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YMMV / Walt Disney World Quest: Magical Racing Tour

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  • Awesome Music: Music straight from the resort's attractions (and the Disneyland version of Space Mountain) are used for most of the tracks. Even the Game Boy Color version, for all its flaws, has nice chiptune recreations of said music.
  • No Problem with Licensed Games: The console and PC versions are actually competent racers with surprisingly tight driving physics, a great sense of speed, and a mostly faithful evocation of the famous Disney magic with the game's track and vehicle designs. The only complaint many have is the lack of established Disney characters, and even then, plenty of fans still find the expies charming.
  • Polished Port: The original PlayStation version suffered from frame drops that could cause you to lose acceleration. The later Dreamcast and PC versions not only run better, but have slight graphical tweaks that make them look better.
  • The Problem with Licensed Games: The Game Boy Color version is easily the worst of the bunch, with overly simplistic graphics that don't ever invoke that Disney magic and side-scrolling racing gameplay with subpar collision detection.
  • They Wasted a Perfectly Good Character:
    • Or really cast of characters; Disney refused to let Eidos and Crystal Dynamics use any of their characters apart from Chip, Dale, and Jiminy Cricket, forcing them to make Original Generation expies. This was one of the more consistent critical marks against the game.
    • Incidentally, this also applies if you happen to be fans of the expies; they've never appeared in any other Disney media, not even in cameos.
    • They also wasted a perfectly good ride. They took Test Track, a ride that's all about racing vehicles down roads with multiple terrains and hazards—and even has the word "Track" in the name—and turned it into a rather uninspired coin collecting course. To be fair, time constraints prevented the developers from doing any more with it.
  • Special Effect Failure: Going through the time tunnel in Dinosaur is basically just driving through an unimpressive wavy teal smoke graphic that obscures the track ahead.
  • Surprise Difficulty: The AI in this game is brutal and will stop showing the player any mercy by the time they reach around the third race in Story Mode.
  • Unintentional Period Piece: Does a better job at averting it than most, since the rides featured are still very popular, and most of them have not seen significant changes in the decades after its release...or decades before, for that matter! That said, two things stick out.
    • Test Track has its original industrial testing-facility aesthetic instead of the 80s-futuristic look it would adopt in 2012 and will drop in 2024 for another retheme.
    • Splash Mountain closed down on January 23, 2023. It will be re-themed and renamed Tiana's Bayou Adventure, and is set to reopen in 2024.
  • Unintentional Uncanny Valley: The pre-rendered CGI cutscene of Jiminy Cricket at the beginning of Adventure mode has him grinny creepily in close-up against a black background even as he speaks with his gentle voice, which only makes things worse. Thankfully, this is the only time players will have to deal with that. (The cutscene in question can be seen on The Cutting Room Floor's page for the Dreamcast version.)

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