Follow TV Tropes

Following

YMMV / World of Goo

Go To

  • Accidental Innuendo: One of The Sign Painter's lines in Upper Shaft does sound a bit suggestive, especially out of context:
    The Sign Painter: ...maybe it's because I've been working out. I'm so firm and well-toned. 35 minutes of cardio, then upper torso, and abs. It's really hot in here. Especially down that way.
  • Bizarro Episode: Chapter 4, when everything becomes digital.
  • Cult Classic: Often considered one of the most underrated puzzle games of its time, it has a faithful fanbase thanks to its complex puzzles, hidden world mythology, and stellar soundtrack.
  • Fridge Brilliance:
    • The unveiling of product Z, analog with the product X and Y, leads the game to (falsely) announce "World of Goo is now in... 3d!!". As in X, Y and Z axes on a three dimensional coordinate plane, hee hee.
    • "The Server Farm" level involves building a tower of goo on a platform that tips depending on how you distribute its weight. So in order to reach the exit pipe, you must "load balance" the server — a real computing term.
  • Good Bad Bugs: The physics-based engine allows for some maneuvers that save on moves for the OCD requirement, such as flinging your goo balls to bounce inert ones up to your structure rather than building down to reach them.
  • Nightmare Fuel:
    • The screams of the humans as Product Z turns the world into the virtual reality known as the Information Superhighway. It's unsettling to watch but downplayed by the fact the goo isn't harmed in any way. However, we never see any of the human characters again.
    • "Screamer," an unsettling music that just echoes Despair Event Horizon.
    • "Cog In The Machine" has with ominous strings and children laughing and screaming in the background of the piece.
    • The whole game in general gives off a weirdly unsettling atmosphere.
  • Spiritual Adaptation: Possibly the best Lorax video game we will ever get!
  • That One Level:
    • "Tower of Goo" in the first chapter requires you to build a really tall tower to reach the pipeline. You have a lot of goo balls to work with, but if you don't support it properly, you'll see the structure sway and collapse.
    • "You Have to Explode the Head" needs you to build around a rotating spiky head such that the Matchstick Goo can light up the bomb and destroy the head to reveal the pipe. The bomb is really high up and you'll easily find your tower burst by the head if you're unlucky.
    • "Incineration Destination" sees you make a bridge cross a big fire... when most of your goo balls are Matchstick Goo. Prepare to use the Time Bugs a lot, because your structure igniting is the last thing you want!
    • "Infesty the Worm" gives you a long girder-like structure that you must carefully move across really wide gaps with the use of balloons, and it can be a big stumbling block to those not familiar with how to manipulate the game's physics.
    • "Super Fuse Challenge Time" had one of the most brutal OCDs considering all the goos you had to collect under a time limit. However, this OCD was nerfed in newer versions of the game, presumably to cater to a more casual players.
  • Ugly Cute: Most of the goo to some extent, but the skull goo is particularly cute while still managing to look somewhat macabre.

Top