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Added line(s) 8 (click to see context) :
* BreatherBoss: The Tyrant Dragon. He can take a lot of punishment from your Pygmy form and his fiery breath is strong, but he can be very easily beaten if you can time your jump attacks well.
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* ThatOneAttack: [[spoiler:Biomeka would be so much easier if not for the dreaded buzzsaw on the floor.]]
to:
* ThatOneAttack: [[spoiler:Biomeka would be so much easier if not for the dreaded buzzsaw on the floor.floor, which is dangerous when combined with a conveyor belt.]]
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Wake Up Call Boss is, surprisingly, not YMMV. I just double checked.
Deleted line(s) 9 (click to see context) :
* WakeUpCallBoss: The Myconid is a decent challenge but doable if you have the best gear. But Knarrg and Klarrg are the point where the bosses will show no mercy on you and need very good strategy to win.
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Changed line(s) 7 (click to see context) from:
* PortingDisaster: The Master System version starts cutting corners on pretty much everything after the first dungeon. Three dungeons are outright dropped, one of the remaining dungeons features no enemies at all, the scene where Shion saves the dwarf child is so ridiculous it has to be seen to be believed [[note]]instead of running off, the child appears as a block... which Shion has to push around and use as a stepping stool to go back to the village[[/note]], and even the BossRush in the final level is incomplete. All the dialogue referring to the Sphinx utimately leads nowhere, since the Sphinx itself [[AdaptedOut never appears]], being replaced by the Tyrant Dragon. Shion's attacking distance is pathetically short, and the sprite work is so inconsistent, that the distance between his eyes and the size of his head constantly change. The OST is ''very'' incomplete, notably lacking the series' iconic "Last Dungeon" theme, playing the underwater/ice world theme in the sky castle instead. And to top it all off, instead of the save feature, the game has passwords, which are '''forty-five''' characters long! The fact that the port is as bad as it is becomes even worse when you remember that it came out on the same console that hosted the fan-favorite, and much better made, ''VideoGame/WonderBoyIIITheDragonsTrap''.
to:
* PortingDisaster: The Master System version starts cutting corners on pretty much everything after the first dungeon. Three dungeons are outright dropped, one of the remaining dungeons features no enemies at all, the scene where Shion saves the dwarf child is so ridiculous it has to be seen to be believed [[note]]instead of running off, the child appears as a block... which Shion has to push around and use as a stepping stool to go back to the village[[/note]], and even the BossRush in the final level is incomplete. All the dialogue referring to the Sphinx utimately ultimately leads nowhere, since the Sphinx itself [[AdaptedOut never appears]], being replaced by the Tyrant Dragon. Shion's attacking distance is pathetically short, and the sprite work is so inconsistent, that the distance between his eyes and the size of his head constantly change. The OST is ''very'' incomplete, notably lacking the series' iconic "Last Dungeon" theme, playing the underwater/ice world theme in the sky castle instead. And to top it all off, instead of the save feature, the game has passwords, which are '''forty-five''' characters long! The fact that the port is as bad as it is becomes even worse when you remember that it came out on the same console that hosted the fan-favorite, and much better made, ''VideoGame/WonderBoyIIITheDragonsTrap''.
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Changed line(s) 3 (click to see context) from:
** [[https://www.youtube.com/watch?v=og_L4KuHyig the underwater/ice world music]] is aptly cold yet beautiful
to:
** [[https://www.youtube.com/watch?v=og_L4KuHyig the underwater/ice world music]] is aptly cold yet beautifulbeautiful.
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** [[https://www.youtube.com/watch?v=ZM_AZzeDf30 The theme for the sky castle itself]]: Particularly for how the intro is completely different from the rest of the song yet still appears in the bridge
to:
** [[https://www.youtube.com/watch?v=ZM_AZzeDf30 The theme for the sky castle itself]]: Particularly for how the intro is completely different from the rest of the song yet still appears in the bridgebridge.
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Added an example.
