I don't want to play Smash on the go though. I want to play it on my comfy basement couch on my huge television screen, with a controller in my hands rather than both the controller and the screen.
There's a reason I prefer my Super Mario All-Stars SNES cartridge to the later Super Mario Advance remakes, and it's not just the latter's grating voice samples and lower-quality music. Though the SMB 3 remake did add the e-reader stuff which was fun, if limited.
I wouldn't mind if the 3DS version had singleplayer stuff like that as long as they don't go "Okay, the big story is on the handheld, so we can half-ass the single player content on the console version.".
edited 7th Oct '12 9:45:00 AM by Anomalocaris20
You cannot firmly grasp the true form of Squidward's technique!Well, that sort of makes sense. It's much easier to get multiple people together for a game on a console version of the game. Wheras to do multiplayer on the 3DS, you'd need each player to have a 3DS and a copy of the game.
I have a message from another time...It seems that the logical solution is that you just not buy the handheld version.
edited 7th Oct '12 9:45:03 AM by Bocaj
Forever liveblogging the AvengersThen don't buy the 3DS one. It's not like you're forced to when there's a perfectly good Wii U game as well.
edited 7th Oct '12 9:45:28 AM by Kostya
I don't see why the existence of a portable game should mean that the story should be cut out of the console one. I think we need to know more about both titles before we jump to these conclusions.
Exactly. Granted, I only have family and one other person to play the games with me anyway, but even the singleplayer sounds more fun on a console than handheld.
I probably will since I'm sure it will be good. I'm just expecting the console version to be better for me, and therefore would be sad if the console version was lower-quality simply because they split their resources between games. If they can effectively make "two games" rather than "one game split between two mediums" then I'll be fine.
But if the handheld version drains resources and time from the console version, then it won't be a "perfectly good" console version. There would be an incomplete console version and an incomplete handheld version.
edited 7th Oct '12 9:48:24 AM by Anomalocaris20
You cannot firmly grasp the true form of Squidward's technique!Sounds like you don't want the handheld version of SSB to be made at all.
Please help out our The History Of Video Games page.I don't really. I would have preferred they focus all their effort on one game rather than split their attention between two.
You cannot firmly grasp the true form of Squidward's technique!Has the existence of a handheld version ever affected the quality of a console version directly before?
Please help out our The History Of Video Games page.Except there's two teams, one for each. There is no real split focus and both'll most likely be entirely complete versions.
The connectability gives you Bonus content, not "complete the games". This is similar to the Oracle Zelda games. Both are entirely complete versions, it just has bonus stuff.
There may be no character exclusives outside of the "Customized Character", albeit, we still don't know exactly what that is. It could be a Mii with multiple options, it could be typical costumes, it could be something similar to the Stickers(which were actually really neat, IMO).
I never could buy the whole "There's two versions, so neither is complete" theory. Why? Because unless both are extremely lacking overall in content(and not quality persay), they're full games.
I want handheld Smash, and so does the majority who like playing Smash on the go. Now, don't get me wrong, I could understand it just being the same game, but with some bonus extras. But that doesn't sell as easily. It's partially a marketing ploy, it's partially a satisfaction guarantee. We both know Brawl had almost all of the concentration on the Single Player. Smash is known for multiplayer. Some clearly were annoyed. This makes sure it doesn't happen again. It won't perfectly satisfy everyone, but that's literally impossible anyway. XD But it will solve the "too much focus on one area", because you have a game for each one.
I see this absolutely no different from Pokemon Red/Blue, etc. Both entirely complete games that need connectability to get even more. Same as anything else. This has been done for ages, and I have yet to see it as a problem in general. However, if both games have a severe lack of content(yeah, I severely doubt this too), then we got a problem. But as for now, I don't agree it's a bad idea at all. I fully understand what you mean, though.
