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** The Dark Savant is a rather underwhelming final battle for the Dark Savant trilogy. To his credit the Dark Savant isn’t totally helpless, he uses powerful magic and he summons enemies to help him. Having a party of at least six high level adventures and a freaking dragon helping you out however really stacks the final battle in your favor, making it is hard for the Dark Savant to put up a decent fight.

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** The Dark Savant is a rather underwhelming final battle for the Dark Savant trilogy. To his credit the Dark Savant isn’t He isn't totally helpless, as he uses has powerful magic and he summons enemies to help him. Having summoned enemies, but having a party of at least six high level high-level adventures and a freaking dragon helping you out however really stacks the final battle in your favor, making it is hard for the Dark Savant to put up a decent fight.favor.



* CatharsisFactor: Whether or not the final battle itself is good, most fans do agree finally putting down the [[CompleteMonster Dark Savant]] after his countless horrible deeds is [[KarmaHoudiniWarranty highly satisfying.]]

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* CatharsisFactor: Whether or not the final battle itself is good, most fans do agree that finally putting down the [[CompleteMonster Dark Savant]] after his countless horrible deeds is [[KarmaHoudiniWarranty highly satisfying.]]



* GoddamnedBats: And rats, and strange viney things... while they increase in power and continue to allow you to gain experience, they drop no gold or useful items, because they're bats, rats and vines.
* ItsHardSoItSucks: The series in general has faced criticism for being unforgiving and cheap, but ''Wizardry IV'' especially is infamous for its steep difficulty, and is apparently the worst-selling product Sir-Tech ever published.
* MemeticMutation: In a weird sort of way, ''Wizardry IV'''s [[NintendoHard keyboard-breakingly obscene difficulty]] has effectively become something of a hallmark for the franchise. If there's someone familiar with the stories, you can rest assured that they'll rattle off the tales of horror that inevitably interests someone else and begins the process anew.

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* GoddamnedBats: And rats, and strange viney things... while things. While they increase in power and continue to allow you to gain experience, they drop no gold or useful items, because they're bats, rats and vines.
* ItsHardSoItSucks: The series in general has faced criticism for being unforgiving and cheap, but ''Wizardry IV'' is especially is infamous for its steep difficulty, and is was apparently the worst-selling product Sir-Tech ever published.
* MemeticMutation: In a weird sort of way, ''Wizardry IV'''s [[NintendoHard keyboard-breakingly obscene difficulty]] has effectively become something of a hallmark for of the franchise. If there's someone familiar with the stories, you can rest assured that they'll rattle off the tales of horror that inevitably interests someone else and begins the process anew.
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** In Wizardry 8, some of the recruitable character have locations they absolutely refuse to travel with you to, forcing you to release them from your service to proceed. The only way to get around this is to either make them fall asleep or unconscious, or have already set a portal inside such locations and teleport to them. However, circumventing this will make the characters whine constantly about leaving and suffer MASSIVE penalties to their stats. [[GameplayAndStorySegregation It gets rather silly if, for example, you manage to bring a high-level Madras (a Trynnie Gadgeteer) who's perfectly capable of kicking ass with the rest of your party to the Rapax territory.]]

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** In Wizardry 8, some of the recruitable character have locations they absolutely refuse to travel with you to, forcing you to release them from your service to proceed. The only way to get around this is to either make them fall asleep or unconscious, or have already set a portal inside such locations and teleport to them. However, circumventing this will make the characters whine constantly about leaving and suffer MASSIVE penalties to their stats. [[GameplayAndStorySegregation It gets rather silly if, for example, you manage to bring a high-level Madras (a Trynnie Gadgeteer) who's perfectly capable of kicking ass with the rest of your party to the Rapax territory. Vi Domina, a Human Valkyrie, also refuses to go with you to locations that are related to the Dark Savant, despite having a vested interest in his defeat.]]
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** Some of the recruitable NPCs have locations they absolutely refuse to travel with you to, forcing you to release them from your service to proceed. The only way to get around this is to either make them fall asleep or unconscious, or have already set a portal inside such locations and teleport to them. However, circumventing this will make the characters whine constantly about leaving and suffer MASSIVE penalties to their stats.

