History YMMV / Wizardry

27th Jul '16 11:00:05 AM SpaceDrake
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* GermansLoveDavidHasselhoff: Although fairly well-received at home, the series was absolutely HUGE in Japan, with graphically enhanced ports developed for the various Japanese consoles. In fact, due to a quirk of the Japanese licensing, the Japanese Wizardry games have survived the American parent company's death -- ''Wizardry Gaiden: Prisoners of the Battles'' came out 6 years after Sir-tech collapsed, with more planned. To give an idea of the series' popularity, both ''Final Fantasy'' and ''Dragon Quest'' cite ''Wizardry'' as influences, ''Franchise/ShinMegamiTensei'''s early games had a lot of obvious ''Wiz IV'' inspiration, and ''VideoGame/EtrianOdyssey'' and ''VideoGame/SeventhDragon'', among many other games, are full-blown {{Spiritual Successor}}s.

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* GermansLoveDavidHasselhoff: Although fairly well-received at home, the series was absolutely HUGE in Japan, with graphically enhanced ports developed for the various Japanese consoles. In fact, due to a quirk of the Japanese licensing, the Japanese Wizardry games have survived the American parent company's death -- ''Wizardry Gaiden: Prisoners of the Battles'' came out 6 years after Sir-tech collapsed, with more planned.and was the tip of the iceberg. To give an idea of the series' popularity, both ''Final Fantasy'' and ''Dragon Quest'' cite ''Wizardry'' as influences, ''Franchise/ShinMegamiTensei'''s early games had a lot of obvious ''Wiz IV'' inspiration, and ''VideoGame/EtrianOdyssey'' and ''VideoGame/SeventhDragon'', among many other games, are full-blown {{Spiritual Successor}}s.
12th Jul '16 5:01:37 AM SpaceDrake
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* DemonicSpiders Potentially any monster in enough numbers or if you're unlucky, but some enemies from 6, 7 or 8 really take the cake.
* GermansLoveDavidHasselhoff: Although fairly well-received at home, the series was absolutely HUGE in Japan, with graphically enhanced ports developed for the various Japanese consoles. In fact, due to a quirk of the Japanese licensing, the Japanese Wizardry games have survived the American parent company's death -- ''Wizardry Gaiden: Prisoners of the Battles'' came out 6 years after Sir-tech collapsed, with more planned. To give an idea of the series' popularity, both ''Final Fantasy'' and ''Dragon Quest'' cite ''Wizardry'' as influences.

to:

* DemonicSpiders DemonicSpiders: Potentially any monster in enough numbers or if you're unlucky, but some enemies from 6, 7 or 8 really take the cake.
* GermansLoveDavidHasselhoff: Although fairly well-received at home, the series was absolutely HUGE in Japan, with graphically enhanced ports developed for the various Japanese consoles. In fact, due to a quirk of the Japanese licensing, the Japanese Wizardry games have survived the American parent company's death -- ''Wizardry Gaiden: Prisoners of the Battles'' came out 6 years after Sir-tech collapsed, with more planned. To give an idea of the series' popularity, both ''Final Fantasy'' and ''Dragon Quest'' cite ''Wizardry'' as influences.influences, ''Franchise/ShinMegamiTensei'''s early games had a lot of obvious ''Wiz IV'' inspiration, and ''VideoGame/EtrianOdyssey'' and ''VideoGame/SeventhDragon'', among many other games, are full-blown {{Spiritual Successor}}s.



* GoddamnedBats - and rats, and strange viney things... while they increase in power and continue to allow you to gain experience, they drop no gold or useful items, because they're bats, rats and vines.

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* GoddamnedBats - and GoddamnedBats: And rats, and strange viney things... while they increase in power and continue to allow you to gain experience, they drop no gold or useful items, because they're bats, rats and vines.
16th Mar '16 11:37:33 PM LucaEarlgrey
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* ItsHardSoItSucks: ''Wizardry IV'', infamous for its steep difficulty, is apparently the worst-selling product Sir-Tech ever published.
4th Mar '16 5:32:43 PM Tightwire
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* GoddamnedBats - and rats, and strange viney things...

to:

* GoddamnedBats - and rats, and strange viney things... while they increase in power and continue to allow you to gain experience, they drop no gold or useful items, because they're bats, rats and vines.
9th Jul '15 5:41:02 AM UltramanMattia
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* CrazyAwesome: Wizardry 8 has ''ninja fairies''!
5th Apr '15 7:27:14 PM omega05
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* GermansLoveDavidHasselhoff: Although fairly well-received at home, the series was absolutely HUGE in Japan, with graphically enhanced ports developed for the various Japanese consoles. In fact, due to a quirk of the Japanese licensing, the Japanese Wizardry games have survived the American parent company's death -- ''Wizardry Gaiden: Prisoners of the Battles'' came out 6 years after Sir-tech collapsed, with more planned.

to:

* GermansLoveDavidHasselhoff: Although fairly well-received at home, the series was absolutely HUGE in Japan, with graphically enhanced ports developed for the various Japanese consoles. In fact, due to a quirk of the Japanese licensing, the Japanese Wizardry games have survived the American parent company's death -- ''Wizardry Gaiden: Prisoners of the Battles'' came out 6 years after Sir-tech collapsed, with more planned. To give an idea of the series' popularity, both ''Final Fantasy'' and ''Dragon Quest'' cite ''Wizardry'' as influences.
23rd Jan '15 4:48:15 PM Pika123
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*** Somewhat subverted as clicking rest again stops it anytime. It's actually rather handy, as your magic meter fills up almost instantly. So rest for 10 seconds, cast heal wounds on the rest of your party, rest for 10 more seconds and repeat. This way works much more efficiently than waiting several minutes.

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*** Somewhat subverted as clicking rest again stops it anytime. It's actually rather handy, as A handy way around this is that your magic meter fills up almost instantly.immediately. So rest for 10 seconds, cast heal wounds on the rest of your party, rest for 10 more seconds and repeat. This way works much more efficiently than waiting several minutes.
23rd Jan '15 4:46:46 PM Pika123
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*** Somewhat subverted as clicking rest again time stops it anytime. It's actually rather handy, as your magic meter fills up almost instantly. So rest for 10 seconds, cast heal wounds on the rest of your party, rest for 10 more seconds and repeat. This way works much more efficiently than waiting several minutes.

to:

*** Somewhat subverted as clicking rest again time stops it anytime. It's actually rather handy, as your magic meter fills up almost instantly. So rest for 10 seconds, cast heal wounds on the rest of your party, rest for 10 more seconds and repeat. This way works much more efficiently than waiting several minutes.
23rd Jan '15 4:46:24 PM Pika123
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*** Somewhat subverted as clicking rest again time stops it anytime. It's actually rather handy, as your magic meter fills up almost instantly. So rest for 10 seconds, cast heal wounds on the rest of your party, rest for 10 more seconds and repeat. This way works much more efficiently than waiting several minutes.
9th Jan '15 7:53:50 AM Pika123
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* MostAnnoyingSound: Outside the tower in Arnika in 8. It creates a loud humming sound, and chances are you'll run into a huge horde of enemies. Try fighting 14 robots at once with that humming playing non-stop and not go insane.
This list shows the last 10 events of 15. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Wizardry