Added line(s) 7 (click to see context) :
* AntiClimaxBoss: [[spoiler:Biomeka's second form in the Japanese version only has two somewhat tedious lasers as an attack which can be easily dealt with. Not so much in the American version, where the floor has a super annoying conveyor belt that changes direction every 3 seconds and a painful buzzsaw.]]
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* PortingDisaster: The Master System version starts cutting corners on pretty much everything after the first dungeon. Three dungeons are outright dropped, one of the remaining dungeons features no enemies at all, the scene where Shion saves the dwarf child is so ridiculous it has to be seen to be believed [[note]]instead of running off, the child appears as a block... which Shion has to push around and use as a stepping stool to go back to the village[[/note]], and even the BossRush in the final level is incomplete. All the dialogue referring to the Sphinx utimately leads nowhere, since the Sphinx itself [[AdaptedOut never appears]], being replaced by the Tyrant Dragon. Shion's attacking distance is pathetically short, and the sprite work is so inconsistent, that the distance between his eyes and the size of his head constantly change. The OST is ''very'' incomplete, notably lacking the series' iconic "Last Dungeon" theme, playing the underwater/ice world theme in the sky castle instead. And to top it all off, instead of the save feature, the game has passwords, which are '''forty-five''' characters long! The fact that the port is as bad as it is becomes even worse when you remember that it came out on the same console that hosted the fan-favorite, and much better made, ''VideoGame/WonderBoyIIITheDragonsTrap''.
Deleted line(s) 7 (click to see context) :
* PortingDisaster: The Master System version starts cutting corners on pretty much everything after the first dungeon. Three dungeons are outright dropped, one of the remaining dungeons features no enemies at all, the scene where Shion saves the dwarf child is so ridiculous it has to be seen to be believed [[note]]instead of running off, the child appears as a block... which Shion has to push around and use as a stepping stool to go back to the village[[/note]], and even the BossRush in the final level is incomplete. All the dialogue referring to the Sphinx utimately leads nowhere, since the Sphinx itself [[AdaptedOut never appears]], being replaced by the Tyrant Dragon. Shion's attacking distance is pathetically short, and the sprite work is so inconsistent, that the distance between his eyes and the size of his head constantly change. The OST is ''very'' incomplete, notably lacking the series' iconic "Last Dungeon" theme, playing the underwater/ice world theme in the sky castle instead. And to top it all off, instead of the save feature, the game has passwords, which are '''forty-five''' characters long! The fact that the port is as bad as it is becomes even worse when you remember that it came out on the same console that hosted the fan-favorite, and much better made, ''VideoGame/WonderBoyIIITheDragonsTrap''.
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None
Changed line(s) 7 (click to see context) from:
* PortingDisaster: The Master System version starts cutting corners on pretty much everything after the first dungeon. Three dungeons are outright dropped, one of the remaining dungeons features no enemies at all, the scene where Shion saves the dwarf child is so ridiculous it has to be seen to be believed [[note]]instead of running off, the child appears as a block... which Shion has to push around and use as a stepping stool to go back to the village[[/note]], and even the BossRush in the final level is incomplete. The in-game dialogue referring to the Sphinx utimately leads nowhere, since the Sphinx itself [[AdaptedOut never appears]], being replaced by the Tyrant Dragon. The attacking distance is pathetically short and the sprite work is so inconsistent, that the distance between Shion's eyes and the size of his head constantly change. The OST is ''very'' incomplete, notably lacking the series' iconic "Last Dungeon" theme, playing the underwater/ice world theme in the sky castle instead. And to top it all off, instead of the save feature, the game has passwords, which are '''forty-five''' characters long! The fact that the port is as bad as it is becomes even worse when you remember that it came out on the same console that hosted the fan-favorite, and much better made, ''VideoGame/WonderBoyIIITheDragonsTrap''.