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** Some In Wizardry 8, some of the recruitable NPCs character have locations they absolutely refuse to travel with you to, forcing you to release them from your service to proceed. The only way to get around this is to either make them fall asleep or unconscious, or have already set a portal inside such locations and teleport to them. However, circumventing this will make the characters whine constantly about leaving and suffer MASSIVE penalties to their stats. [[GameplayAndStorySegregation It gets rather silly if, for example, you manage to bring a high-level Madras (a Trynnie Gadgeteer) who's perfectly capable of kicking ass with the rest of your party to the Rapax territory.]]
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** Recruitable party members not accompanying the group to certain locations in Wizardry 8. To be fair only two or three of these outside party members are worth keeping around, but seeing how limited some of their enterable locations are really makes you wish you could just create 2 more characters at the beginning and then never bother about any of the recruits.

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** Recruitable party members not accompanying Some of the group to certain recruitable NPCs have locations in Wizardry 8. To be fair they absolutely refuse to travel with you to, forcing you to release them from your service to proceed. The only two way to get around this is to either make them fall asleep or three of these outside party members are worth keeping around, but seeing how limited some of their enterable unconscious, or have already set a portal inside such locations are really makes you wish you could just create 2 more and teleport to them. However, circumventing this will make the characters at the beginning and then never bother whine constantly about any of the recruits.leaving and suffer MASSIVE penalties to their stats.

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* EvenBetterSequel: Wizardry 8 is widely considered a great improvement over the good but often incredibly cheap Wizardry 7, and is often outright declared the best game in the whole franchise. Being arguably the most fair game in the series probably helps.

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* EvenBetterSequel: Wizardry 8 is widely considered a great improvement over the good but often incredibly frustratingly cheap (and narratively incoherent) Wizardry 7, and is often outright declared the best game in the whole franchise. Being arguably the most fair game in the series probably helps.


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** In Wizardry 7, that NPC parties can get map pieces before you can. This is loathed for two reasons. One, the dungeons where the maps are found are left undisturbed, meaning you still have to go through all the fights and puzzles, only to [[AllForNothing end up with an empty chest at the end]]. Two, most of the maps have vital clues for solving the ''other'' puzzles in the game, and one particular map is a key item that you ''must'' have to complete the game. So a first-time player who takes too long (allowing [=NPCs=] to grab most of the maps) can easily be reduced to GuideDangIt if they don't want to hunt down wandering [=NPCs=] all over the game world.


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* UnintentionallyUnwinnable: An infamous instance in Wizardry 7 involves the Legend map, which is necessary to complete the game. Like all the maps, Legend can end up in the hands of an NPC party, including the Rattkin parties. However, finishing the final Rattkin quest causes them (and their [=NPCs=]) to leave the planet. If they happen to have the Legend map when you do this, then this key item is gone for good, and you can't win the game.

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Alphabetization


* EvenBetterSequel: Wizardry 8 is widely considered a great improvement over the good but often incredibly cheap Wizardry 7, and is often outright declared the best game in the whole franchise. Being arguably the most fair game in the series probably helps.


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* EvenBetterSequel: Wizardry 8 is widely considered a great improvement over the good but often incredibly cheap Wizardry 7, and is often outright declared the best game in the whole franchise. Being arguably the most fair game in the series probably helps.
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** Teleporting into solid rock, either on your own accord or via a "Teleporter" trap in treasure chests, resulted in the [[{{Permadeath}} total loss]] of your party.
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** The Dark Savant is a rather underwhelming final battle for the Dark Savant trilogy. To his credit, Dark Savant isn’t totally helpless and he does summons enemies to help him. Having a full party of at least six high level adventuress and a good dragon helping you out however really stacks the final battle in your favor.

to:

** The Dark Savant is a rather underwhelming final battle for the Dark Savant trilogy. To his credit, credit the Dark Savant isn’t totally helpless helpless, he uses powerful magic and he does summons enemies to help him. Having a full party of at least six high level adventuress adventures and a good freaking dragon helping you out however really stacks the final battle in your favor.favor, making it is hard for the Dark Savant to put up a decent fight.



