Super Smash Bros.:

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22626 Pulse9th Aug 2013 03:22:23 PM from Yaddayaddaville , Relationship Status: Maxing my social links
eep
Snake Eater is the name of the mission. The playable character there is Naked Snake, the man who would one day become Big Boss.
Stop staring
22627 Irene9th Aug 2013 03:28:04 PM from Friend Code: 1203-9265-8784 , Relationship Status: Love is an open door
Irene the Maid
True, but I was talking about the name in the title specifically. Obviously, it wouldn't count due to that part, but I'm saying I'm quite lax on names even if the exact name isn't spelled perfectly. That's all.
22628 MusikMaestro9th Aug 2013 03:34:48 PM from The Madness of My Mind , Relationship Status: Dancing with myself
The Minstrel of Musik
How about a new challenge?

Your allowed 20 reps, however, everyone who's in must also have one other from their franchise with them.

edited 9th Aug '13 3:35:21 PM by MusikMaestro

22629 GaryCXJk9th Aug 2013 03:38:21 PM , Relationship Status: Shipping fictional characters
cout << endl;
A worse one would be 20 characters, but they all have to have at least one prominent appearance outside their video game, and that version will be featured in the game. And with prominent I mean either main or recurring character. Also, they don't have to debut in a game at all.
Signatures are for lamers.
22630 Midna9th Aug 2013 03:42:30 PM from somewhere, a transmission... , Relationship Status: Desperate
Flower fairy
My challenge roster (I'm assuming I did this right):

  • Mario
  • Luigi
  • Peach
  • Yoshi
  • Link
  • Donkey Kong
  • Pikachu
  • Fox
  • Sonic
  • Villager
  • Wii Fit Trainer
  • Mega Man
  • Samus
  • Pit
  • Sonic
  • Lip
  • Little Mac
  • Tingle
  • Isaac

edited 9th Aug '13 3:43:20 PM by Midna

#LipForSSB4DLC

Blags: Main, F Yeah Panel de Pon

NO PM I
22631 DiscoDancer9th Aug 2013 03:50:34 PM from California (or Japan) , Relationship Status: Don't hug me; I'm scared
EUREKA!
I have a challenge as well. Twenty character roster, and they all have to be from the same franchise.
Your Honor...
22632 Irene9th Aug 2013 03:51:22 PM from Friend Code: 1203-9265-8784 , Relationship Status: Love is an open door
Irene the Maid
@Midna: For Mario, Luigi, Peach, and Yoshi, one of those has to be removed. They're all considered part of the Mario universe for the purposes of the challenge. Everything else is fine, though. They fit the other criteria, but it's up to 3 from that universe.(Donkey Kong is a separate universe for the purpose of the challenge, of course)

@Gary: Too easy. [lol]

@Musik: Eh, that's only 10 franchises max. Seems like it doesn't allow enough diversity and also makes some franchises unchooseable.(like Ice Climbers)
The Watcher on the Wall
Disco:

  1. Link
  2. Zelda
  3. Ganondorf
  4. Sheik
  5. Skull Kid
  6. Majora's Wrath
  7. Onox
  8. Veran
  9. Toon Link
  10. Toon Zelda
  11. Toon Ganondorf
  12. Tetra
  13. Vaati
  14. Midna
  15. Zant
  16. Linebeck
  17. Byrne
  18. Impa (Skyward Sword)
  19. Groose
  20. Ghirahim

Too easy. :P
...for this night and all the nights to come.
22634 MusikMaestro9th Aug 2013 04:21:53 PM from The Madness of My Mind , Relationship Status: Dancing with myself
The Minstrel of Musik
Irene: There all good. Super Mario Bros, Luigi's Mansion, Super Princess Peach and Yoshi's Island.
22635 Irene9th Aug 2013 04:22:00 PM from Friend Code: 1203-9265-8784 , Relationship Status: Love is an open door
Irene the Maid
Disco:

  • Mario
  • Metal Mario
  • Baby Mario
  • Shadow Mario
  • Wing Mario
  • Raccoon Mario
  • Tanooki Mario
  • Invisible Mario
  • Doctor Mario
  • Rabbit Mario(Super Mario Land)
  • Referee Mario
  • Paper Mario
  • Mega Mario
  • Mini Mario
  • Tiny Mario
  • Giant Mario
  • Cape Mario
  • Fire Mario
  • Small Mario(this is not the same as Mini and Tiny since they're from different games. Mini is from Mario Party while Tiny is from Melee/Brawl so far. This is your first form in Super Mario Bros.)
  • Real Mario(Captain Lou Albana(did I spell that right?))

