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renamed tropes, namespace change


* OnceOriginalNowOverdone: When the game was first ported to Switch, it was revolutionary for having all of the content available under one purchase, as well as pointing out that mobile touchscreen-based rhythm games finally have a place in the console game industry. However, many other ports of rhythm games have since come out on the same platform, making it seem like just another game. Not helping matters is that the Switch port doesn't have all the content of the mobile version.
* PolishedPort: Despite being somewhat controversial due to being the first game on the platform to not work in docked mode, the UsefulNotes/NintendoSwitch version counts. The $25 price tag is a lot more palatable compared to the amount it'd cost to buy all the songs in the mobile version, and it doesn't have the always online requirement. (Keys are still handed out, but are only used for unlocking avatars.) An update later added docked mode support exclusively to this version, letting you use a standard controller instead of having to use the touchscreen.

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* OnceOriginalNowOverdone: OnceOriginalNowCommon: When the game was first ported to Switch, it was revolutionary for having all of the content available under one purchase, as well as pointing out that mobile touchscreen-based rhythm games finally have a place in the console game industry. However, many other ports of rhythm games have since come out on the same platform, making it seem like just another game. Not helping matters is that the Switch port doesn't have all the content of the mobile version.
* PolishedPort: Despite being somewhat controversial due to being the first game on the platform to not work in docked mode, the UsefulNotes/NintendoSwitch Platform/NintendoSwitch version counts. The $25 price tag is a lot more palatable compared to the amount it'd cost to buy all the songs in the mobile version, and it doesn't have the always online requirement. (Keys are still handed out, but are only used for unlocking avatars.) An update later added docked mode support exclusively to this version, letting you use a standard controller instead of having to use the touchscreen.
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None


* AudienceAlienatingPremise: When the Switch port was first announced and released, people who hadn't played the game (or at least other mobile rhythm games) before found it revolting that the game could not be played in TV mode. Not just that, but the game initially was best played with the Switch laid flat on a table, something that's difficult or not possible to do if, for example, you're on a bus or sitting on a park bench. Fortunately, a later update allows the game to be played with a controller, both in and out of TV mode.

to:

* AudienceAlienatingPremise: When the Switch port was first announced and released, people who hadn't played the game (or at least other mobile rhythm games) before found it revolting that the game could not be played in TV mode. [[AmericansHateTingle This was especially the case in the West]], as many Western "hardcore" gamers scoff at the concept of touchscreen controls. Not just that, but the game initially was best played with the Switch laid flat on a table, something that's difficult or not possible to do if, for example, you're on a bus or sitting on a park bench. Fortunately, a later update allows the game to be played with a controller, both in and out of TV mode.
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None


* AudienceAlienatingPremise: When the Switch port was first announced and released, people who hadn't played the game (or at least other Rayark games) before found it revolting that the game could not be played in TV mode. Not just that, but the game initially was best played with the Switch laid flat on a table, something that's difficult or not possible to do if, for example, you're on a bus or sitting on a park bench. Fortunately, a later update allows the game to be played with a controller, both in and out of TV mode.

to:

* AudienceAlienatingPremise: When the Switch port was first announced and released, people who hadn't played the game (or at least other Rayark mobile rhythm games) before found it revolting that the game could not be played in TV mode. Not just that, but the game initially was best played with the Switch laid flat on a table, something that's difficult or not possible to do if, for example, you're on a bus or sitting on a park bench. Fortunately, a later update allows the game to be played with a controller, both in and out of TV mode.

Added: 486

Removed: 480

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* OnceOriginalNowOverdone: When the game was first ported to Switch, it was revolutionary for having all of the content available under one purchase, as well as pointing out that mobile touchscreen-based rhythm games finally have a place in the console game industry. However, many other ports of rhythm games have since come out on the same platform, making it seem like just another game. Not helping matters is that the Switch port doesn't have all the content of the mobile version.