* CatharsisFactor: Whether or not the final battle itself is good, most fans do agree finally putting down the Dark Savant after his countless horrible deeds is highly satisfying.

to:

* CatharsisFactor: Whether or not the final battle itself is good, most fans do agree finally putting down the [[CompleteMonster Dark Savant Savant]] after his countless horrible deeds is [[KarmaHoudiniWarranty highly satisfying.]]

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** The Dark Savant is a deeply underwhelming final battle for the Dark Savant trilogy.

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** The Dark Savant is a deeply rather underwhelming final battle for the Dark Savant trilogy.trilogy. To his credit, Dark Savant isn’t totally helpless and he does summons enemies to help him. Having a full party of at least six high level adventuress and a good dragon helping you out however really stacks the final battle in your favor.


Added DiffLines:

* CatharsisFactor: Whether or not the final battle itself is good, most fans do agree finally putting down the Dark Savant after his countless horrible deeds is highly satisfying.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MemeticMutation: In a weird sort of way, ''Wizardry IV'''s [[NintendoHard keyboard-breakingly obscene difficulty]] has effectively become something of a hallmark for the franchise. If there's someone familiar with the stories, you can rest assured that they'll rattle off the tales of horror that inevitably interests someone else and begins the process anew.

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Removed: 884

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** Rat enemies are this early on due to being able to inflict the “Disease” status ailment, which is essentially poison but much harder to cure. Once you gain you gain the ability to cure disease, they become GoddamnedBats instead.

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** Rat enemies are this early on due to being able to inflict the “Disease” status ailment, which is essentially poison but much harder to cure. Once you gain you gain the ability to cure disease, they become GoddamnedBats instead.



* SugarWiki/HeartwarmingMoments:
** The [[GoldenEnding Good Ending]] of Wizardry 8, [[spoiler: your characters are made the new Cosmic Lords: becoming benevolent deities who immediately begin to help the many races you have encountered throughout the game, including putting goodness in the souls of the [[BloodKnight Rapax]] making a race-wide HeelFaceTurn, as well as create entire new civilizations to populate the formerly barren galaxy. The one sour note is that you had to kill [[FallenHero Phoonzang]] in order to achieve this, though the narrator assures you that he would have been [[SoProudOfYou greatly pleased]] with your divine works]].
** The Phoonzang ending is a BittersweetEnding, though still has some warmth: [[spoiler: the universe has been totally destroyed... But Phoonzang has been redeemed and he happily becomes your party's mentor in restoring the universe]].



* WoobieSpecies: The Trynnie in Wizardry 8 are a race of squirrel people who are constantly in danger of being wiped out by the AlwaysChaoticEvil Rapax. They can be shifty merchants at times, but are mostly friendly and helpful making you really feel for them. Even more tragic is that the Trynnie lost their ancestral home ages ago, which lead to their weakening and subsequent move to an new home where they are further abused by a race of greedy rat people who are trying to steal everything from them. [[spoiler: You can help the Trynnie eliminate the rat mafia and make their home a more peaceful place. Also, in the GoldenEnding your party becomes gods who can basically "rewrite" the universe. Some of the things you do is make the Rapax nicer and give the Trynnie their ancestral home back.]]

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* WoobieSpecies: The Trynnie in Wizardry 8 are a race of squirrel people who are constantly in danger of being wiped out by the AlwaysChaoticEvil Rapax. They can be shifty merchants at times, but are mostly friendly and helpful making you really feel for them. Even more tragic is that the Trynnie lost their ancestral home ages ago, which lead to their weakening and subsequent move to an new home where they are further abused by a race of greedy rat people who are trying to steal everything from them. [[spoiler: You can help the Trynnie eliminate the rat mafia and make their home a more peaceful place. Also, in the GoldenEnding your party becomes gods who can basically "rewrite" the universe. Some of the things you do is are make the Rapax nicer and give the Trynnie their ancestral home back.]]
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Not YMMV