to:
* PortingDisaster: The Master System version starts cutting corners on pretty much everything after the first dungeon. Three dungeons are outright dropped, one of the remaining dungeons features no enemies at all, the scene where Shion saves the dwarf child is so ridiculous it has to be seen to be believed [[note]]instead of running off, the child appears as a block... which Shion has to push around and use as a stepping stool to go back to the village[[/note]], and even the BossRush in the final level is incomplete. The in-game All the dialogue referring to the Sphinx utimately leads nowhere, since the Sphinx itself [[AdaptedOut never appears]], being replaced by the Tyrant Dragon. The Shion's attacking distance is pathetically short short, and the sprite work is so inconsistent, that the distance between Shion's his eyes and the size of his head constantly change. The OST is ''very'' incomplete, notably lacking the series' iconic "Last Dungeon" theme, playing the underwater/ice world theme in the sky castle instead. And to top it all off, instead of the save feature, the game has passwords, which are '''forty-five''' characters long! The fact that the port is as bad as it is becomes even worse when you remember that it came out on the same console that hosted the fan-favorite, and much better made, ''VideoGame/WonderBoyIIITheDragonsTrap''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* PortingDisaster: The Master System version starts cutting corners on pretty much everything after the first dungeon. Three dungeons are outright dropped, one of the remaining dungeons features no enemies at all, the scene where Shion saves the dwarf child is so ridiculous it has to be seen to be believed [[note]]instead of running off, the child appears as a block... which Shion has to push around and use as a stepping stool to go back to the village[[/note]], and even the BossRush in the final level is incomplete. The in-game dialogue referring to the Sphinx utimately leads nowhere, since the Sphinx itself never appears, being replaced by the Tyrant Dragon. The attacking distance is pathetically short and the sprite work is so inconsistent, that the distance between Shion's eyes and the size of his head constantly change. The OST is ''very'' incomplete, notably lacking the series' iconic "Last Dungeon" theme, playing the underwater/ice world theme in the sky castle instead. And to top it all off, instead of the save feature, the game has passwords, which are '''forty-five''' characters long! The fact that the port is as bad as it is becomes even worse when you remember that it came out on the same console that hosted the fan-favorite, and much better made, ''VideoGame/WonderBoyIIITheDragonsTrap''.
to:
* PortingDisaster: The Master System version starts cutting corners on pretty much everything after the first dungeon. Three dungeons are outright dropped, one of the remaining dungeons features no enemies at all, the scene where Shion saves the dwarf child is so ridiculous it has to be seen to be believed [[note]]instead of running off, the child appears as a block... which Shion has to push around and use as a stepping stool to go back to the village[[/note]], and even the BossRush in the final level is incomplete. The in-game dialogue referring to the Sphinx utimately leads nowhere, since the Sphinx itself [[AdaptedOut never appears, appears]], being replaced by the Tyrant Dragon. The attacking distance is pathetically short and the sprite work is so inconsistent, that the distance between Shion's eyes and the size of his head constantly change. The OST is ''very'' incomplete, notably lacking the series' iconic "Last Dungeon" theme, playing the underwater/ice world theme in the sky castle instead. And to top it all off, instead of the save feature, the game has passwords, which are '''forty-five''' characters long! The fact that the port is as bad as it is becomes even worse when you remember that it came out on the same console that hosted the fan-favorite, and much better made, ''VideoGame/WonderBoyIIITheDragonsTrap''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* PortingDisaster: The Master System version starts cutting corners on pretty much everything after the first dungeon. Three dungeons are outright dropped, one of the remaining dungeons features no enemies at all, the scene where Shion saves the dwarf child is so ridiculous it has to be seen to be believed [[note]]instead of running off, the child appears as a block... which Shion has to push around and use as a stepping stool to go back to the village[[/note]], and even the BossRush in the final level is incomplete. The attacking distance is pathetically short and the sprite work is so inconsistent, that the distance between Shion's eyes and the size of his head constantly change. The OST is ''very'' incomplete, notably lacking the series' iconic "Last Dungeon" theme, playing the underwater/ice world theme in the sky castle instead. And to top it all off, instead of the save feature, the game has passwords, which are '''forty-five''' characters long! The fact that the port is as bad as it is becomes even worse when you remember that it came out on the same console that hosted the fan-favorite, and much better made, ''VideoGame/WonderBoyIIITheDragonsTrap''.
