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powerpuffbats Goddess of Nature Since: Mar, 2014 Relationship Status: Anime is my true love
Goddess of Nature
#92751: Jan 11th 2017 at 11:44:24 AM

[up]Well, Melee did have a very active competitive scene for years. Only really beaten out by MVC 2.

It's really Brawl where Sakurai insisted on making it a party game. With Sm4sh, he intended to make something that both the casual and competitive crowds can enjoy.

Mind you, I do think both mindsets can coexist, as I am open to playing with items and without items on.

It's also easier to learn the basics of a Smash character as opposed to a character in, say, Blaz Blue.

You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!
Fawriel Since: Jan, 2001
#92752: Jan 11th 2017 at 12:00:24 PM

No, no, you misunderstand me. What I meant was that a lot of people from outside the Smash community didn't consider it a legitimate fighting game even during the golden age of competitive Melee. I heard a lot about that back when I was active on Smash Boards in anticipation of Brawl. Lots of "party game" and "button masher" being thrown around.

That kind of criticism came mostly from members of the traditional fighting game community, and I'm pretty sure it's because those people take pride in mastering a game that's difficult to even pick up, unlike the newbie-friendly Smash games. So the Smash Bros' series low level of entry is recognized even by its detractors.

powerpuffbats Goddess of Nature Since: Mar, 2014 Relationship Status: Anime is my true love
Goddess of Nature
#92753: Jan 11th 2017 at 12:33:02 PM

[up]Oh, I got ya.

Weird that its detractors call it a button masher even though that does lead to losing in Smash because you need to strategize in order to win.

This is coming from someone who has a friend that tends to spam a lot and never gets the idea to stop spamming Skull Bash if it fails each time.

You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!
Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#92754: Jan 11th 2017 at 12:46:52 PM

I do really feel like the degree of dedication actions and buttons have to each other in Smash is a really strong point in its favor.

I sure said that!
powerpuffbats Goddess of Nature Since: Mar, 2014 Relationship Status: Anime is my true love
Goddess of Nature
#92755: Jan 11th 2017 at 1:18:48 PM

I think a general thing with fighting games too is that some players will just pick the characters who are conceptually cool.

Like, Diddy is a better character than Charizard, but Charizard is more popular than Diddy because Charizard is more exciting compared to Diddy (Fire-breathing dragon vs. Spider Monkey).

Okay, Diddy in general has the issue of being Boring, but Practical compared to his Smash co-stars which are an anthropomorphic fox, a hedgehog with Super-Speed, an Umbra Witch, an electric mouse, a pink puffball who can steal powers, a masked swordsman, and a green dinosaur. Among numerous others.

You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!
Geist-Fox loafing about from north Since: Jun, 2015 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
loafing about
#92756: Jan 11th 2017 at 1:51:49 PM

When I hear/see "buttonmasher" it's more of the image of somebody playing Street Fighter by getting close to the opponent and then furiously mash all the buttons while wiggling the control stick/pad all over but moslty to the opponents general direction (in futile manner of trying to make a QCF without understanding how easy it actually is) in hopes of accidentally pulling a combo or super.

Most of the time, that won't work, but for a few of the Shotoclone characters, they might accidentally pull off a three hit combo finished with a Shoryuken or Shin Hadoken if they got any meter.

Such an approach would just result in a tilt, a special and unnecesarry double jumping in Smash.

edited 11th Jan '17 1:55:34 PM by Geist-Fox

Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#92757: Jan 11th 2017 at 10:42:12 PM

The fact that Smash Bros. is "simple controls, complex actions" rather than the other way around is why I prefer it to traditional fighters.

You cannot firmly grasp the true form of Squidward's technique!
NoName999 Since: May, 2011
#92758: Jan 12th 2017 at 5:58:23 AM

Well, Melee did have a very active competitive scene for years. Only really beaten out by MVC 2.

It's really Brawl where Sakurai insisted on making it a party game. With Sm4sh, he intended to make something that both the casual and competitive crowds can enjoy.

And it still failed at that. How on Earth will more hitstun time turn away the casuals?

And even then, he still had this completely wrong mentality about the competitive scene.

For example, why couldn't the omega version of Mushroom Kingdom U just simply be the area the level starts only with no icicles, water sprouts, Kamek, or transition?

Omega Pyrosphere? Just remove Ridley

But Sakurai seems to think that everyone only wants to play on Final Destination. It's a miracle there isn't an omega moveset gimmick where everyone has Fox's moveset,

strawberryflavored Since: Sep, 2010
#92759: Jan 12th 2017 at 6:53:36 AM

...There's definitely an active competitive scene for Smash 4 though.

Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#92760: Jan 12th 2017 at 7:27:48 AM

It's been quite well-liked and is often considered at least something of a bridge over the gap made by the release of Brawl, in fact.

I sure said that!
EpicBleye drunk bunny from her bed being very eepy Since: Sep, 2014 Relationship Status: In Lesbians with you
drunk bunny
#92761: Jan 12th 2017 at 11:49:48 AM

Heck, the Sm4sh scene is even bigger than Melee's at this point.

"There's not a girl alive who wouldn't be happy being called cute." ~Tamamo-no-Mae
powerpuffbats Goddess of Nature Since: Mar, 2014 Relationship Status: Anime is my true love
Goddess of Nature
#92762: Jan 12th 2017 at 12:22:53 PM

I would have preferred a hazard switch in the official games.

You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!
Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#92763: Jan 12th 2017 at 12:26:31 PM

I've toyed with the (admitedly complicated) idea of Alpha and Beta stages in addition to Omega and Normal selections- Alpha stages have no random hazards- So spikes or Danger Zones stick around but nothing invades- Beta stages are Battlefield variants.

I sure said that!
Hashil Since: Aug, 2010
#92764: Jan 12th 2017 at 12:36:01 PM

Shouldn't be that hard to do. I'm sure there are dev tools to toggle off environmental hazards for testing.

And Battlefield would just be adding three generic platforms.

SalFishFin Since: Jan, 2001
#92765: Jan 12th 2017 at 12:54:53 PM

There are some platform layouts that would be pretty cool to have without random nonsense trying to murder you. Wario Ware for example, and even Lumiose City on 3DS, if they found a better way to switch between Layouts.

randomness4 Snow Ghost from The Land of Inconvenience Since: Sep, 2011
Snow Ghost
#92766: Jan 12th 2017 at 5:09:16 PM

Wario Ware doesn't have differing platform layouts...it just has the main thing and the flat land mini-game screen.

YO. Rules of the Internet 45. Rule 45 is a lie.
SalFishFin Since: Jan, 2001
#92767: Jan 12th 2017 at 10:05:16 PM

That's what I'm talking about. If we could have Wario Ware without the minigames, or Wily's Castle without Yellow Devil, they'd be great for competitive play.

SalFishFin Since: Jan, 2001
#92769: Jan 15th 2017 at 6:12:45 AM

I love how the Switch presentation tried to pass off Stretchy Arm Boxing as the next deep, complicated, competitive fighting title, but Smash Bros. is supposed to be the fun party game.

WaxingName from Everywhere Since: Oct, 2010
#92770: Jan 15th 2017 at 8:16:28 PM

Speaking of, I want to see Spring Man and Ribbon Girl as fighters in Smash. They can be alta of each other.

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powerpuffbats Goddess of Nature Since: Mar, 2014 Relationship Status: Anime is my true love
Goddess of Nature
#92771: Jan 15th 2017 at 11:44:15 PM

Everytime I see people refer to Spring Man as an ARMS character, I think of Mega Man.

"You'd think a genius would invent an inescapable room of spikes WAY before he invented a Spring Man!"

You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!
PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America (4 Score & 7 Years Ago) Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#92772: Jan 16th 2017 at 5:28:27 PM

I guess we did get a new fighting game IP from Nintendo, though.

WaxingName from Everywhere Since: Oct, 2010
#92773: Jan 16th 2017 at 7:05:07 PM

[up]...still waiting on Nintendo vs. Capcom, though.

Seriously, all things considered, that series could potentially overshadow Mahvel in popularity, and even Yoshinori Ono wants to do it, but it has yet to happen.

edited 16th Jan '17 7:05:50 PM by WaxingName

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Hashil Since: Aug, 2010
#92774: Jan 16th 2017 at 7:12:13 PM

I don't think there's an audience for that if it's a traditional fighter.

Half of why Smash is so popular is because it's not one - you don't need to memorize button combinations, etc.

so taking a greatly reduced "greatest hits" version of Smash's roster and mashing them against Street Fighter and/or Capcom characters in a traditional fighter would appeal to a much smaller audience than the one that already enjoys Smash, since that pick up and play party fun wouldn't be there unless it imported something like X Tekken's double dramatic battle.

WaxingName from Everywhere Since: Oct, 2010
#92775: Jan 16th 2017 at 7:31:32 PM

[up]Tatsunoko Vs Capcom offered a solution: have a simpler, but limited control scheme that uses only a few buttons, and the more traditional control scheme that opens up all the options.

Or... they could make it just Smash with half the roster being Capcom characters. I want a traditional fighter, personally, but either works.

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