* WhatCouldHaveBeen: Wizardry 8 ended up being super rushed late in development, whilst the game ended up surprisingly polished outside of some glitches there were still some things lost in the rush to complete the game: various side quests, some enemies, an entire dungeon, and full animated cutscenes for the Good and Phoonzang endings. Fortunately some of these can be reinserted into the game with fan mods.
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** The Gadgeteer class in 8. They are classed as non-magic users, who have the fastest leveling curve. Thing is, they ''do'' have access to some magic spells by their ability to merge items ([[GuideDangIt assuming you know where to find them]]) into gadgets. This includes Heal All, Ressurection and [[OneHitKO Asphyxiation]]. What's more, they only require stamina to use them, instead of MP, which are ''much'' harder to recover. Sure, you need a high level of Gadgeteer and points in Engineering to create better stuff, but that shouldn't be a problem given their leveling curve. And that's not taking into an account their Omnigun, which can shoot pretty much everything once your Gadgeteer is maxed out.

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** The Gadgeteer class in 8. They are classed as non-magic users, who have the fastest leveling curve. Thing is, they ''do'' have access to some magic spells by their ability to merge items ([[GuideDangIt assuming you know where to find them]]) into gadgets. This includes Heal All, Ressurection and [[OneHitKO Asphyxiation]]. What's more, they only require stamina to use them, instead of MP, which are ''much'' harder to recover. Sure, you need a high level of Gadgeteer and points in Engineering to create better stuff, but that shouldn't be a problem given their leveling curve. And that's not taking into an account their Omnigun, which can shoot pretty much everything once your Gadgeteer is maxed out. To top it all off they also have roguish abilities, being able to pick locks and disarm traps. It is no wonder most guides for the game recommend having a gadgeteer in the party.



** The Good Ending of Wizardry 8, [[spoiler: your characters are made the new Cosmic Lords: becoming benevolent deities who immediately begin to help the many races you have encountered throughout the game, including putting goodness in the souls of the [[BloodKnight Rapax]] making a race-wide HeelFaceTurn, as well as create entire new civilizations to populate the formerly barren galaxy. The one sour note is that you had to kill [[FallenHero Phoonzang]] in order to achieve this, though the narrator assures you that he would have been [[SoProudOfYou greatly pleased]] with your divine works]].

to:

** The [[GoldenEnding Good Ending Ending]] of Wizardry 8, [[spoiler: your characters are made the new Cosmic Lords: becoming benevolent deities who immediately begin to help the many races you have encountered throughout the game, including putting goodness in the souls of the [[BloodKnight Rapax]] making a race-wide HeelFaceTurn, as well as create entire new civilizations to populate the formerly barren galaxy. The one sour note is that you had to kill [[FallenHero Phoonzang]] in order to achieve this, though the narrator assures you that he would have been [[SoProudOfYou greatly pleased]] with your divine works]].



* WoobieSpecies: The Trynnie in Wizardry 8 are a nice race of squirrel people who are constantly in danger of being wiped out by the AlwaysChaoticEvil Rapax. [[spoiler: in the GoldenEnding your party becomes gods who can basically "rewrite" the universe. One of the things you do is make the Rapax nicer.]]

to:

* WoobieSpecies: The Trynnie in Wizardry 8 are a nice race of squirrel people who are constantly in danger of being wiped out by the AlwaysChaoticEvil Rapax. They can be shifty merchants at times, but are mostly friendly and helpful making you really feel for them. Even more tragic is that the Trynnie lost their ancestral home ages ago, which lead to their weakening and subsequent move to an new home where they are further abused by a race of greedy rat people who are trying to steal everything from them. [[spoiler: You can help the Trynnie eliminate the rat mafia and make their home a more peaceful place. Also, in the GoldenEnding your party becomes gods who can basically "rewrite" the universe. One Some of the things you do is make the Rapax nicer.nicer and give the Trynnie their ancestral home back.]]
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None


** The Gadgeteer class in 8. They are classed as non-magic users, who have the fastest leveling curve. Thing is, they ''do'' have access to some magic spells by their ability to merge items ([[GuideDangIt assuming you know where to find them]]) into gadgets. This includes Heal All, Ressurection and [[OneHitKO Asphyxiation]]. What's more, they only require stamina to use them, instead of MP, which are ''much'' harder to recover. Sure, you need a high level of Gadgeteer and poins in Engineering, but that shouldn't be a problem given their leveling curve. And that's not taking into an account their Omnigun, which can shoot pretty much everything once your Gadgeteer is maxed out.