Have I mentioned Mario rules? tongue

edited 9th Aug '13 4:25:39 PM by Irene

22636 Midna9th Aug 2013 04:32:08 PM from somewhere, a transmission... , Relationship Status: Desperate
Flower fairy
All right, how's this?

  • Mario
  • Luigi
  • Yoshi
  • Ice Climbers
  • Link
  • Donkey Kong
  • Pikachu
  • Fox
  • Sonic
  • Villager
  • Wii Fit Trainer
  • Mega Man
  • Samus
  • Pit
  • Sonic
  • Lip
  • Little Mac
  • Tingle
  • Isaac
#LipForSSB4DLC

Blags: Main, F Yeah Panel de Pon

NO PM I
22637 Zarek9th Aug 2013 04:35:04 PM from Night Vale, USA , Relationship Status: Shipping fictional characters
Lord of the Fries
Disco: I'll do you one better and give you only one game!

  • Chrom
  • Avatar
  • Tharja
  • Grima
  • Anna
  • Masked Marth/Lucina
  • Lissa
  • Lon'qu
  • Frederick
  • Risen
  • Aversa
  • Validar
  • Panne
  • Sumia
  • Flavia
  • Nowi
  • King Gangrel
  • Basilio
  • Kellam
  • Donnel
22638 Anomalocaris209th Aug 2013 06:38:29 PM from Mr. Bones' Wild Ride , Relationship Status: Love blinded me (with science!)
Still madder than you.
@Disco:

  • Popo
  • Nana
  • Topi
  • Seal
  • Polar Bear
  • Bird
  • Condor
  • Pumpkin
  • Eggplant
  • Mushroom
  • Bok Choy
  • Corn
  • Carrot
  • Pumpkin
  • Potato
  • Cloud
  • Green Ice Block
  • Blue Ice Block
  • Red Ice Block
  • Icicle
The EYE is protecting Exor!!
22639 NesClassic9th Aug 2013 06:49:54 PM from the Heart of It All. , Relationship Status: She's holding a very large knife
Nintendium Knight
Disco:
  • Mega Man
  • Roll
  • Proto Man
  • Guts Man
  • Cut Man
  • Metal Man
  • Bubble Man
  • Wood Man
  • Shadow Man
  • Top Man
  • Bass
  • Pharaoh Man
  • Freeze Man
  • Junk Man
  • Spring Man
  • Splash Woman
  • Tornado Man
  • Napalm Man
  • Nitro Man
  • DWN-Infinity

Unless third parties don't count.
22640 kostya9th Aug 2013 06:54:13 PM from Everywhere
The Razruchityel
Sonic:
  • Sonic
  • Knuckles
  • Tails
  • Amy
  • Eggman
  • Metal Sonic
  • Shadow
  • Rouge
  • Omega
  • Espio
  • Vector
  • Emerl
  • Blaze
  • Silver
  • Cream
  • Nack/Fang
  • Chaos
  • Erazor Djinn
  • Shade
  • Mephiles
White Hindu
People spend lots of time theorizing about characters the developers might include, but do they theorize about what gameplay mechanics could be included? I, for one, hope that several techniques from Melee - such as Smooth Landing, hitstun, or (unlikely as it is to happen) wavedashing - make a return appearance. Not because I want to be able to use them (I have a terrible reaction speed), but because it would mean slightly less competitive players who say Melee was the only good game.
"What's out there? What's waiting for me?"
22642 Irene9th Aug 2013 07:02:54 PM from Friend Code: 1203-9265-8784 , Relationship Status: Love is an open door
Irene the Maid
Wait, what's Smooth Landing?

And I want Melee's Hitstun back. It was justtttt right.
22643 Anomalocaris209th Aug 2013 07:09:00 PM from Mr. Bones' Wild Ride , Relationship Status: Love blinded me (with science!)
Still madder than you.
I don't want as much hitstun as Melee. Brawl had too little, perhaps, but I don't want a combo-oriented game. Some would be okay, though.