to:
* PortingDisaster: The Master System version starts cutting corners on pretty much everything after the first dungeon. Three dungeons are outright dropped, one of the remaining dungeons features no enemies at all, the scene where Shion saves the dwarf child is so ridiculous it has to be seen to be believed [[note]]instead of running off, the child appears as a block... which Shion has to push around and use as a stepping stool to go back to the village[[/note]], and even the BossRush in the final level is incomplete. The in-game dialogue referring to the Sphinx utimately leads nowhere, since the Sphinx itself never appears, being replaced by the Tyrant Dragon. The attacking distance is pathetically short and the sprite work is so inconsistent, that the distance between Shion's eyes and the size of his head constantly change. The OST is ''very'' incomplete, notably lacking the series' iconic "Last Dungeon" theme, playing the underwater/ice world theme in the sky castle instead. And to top it all off, instead of the save feature, the game has passwords, which are '''forty-five''' characters long! The fact that the port is as bad as it is becomes even worse when you remember that it came out on the same console that hosted the fan-favorite, and much better made, ''VideoGame/WonderBoyIIITheDragonsTrap''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* PortingDisaster: The Master System version starts cutting corners on pretty much everything after the first dungeon. Three dungeons are outright dropped, one of the remaining dungeons features no enemies at all, the scene where Shion saves the dwarf child is so ridiculous it has to be seen to be believed [[note]]instead of running off, the child appears as a block... which Shion has to push around and use as a stepping stool to go back to the village[[/note]], and even the BossRush in the final level is incomplete. The attacking distance is pathetically short and the sprite work is so inconsistent, that the distance between Shion's eyes and the size of his head constantly change. The OST is ''very'' incomplete, notably lacking the series' iconic "Last Dungeon" theme, playing the underwater/ice world theme in the Nightmare Castle instead. And to top it all off, instead of the save feature, the game has passwords, which are '''forty-five''' characters long! The fact that the port is as bad as it is becomes even worse when you remember that it came out on the same console that hosted the fan-favorite, and much better made, ''VideoGame/WonderBoyIIITheDragonsTrap''.
to:
* PortingDisaster: The Master System version starts cutting corners on pretty much everything after the first dungeon. Three dungeons are outright dropped, one of the remaining dungeons features no enemies at all, the scene where Shion saves the dwarf child is so ridiculous it has to be seen to be believed [[note]]instead of running off, the child appears as a block... which Shion has to push around and use as a stepping stool to go back to the village[[/note]], and even the BossRush in the final level is incomplete. The attacking distance is pathetically short and the sprite work is so inconsistent, that the distance between Shion's eyes and the size of his head constantly change. The OST is ''very'' incomplete, notably lacking the series' iconic "Last Dungeon" theme, playing the underwater/ice world theme in the Nightmare Castle sky castle instead. And to top it all off, instead of the save feature, the game has passwords, which are '''forty-five''' characters long! The fact that the port is as bad as it is becomes even worse when you remember that it came out on the same console that hosted the fan-favorite, and much better made, ''VideoGame/WonderBoyIIITheDragonsTrap''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* PortingDisaster: The Master System version starts cutting corners on pretty much everything after the first dungeon. Three dungeons are outright dropped, one of the remaining dungeons features no enemies at all, the scene where Shion saves the dwarf child is so ridiculous it has to be seen to be believed [[note]]instead of running off, the child appears as a block... which Shion has to push around and use as a stepping stool to go back to the village[[/note]], and even the BossRush in the final level is incomplete. The attacking distance is pathetically short and the sprite work is so inconsistent that the distance between Shion's eyes and the size of his head constantly change. The OST is ''very'' incomplete, notably lacking the series' iconic "Last Dungeon" theme, playing the underwater/ice world theme in the Nightmare Castle instead. And to top it all off, instead of the save feature, the game has passwords, which are '''forty-five''' characters long! The fact that the port is as bad as it is becomes even worse when you remember that it came out on the same console that hosted the fan-favorite, and much better made, ''VideoGame/WonderBoyIIITheDragonsTrap''.