to:

** The Gadgeteer class in 8. They are classed as non-magic users, who have the fastest leveling curve. Thing is, they ''do'' have access to some magic spells by their ability to merge items ([[GuideDangIt assuming you know where to find them]]) into gadgets. This includes Heal All, Ressurection and [[OneHitKO Asphyxiation]]. What's more, they only require stamina to use them, instead of MP, which are ''much'' harder to recover. Sure, you need a high level of Gadgeteer and poins points in Engineering, Engineering to create better stuff, but that shouldn't be a problem given their leveling curve. And that's not taking into an account their Omnigun, which can shoot pretty much everything once your Gadgeteer is maxed out.
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None


** The Gadgeteer class in 8. They are classed as non-magic users, who have the fastest leveling curve. Thing is, they ''do'' have access to some magic spells by their ability to merge items ([[GuideDangIt assuming you know where to find them) into gadgets. This includes Heal All, Ressurection and [[OneHitKO Asphyxiation]]. What's more, they only require stamina to use them, instead of MP, which are ''much'' harder to recover. Sure, you need a high level of Gadgeteer and poins in Engineering, but that shouldn't be a problem given their leveling curve. And that's not taking into an account their Omnigun, which can shoot pretty much everything once your Gadgeteer is maxed out.

to:

** The Gadgeteer class in 8. They are classed as non-magic users, who have the fastest leveling curve. Thing is, they ''do'' have access to some magic spells by their ability to merge items ([[GuideDangIt assuming you know where to find them) them]]) into gadgets. This includes Heal All, Ressurection and [[OneHitKO Asphyxiation]]. What's more, they only require stamina to use them, instead of MP, which are ''much'' harder to recover. Sure, you need a high level of Gadgeteer and poins in Engineering, but that shouldn't be a problem given their leveling curve. And that's not taking into an account their Omnigun, which can shoot pretty much everything once your Gadgeteer is maxed out.

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* GameBreaker: In VI and VII the ninja comes awfully close to being this. In the last game the class is still stupidly powerful, but is now balanced by the fact [[MagikarpPower it now takes almost half the game for it to reach it’s full potential]].

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* GameBreaker: GameBreaker:
**
In VI and VII the ninja comes awfully close to being this. In the last game the class is still stupidly powerful, but is now balanced by the fact [[MagikarpPower it now takes almost half the game for it to reach it’s its full potential]].potential]].
** The Gadgeteer class in 8. They are classed as non-magic users, who have the fastest leveling curve. Thing is, they ''do'' have access to some magic spells by their ability to merge items ([[GuideDangIt assuming you know where to find them) into gadgets. This includes Heal All, Ressurection and [[OneHitKO Asphyxiation]]. What's more, they only require stamina to use them, instead of MP, which are ''much'' harder to recover. Sure, you need a high level of Gadgeteer and poins in Engineering, but that shouldn't be a problem given their leveling curve. And that's not taking into an account their Omnigun, which can shoot pretty much everything once your Gadgeteer is maxed out.
Is there an issue? Send a MessageReason:
None


* WoobieSpecies: The Trynnie are a nice race of squirrel people who are constantly in danger of being wiped out by the AlwaysChaoticEvil Rapax. [[spoiler: in the GoldenEnding your party becomes gods who can basically "rewrite" the universe. One of the things you do is make the Rapax nicer.]]

to:

* WoobieSpecies: The Trynnie in Wizardry 8 are a nice race of squirrel people who are constantly in danger of being wiped out by the AlwaysChaoticEvil Rapax. [[spoiler: in the GoldenEnding your party becomes gods who can basically "rewrite" the universe. One of the things you do is make the Rapax nicer.]]
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* WoobieSpecies: The Trynnie are a nice race of squirrel people who are constantly in danger of being wiped out by the AlwaysChaoticEvil Rapax. [[spoiler: in the GoldenEnding your party becomes gods who can basically "rewrite" the universe. One of the things you do is make the Rapax nicer.]]

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