None that I can think of. Not even the Mario Golf / Mario Tennis n64 games. Both were very well made games. In fact, if anything, the Gameboy versions were slightly less quality. But hey, limitations.
edited 7th Oct '12 1:10:00 PM by Hydronix
Quest 64 threadIf that's the case that's fine. I was unaware there were two separate teams. I still hope they don't deny the console version a decent story mode on the logic that "the handheld will have that part", but other than that that quells my fears.
edited 7th Oct '12 1:10:13 PM by Anomalocaris20
You cannot firmly grasp the true form of Squidward's technique!Both'll have decent modes regardless.
For instance, Melee and 64 had decent Single Player(although I'd say in Melee, it was miles better), but even greater multiplayer. Brawl had more awesome Single Player, and decent multiplayer.(IMO)
I think we'll get the same overall ratio.(give or take a bit) Basically, you could say that the handheld version will be more like Brawl with awesome Story Mode, but a weaker(NOT BAD to clarify) Multiplayer. And vice versa for the Single Player.
I think what would've made Brawl perfect if we still got the same SSE(I mean, there's obvious changes that would've rocked, like more Nintendo-based areas, non-generic enemies, but yeah, it was a damn good story mode), but it was only 50% of the amount done on it. Instead of 30% of the time spent on Multiplayer, there'd be atleast 50%. Long story short, imagine if the multiplayer was as awesome as the SSE overall.(big, tons of options, etc.) I think that alone would've perfected it. So... making it, what 40% better? But eh.
Quest 64 threadI think we're making a lot of assumptions about the next Smash that we know very little about. While the handheld version will probably be focused on single-player, they have probably barely started developing so plans could drastically change in the future.
Well, I wouldn't say "barely" anymore. With a dev cycle of approximately three years, we're about 1/6 of the way through. It's been almost six months since Uprising came out.
@Odd1: Actually, yes. But they're not full versions. I think you can still find the Japanese Melee site(full one, not internet archive versions).
I think Wikipedia actually has links to the Internet Archive versions too. For Melee/64.
Quest 64 threadIt's amazing how the official sites for things like Pokemon The First Movie and Space Jam are still up, yet stuff like that is, for all intents and purposes, gone.
Insert witty and clever quip here. My page, as the database hates my handle.Because they use the same url of http://www.supersmashbros.com Yeah, I agree. Wouldn't adding a 2, 3, and 4 (or Melee, Brawl, "whatever 4 is called") be easier and show the classics? Oy.
Quest 64 threadHell, even archiving those sites in a special section of the site would be nice. Ah well. Can't have everything.
I forgot that that was the URL. I always thought it was smashbrosdojo.com or something.
Insert witty and clever quip here. My page, as the database hates my handle.I'm kinda curious if some sinister cybersquatter has stolen that site for him/herself
Insert witty and clever quip here. My page, as the database hates my handle.Y'know what's an extremely minor detail that always bugged me whenever I played Melee?
The timing of victory themes was altered started before the screen went to the results screen (and the victory pose), and while it was awesome that it made the music the first cue of victory, this meant that Kirby's victory dance was out of sync (in 64 it was perfectly in sync, but when I was a kid I never actually noticed that). As the years went on, this actually started to annoy me.
I haven't actually played in a while, but I think it's been fixed in Brawl. For some of the poses.
Actually, it's weird. This video shows that they've all been fixed, but this video doesn't and I can't remember which way my game was.
edited 7th Oct '12 9:20:15 PM by KnownUnknown
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.Huh, interesting.
Fantastic Supreme Überkaiser Emperor Folt of The Infinity and Beyond" ... "The First"!I certainly didn't get that vibe from of your previous comments on Brawl's single-player.
http://www.youtube.com/watch?v=j8yAjWvAqyM
Not really. There was a thing from a while ago where someone (may have been Iwata) said that the plan is for Smash 3DS to focus a lot on single-player, and letting you customize your characters, which you can then upload to the Wii U version to play with.
In fact, nowhere does it say that the console version will not have a story mode. Just that the main focus of the handheld version is the single-player experience.