to:
* PortingDisaster: The Master System version starts cutting corners on pretty much everything after the first dungeon. Three dungeons are outright dropped, one of the remaining dungeons features no enemies at all, the scene where Shion saves the dwarf child is so ridiculous it has to be seen to be believed [[note]]instead of running off, the child appears as a block... which Shion has to push around and use as a stepping stool to go back to the village[[/note]], and even the BossRush in the final level is incomplete. The attacking distance is pathetically short and the sprite work is so inconsistent inconsistent, that the distance between Shion's eyes and the size of his head constantly change. The OST is ''very'' incomplete, notably lacking the series' iconic "Last Dungeon" theme, playing the underwater/ice world theme in the Nightmare Castle instead. And to top it all off, instead of the save feature, the game has passwords, which are '''forty-five''' characters long! The fact that the port is as bad as it is becomes even worse when you remember that it came out on the same console that hosted the fan-favorite, and much better made, ''VideoGame/WonderBoyIIITheDragonsTrap''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* PortingDisaster: The Master System version starts cutting corners on pretty much everything after the first dungeon. Three dungeons are outright dropped, one of the remaining dungeons features no enemies at all, the scene where Shion saves the dwarf child is so ridiculous it has to be seen to be believed [[note]]instead of running off, the child appears as a block... which Shion has to push around and use as a stepping stool to go back to the village[[/note]], and even the BossRush in the final level is incomplete. The attacking distance is pathetically short and the sprite work is so inconsistent that the distance between Shion's eyes and the size of his head constantly change. To top it off, instead of the save feature, the game has passwords, which are '''forty-five''' characters long! The fact that the port is as bad as it is becomes even worse when you remember that it came out on the same console that hosted the fan-favorite, and much better made, ''VideoGame/WonderBoyIIITheDragonsTrap''.
to:
* PortingDisaster: The Master System version starts cutting corners on pretty much everything after the first dungeon. Three dungeons are outright dropped, one of the remaining dungeons features no enemies at all, the scene where Shion saves the dwarf child is so ridiculous it has to be seen to be believed [[note]]instead of running off, the child appears as a block... which Shion has to push around and use as a stepping stool to go back to the village[[/note]], and even the BossRush in the final level is incomplete. The attacking distance is pathetically short and the sprite work is so inconsistent that the distance between Shion's eyes and the size of his head constantly change. To The OST is ''very'' incomplete, notably lacking the series' iconic "Last Dungeon" theme, playing the underwater/ice world theme in the Nightmare Castle instead. And to top it all off, instead of the save feature, the game has passwords, which are '''forty-five''' characters long! The fact that the port is as bad as it is becomes even worse when you remember that it came out on the same console that hosted the fan-favorite, and much better made, ''VideoGame/WonderBoyIIITheDragonsTrap''.
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Added DiffLines:
* WakeUpCallBoss: The Myconid is a decent challenge but doable if you have the best gear. But Knarrg and Klarrg are the point where the bosses will show no mercy on you and need very good strategy to win.
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Added DiffLines:
* ThatOneAttack: [[spoiler:Biomeka would be so much easier if not for the dreaded buzzsaw on the floor.]]