Wavedashing should not return, though. It was not intended to be used that way, and it creates a very pointless Fake Skill.
The EYE is protecting Exor!!
22644 Irene9th Aug 2013 07:17:17 PM from Friend Code: 1203-9265-8784 , Relationship Status: Love is an open door
Irene the Maid
Wavedashing was known from the start. The developers actually said so some time back during a Nintendo Power interview. It was quite well intended. However, it's a broken ability that shouldn't return.

Also, the first two games were very combo-orientated. Only Brawl got rid of the combos. I don't see how they aren't a naturally reasonable part of the series now. Especially when the first two games used them.

edited 9th Aug '13 7:20:22 PM by Irene

White Hindu
Smooth Landing is the official term for l-canceling, hitting the shield button right before landing to reduce lag. The term was used in an old, Japan-only website. I should have went with "lag-canceling".

[up]Actually, wavedashing was an unintentional feature. In the interview, the person said that it was done by accident and discovered during the development process, though they decided to leave it in. Of course, this depends on how one defines "intentional".

edited 9th Aug '13 7:22:33 PM by doctrainAUM

"What's out there? What's waiting for me?"
22646 Pulse9th Aug 2013 07:19:34 PM from Yaddayaddaville , Relationship Status: Maxing my social links
eep
[up][up]Combos stop the one being attacked from doing anything. Anything that takes that much control away shouldn't be encouraged. I'm fine with a few 2-move combos or something, but making combos the focus ignores all the options Smash offers that other fighters don't.

[up]Smooth landing/L-canceling isn't something that should even be a technique, since it's about keeping something from happening rather than doing something new. Just automatically excise most of the lag.

edited 9th Aug '13 7:21:13 PM by Pulse

Stop staring
22647 NesClassic9th Aug 2013 07:20:33 PM from the Heart of It All. , Relationship Status: She's holding a very large knife
Nintendium Knight
I just hope it won't be like Melee where playing a match was like DDR for your fingers.

I swear, Melee is why the pad on my joystick is missing. I'm glad they're striking a balance between the playstyles.
22648 Anomalocaris209th Aug 2013 07:21:36 PM from Mr. Bones' Wild Ride , Relationship Status: Love blinded me (with science!)
Still madder than you.
Wavedashing was just meant as an animation for what happens when you diagonally dodge into the ground, because just thudding would look weird. They didn't expect nor intend for it to become a staple tactic, sliding around everywhere.

Generally, if the ideal method of locomotion ISN'T the actual intended method (Walking/running), then something has gone wrong. It's why many games attempt to fix the issue of bunny hopping (When it's faster to jump repeatedly along a path than to just run it).

And I was saying that I liked Brawl's de-emphasis on combos. I hope For isn't as combo-oriented as 64 or Melee. Pulse put it well; taking away control from the victim is bad, though a few 2-hit combos or so are fine.

edited 9th Aug '13 7:22:42 PM by Anomalocaris20

The EYE is protecting Exor!!
22649 Irene9th Aug 2013 07:21:51 PM from Friend Code: 1203-9265-8784 , Relationship Status: Love is an open door
Irene the Maid
Combos are a part of all Fighters. I see no reason to make them gone again. That was honestly one thing that bored me to death about Brawl. I'm okay with making them a little harder to perform, or easier to get out of. But the nonexistance in Brawl was honestly a travesty.

Also, I only knew it as L-Cancelling and Z-Cancelling. Namely due to buttons used.

[up] Read the edit above. You're wrong about Wavedashing's intentions entirely. And yes, Melee and 64 have combos, and bringing them back is hardly a bad thing. 64 made it easy enough to get away anyway, so it should go back to that. Not too much, not too little.

edited 9th Aug '13 7:22:57 PM by Irene

22650 Anomalocaris209th Aug 2013 07:23:52 PM from Mr. Bones' Wild Ride , Relationship Status: Love blinded me (with science!)
Still madder than you.
They weren't originally part of fighting games, they were actually an Ascended Glitch.

Regardless, just because they're a staple in most fighting games doesn't mean that I like them, or that they're even good. I don't like most fighting games due to their overemphasis on combos, and liked Brawl for being different in that regard.

[up]My point still stands, though. An awkward rabid-animal-with-a-broken-leg slide everywhere should not be the primary form of locomotion, regular running should. If wavedashing for extra speed is so important, the solution is to just increase everyone's running speed a little, not put back in wavedashing (Though I feel running speed is fine as is).

edited 9th Aug '13 7:26:17 PM by Anomalocaris20

The EYE is protecting Exor!!

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