't need any change, since the iceskating already has enough variation for what it is (as well as a jump attack).
Bomb + Cutter gives you the explosive ninja stars. Needle + Bomb turns you into an explosive Gordo, which probably doesn't need changing because you shoot out spikes in all directions.
Call me Willy Whistle 'cause I can't speak, baby. Something in TV Tropes really drove me crazy.And i think you could briefly hover as the Gordo form.
I love the funky 80s vibe of some of this music. This version of the theme is ace.
edited 27th Jan '15 3:51:25 AM by edvedd
Visit my Tumblr! I may say things. The Bureau Project...huh. It's a remix of a remix, namely the Mass Attack rendition.
Still awesome, though. Then again, when hasn't Dedede's theme been awesome?
Call me Willy Whistle 'cause I can't speak, baby. Something in TV Tropes really drove me crazy.You know what Kirby game has surprisingly awesome music? Kirbys Block Ball. Just check out this boss theme, which may be the most intense song ever put in a Breakout/Arkanoid clone:
Really, that game as a whole is great. I downloaded it from the eShop recently on a lark, thinking of it as just another time waster that was likely just slapped together like (let's not kid ourselves here) Kirbys Pinball Land probably was, but it actually has a surprising amount of effort put into it. The music is ace, the mechanics are interesting and manage to mix up an overdone game concept quite well, the art actually isn't all recycled (just most of the enemies and Kirby for the most part), the game has cure little cutscenes in it similar to Kirbys Adventure or Kirbys Dream Land 2...and let me remind you, the game is basically Arkanoid with Kirby. It transcends this concept in an amazing way.
Insert witty 'n clever quip here.Kirby tends to be like that, lots of experimental games, some clearly with more effort than others, often creating surprising outcomes.
I like the cute little witches in Kirby's Dreamland 3, especially the fun physics of knocking them off their broom: they will bounce forever until you destroy them, and it gets hilarious if you try to see how long you can drag it out.
I distinctly remember being surprised by the Clean ability the first time I played Dream Land 3. I swallowed Keke's broom and thought, "This is an ability"?
It's a shame that Kirby GCN never came into fruition because Clean has a lot of potential with a Sakurai-style moveset.
Call me Willy Whistle 'cause I can't speak, baby. Something in TV Tropes really drove me crazy.I still need to play Dream Land 3. The lack of a SNES in my household made me miss out on a lot of games.
You know, considering how many SNES games got ported or remade on the GBA, I'm surprised that game wasn't one of them. I'm under the impression that it's one of the more popular Kirby games.
Insert witty 'n clever quip here.I'd say it's far from it, actually, especially considering the circumstances of its release. Dream Land 3 was released months after the release of the Nintendo 64 and was, IIRC, the last ever first-party game made for the SNES. At the time people were more occupied with games such as Super Mario 64 and Mario Kart 64, so not much attention was given to Dream Land 3. Beyond that, the game itself failed to impress many critics, who shared the sentiment that it was a regression from the more complex gameplay of Super Star because of the abilities' lack of movesets. Nowadays Dream Land 3 has somewhat of a cult following among Kirby fans, but it's still largely overshadowed by Super Star and even the other games in the Dark Matter Trilogy.
Call me Willy Whistle 'cause I can't speak, baby. Something in TV Tropes really drove me crazy.Is Crystal Shards anyone else's favorite? To be honest, it's probably more nostalgia than anything else, but the power-combining mechanic in that game was a pretty solid idea.
I was annoyed that they never reintroduced it. It took me years (actually, probably last year) to learn the existence of the Dark Matter Trilogy and that Kirby 64 was fundamentally a different beast from the other games. But the combination ability was incredibly inventive, and some of those powers rocked. Others were a real stretch, of course.
I loved the adorable construction hat that Dynamite Kirby used.
I think a Sakurai-Shimomura hybrid Kirby game with over 20 abilities to mix and experiment with would be absolutely amazeballs.
Alas, it's a mere pipe dream...
Call me Willy Whistle 'cause I can't speak, baby. Something in TV Tropes really drove me crazy.Kirby 64's ability mixing only worked because it adopted the few, simple abilities from the other Dark Matter games. Those abilities worked because they were almost all "elemental": Burning, Spark, Freeze, Cutter, Stone, Bomb, Needle.
It's hard to see how a Sword+Cutter would work, or Suplex+Spark, or Bell+Bomb, or Beetle+Freeze.
Please help out our The History Of Video Games page.Well, given the massive workload that all the combinations of 20 different abilities would give, a dream it'll probably remain.
Between that and the Animal Friend ability combos, there's a reason why the Dark Matter games have so few base abilities.
a.k.a. Cly, that one girl who doesn't post here much anymore Something something YI = SMW 2 = SMB 5.That green dude in world 1-2 looked a smidge too happy to get touched by ChuChu.
How in the hell could anyone figure that out without a guide? He's a green... spring thing. I mean, even if you got in that room with ChuChu you'd still be screwed on figuring it out if you had a copy ability on you.
Somebody should make a "clean ALL the things!" meme with Rick and his feather duster.
Perhaps it's because the spring thing has a sensitive chest and Chu Chu making physical contact with him would...pleasure him? I think that's the logic the designers had in mind with this mission, anyway.
Call me Willy Whistle 'cause I can't speak, baby. Something in TV Tropes really drove me crazy.That was actually the last puzzle I was stuck on when I originally played Dream Land 3 long ago. Me and my brothers went around trying damn near everything, and then, in a moment of frustration, I just went to him and made Chu Chu (who I happened to have at the time, this time with no abilities) "slap" him, and apparently that was what needed to be done. IIRC, there's nothing in the game that even hints at what you're supposed to do for him (I think the implication was that he wanted to meet a girl the same size as him or something, but...). Bah...
edited 29th Jan '15 6:16:55 PM by Customer
There are a lot of those type of puzzles...aren't there?
Some were obvious, but others don't really have hints at all.
YO. Rules of the Internet 45. Rule 45 is a lie.edited 23rd Feb '15 10:03:09 PM by Odd1
Insert witty 'n clever quip here.
They could justify the return of at least Kine, Rick, and Coo by cursing Kirby with power limitations and having them nearby.
It'd certainly make more sense then splitting him up into ten tiny copies of himself or turning him into indestructible yarn.