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* AwesomeMusic:
to:
* AwesomeMusic:SugarWiki/AwesomeMusic:
Changed line(s) 6,7 (click to see context) from:
* PortingDisaster: The Master System version starts cutting corners on pretty much everything after the first dungeon. Three dungeons are outright dropped, one of the remaining dungeons features no enemies at all, the scene where Shion saves the dwarf child is so ridiculous it has to be seen to be believed [[note]]instead of running off, the child appears as a block... which Shion has to push around and use as a stepping stool to go back to the village[[/note]], and even the BossRush in the final level is incomplete. The attacking distance is pathetically short and the sprite work is so inconsistent that the distance between Shion's eyes and the size of his head constantly change. To top it off, instead of the save feature, the game has passwords, which are '''forty-five''' characters long! The fact that the port is as bad as it is becomes even worse when you remember that it came out on the same console that hosted the fan-favorite, and much better made, ''VideoGame/WonderBoyIIITheDragonsTrap''.
to:
----
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Changed line(s) 1 (click to see context) from:
* AwesomeMusic:
to:
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Added DiffLines:
*AwesomeMusic:
** [[https://www.youtube.com/watch?v=og_L4KuHyig the underwater/ice world music]] is aptly cold yet beautiful
** [[https://www.youtube.com/watch?v=4fLpiAhU6RE the music played in during the approach to the dark castle in the sky]]: Basically a musical EvilTwin of the village theme.
** [[https://www.youtube.com/watch?v=ZM_AZzeDf30 The theme for the sky castle itself]]: Particularly for how the intro is completely different from the rest of the song yet still appears in the bridge
** [[https://www.youtube.com/watch?v=BWqqqp4ZX9c Biomeka's Spaceship Theme]] Which certainly sounds suitably epic.
** [[https://www.youtube.com/watch?v=og_L4KuHyig the underwater/ice world music]] is aptly cold yet beautiful
** [[https://www.youtube.com/watch?v=4fLpiAhU6RE the music played in during the approach to the dark castle in the sky]]: Basically a musical EvilTwin of the village theme.
** [[https://www.youtube.com/watch?v=ZM_AZzeDf30 The theme for the sky castle itself]]: Particularly for how the intro is completely different from the rest of the song yet still appears in the bridge
** [[https://www.youtube.com/watch?v=BWqqqp4ZX9c Biomeka's Spaceship Theme]] Which certainly sounds suitably epic.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* PortingDisaster: The Master System version starts cutting corners on pretty much everything after the first dungeon. Three dungeons are outright dropped, one of the remaining dungeons features no enemies at all, the scene where Shion saves the dwarf child is so ridiculous it has to be seen to be believed [[note]]instead of running off, the child appears as a block... which Shion has to push around and use as a stepping stool to go back to the village[[/note]], and even the BossRush in the final level is incomplete. The attacking distance is pathetically short and the sprite work is so inconsistent that the distance between Shion's eyes and the size of his head constantly change. To top it off, instead of the save feature, the game has passwords, which are '''forty-five''' characters long! The fact that the port is as bad as it is becomes even worse when you remember that it came out on the same console that hosted ''VideoGame/WonderBoyIIITheDragonsTrap''.
to:
* PortingDisaster: The Master System version starts cutting corners on pretty much everything after the first dungeon. Three dungeons are outright dropped, one of the remaining dungeons features no enemies at all, the scene where Shion saves the dwarf child is so ridiculous it has to be seen to be believed [[note]]instead of running off, the child appears as a block... which Shion has to push around and use as a stepping stool to go back to the village[[/note]], and even the BossRush in the final level is incomplete. The attacking distance is pathetically short and the sprite work is so inconsistent that the distance between Shion's eyes and the size of his head constantly change. To top it off, instead of the save feature, the game has passwords, which are '''forty-five''' characters long! The fact that the port is as bad as it is becomes even worse when you remember that it came out on the same console that hosted the fan-favorite, and much better made, ''VideoGame/WonderBoyIIITheDragonsTrap''.
Is there an issue? Send a MessageReason:
Changed line(s) 1 (click to see context) from:
* PortingDisaster: The Master System version starts cutting corners on pretty much everything after the first dungeon. Three dungeons are outright dropped, one of the remaining dungeons features no enemies at all, the scene where Shion saves the dwarf child is so ridiculous it has to be seen to be believed [[note]]instead of running off, the child appears as a block... which Shion has to push around and use as a stepping stool to go back to the village[[/note]], and even the BossRush in the final level is incomplete. The attacking distance is pathetically short and the sprite work is so inconsistent that the distance between Shion's eyes and the size of his head constantly change. To top it off, instead of the save feature, the game has passwords, which are '''forty-five''' characters long! The fact that the port is as bad as it is becomes even worse when you remember that it came out on the same console that hosted the series' MagnumOpus ''VideoGame/WonderBoyIIITheDragonsTrap''.
to:
* PortingDisaster: The Master System version starts cutting corners on pretty much everything after the first dungeon. Three dungeons are outright dropped, one of the remaining dungeons features no enemies at all, the scene where Shion saves the dwarf child is so ridiculous it has to be seen to be believed [[note]]instead of running off, the child appears as a block... which Shion has to push around and use as a stepping stool to go back to the village[[/note]], and even the BossRush in the final level is incomplete. The attacking distance is pathetically short and the sprite work is so inconsistent that the distance between Shion's eyes and the size of his head constantly change. To top it off, instead of the save feature, the game has passwords, which are '''forty-five''' characters long! The fact that the port is as bad as it is becomes even worse when you remember that it came out on the same console that hosted the series' MagnumOpus ''VideoGame/WonderBoyIIITheDragonsTrap''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* PortingDisaster: The Master System version starts cutting corners on pretty much everything after the first dungeon. Three dungeons are outright dropped, one of the remaining dungeons features no enemies at all, the scene where Shion saves the dwarf child is ridiculous it has to be seen to be believed [[note]]instead of running off, the child appears as a block... which Shion has to push around and use as a stepping stool to go back to the village[[/note]], and even the BossRush in the final level is incomplete. The attacking distance is pathetically short and the sprite work is so inconsistent that the distance between Shion's eyes and the size of his head constantly change. To top it off, instead of the save feature, the game has passwords, which are '''forty-five''' characters long! The fact that the port is as bad as it is becomes even worse when you remember that it came out on the same console that hosted the series' MagnumOpus ''VideoGame/WonderBoyIIITheDragonsTrap''.
to:
* PortingDisaster: The Master System version starts cutting corners on pretty much everything after the first dungeon. Three dungeons are outright dropped, one of the remaining dungeons features no enemies at all, the scene where Shion saves the dwarf child is so ridiculous it has to be seen to be believed [[note]]instead of running off, the child appears as a block... which Shion has to push around and use as a stepping stool to go back to the village[[/note]], and even the BossRush in the final level is incomplete. The attacking distance is pathetically short and the sprite work is so inconsistent that the distance between Shion's eyes and the size of his head constantly change. To top it off, instead of the save feature, the game has passwords, which are '''forty-five''' characters long! The fact that the port is as bad as it is becomes even worse when you remember that it came out on the same console that hosted the series' MagnumOpus ''VideoGame/WonderBoyIIITheDragonsTrap''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* PortingDisaster: The Master System version starts cutting corners on pretty much everything after the first dungeon. Three dungeons are outright dropped, one of the remaining dungeons features no enemies at all, the scene where Shion saves the dwarf child is ridiculous it has to be seen to be believed [[note]]instead of running off, the child appears as a block... which Shion has to push around and use as a stepping stool to go back to the village[[/note]], and even the BossRush in the final level is incomplete. The attacking distance is pathetically short and the sprite work is so inconsistent that the distance between Shion's eyes and the size of his head constantly change. To top it off, instead of the save feature, the game has passwords, which are '''forty-five''' characters long! The fact that the port is as bad as it is becomes even worse when you remember that it came out on the same console that hosted the series' MagnumOpus ''VideoGame/WonderBoyIIITheDragonsTrap''.