* SeinfeldIsUnfunny: When the game was first ported to Switch, it was revolutionary for having all of the content available under one purchase, as well as pointing out that mobile touchscreen-based rhythm games finally have a place in the console game industry. However, many other ports of rhythm games have since come out on the same platform, making it seem like just another game. Not helping matters is that the Switch port doesn't have all the content of the mobile version.
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Move it to the Trivia page


* AuthorsSavingThrow: After the initial release put off some potential players by not being playable in TV mode, a later update was introduced that allows the game to be played in TV mode with a physical controller.
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Added DiffLines:

* SeinfeldIsUnfunny: When the game was first ported to Switch, it was revolutionary for having all of the content available under one purchase, as well as pointing out that mobile touchscreen-based rhythm games finally have a place in the console game industry. However, many other ports of rhythm games have since come out on the same platform, making it seem like just another game. Not helping matters is that the Switch port doesn't have all the content of the mobile version.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* AudienceAlienatingPremise: When the Switch port was first announced and released, people who hadn't played the game (or at least other Rayark games) before found it revolting that the game could not be played in TV mode. Fortunately, a later update allows the game to be played with a controller in TV mode.

to:

* AudienceAlienatingPremise: When the Switch port was first announced and released, people who hadn't played the game (or at least other Rayark games) before found it revolting that the game could not be played in TV mode. Not just that, but the game initially was best played with the Switch laid flat on a table, something that's difficult or not possible to do if, for example, you're on a bus or sitting on a park bench. Fortunately, a later update allows the game to be played with a controller controller, both in and out of TV mode.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AuthorsSavingThrow: After the initial release put off some potential players by not being playable in TV mode, a later update was introduced that allows the game to be played in TV mode with a physical controller.
Is there an issue? Send a MessageReason:
None


* AudienceAlienatingPremise: When the game was first announced and released, people who hadn't played the game (or at least other Rayark games) before found it revolting that the game could not be played in TV mode. Fortunately, a later update allows the game to be played with a controller in TV mode.

to:

* AudienceAlienatingPremise: When the game Switch port was first announced and released, people who hadn't played the game (or at least other Rayark games) before found it revolting that the game could not be played in TV mode. Fortunately, a later update allows the game to be played with a controller in TV mode.
Is there an issue? Send a MessageReason:
None


* AudienceAlienatingPremises: When the game was first announced and released, people who hadn't played the game (or at least other Rayark games) before found it revolting that the game could not be played in TV mode. Fortunately, a later update allows the game to be played with a controller in TV mode.

to:

* AudienceAlienatingPremises: AudienceAlienatingPremise: When the game was first announced and released, people who hadn't played the game (or at least other Rayark games) before found it revolting that the game could not be played in TV mode. Fortunately, a later update allows the game to be played with a controller in TV mode.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AudienceAlienatingPremises: When the game was first announced and released, people who hadn't played the game (or at least other Rayark games) before found it revolting that the game could not be played in TV mode. Fortunately, a later update allows the game to be played with a controller in TV mode.
Is there an issue? Send a MessageReason:
None


%% * AwesomeMusic

to:

%% * AwesomeMusicSugarWiki/AwesomeMusic
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None


* PolishedPort: Despite being somewhat controversial due to being the first game on the platform to not work in docked mode, the UsefulNotes/NintendoSwitch version counts. The $25 price tag is a lot more palatable compared to the amount it'd cost to buy all the songs in the mobile version, and it doesn't have the always online requirement. (Keys are still handed out, but are only used for unlocking avatars.) An update later added TV mode support, letting you use a standard controller instead of having to use the touchscreen.

to:

* PolishedPort: Despite being somewhat controversial due to being the first game on the platform to not work in docked mode, the UsefulNotes/NintendoSwitch version counts. The $25 price tag is a lot more palatable compared to the amount it'd cost to buy all the songs in the mobile version, and it doesn't have the always online requirement. (Keys are still handed out, but are only used for unlocking avatars.) An update later added TV docked mode support, support exclusively to this version, letting you use a standard controller instead of having to use the touchscreen.
Is there an issue? Send a MessageReason:
None


* PolishedPort: Despite being somewhat controversial due to being the first game on the platform to not work in docked mode, the UsefulNotes/NintendoSwitch version counts. The $25 price tag is a lot more palatable compared to the amount it'd cost to buy all the songs in the mobile version, and it doesn't have the always online requirement. (Keys are still handed out, but are only used for unlocking avatars.)

to:

* PolishedPort: Despite being somewhat controversial due to being the first game on the platform to not work in docked mode, the UsefulNotes/NintendoSwitch version counts. The $25 price tag is a lot more palatable compared to the amount it'd cost to buy all the songs in the mobile version, and it doesn't have the always online requirement. (Keys are still handed out, but are only used for unlocking avatars.)) An update later added TV mode support, letting you use a standard controller instead of having to use the touchscreen.
Is there an issue? Send a MessageReason:
None


* PolishedPort: Despite being somewhat controversial due to being the first game on the platform to not work in docked mode, the UsefulNotes/NintendoSwitch version counts. The $25 price tag is a lot more palatable compared to the amount it'd cost to buy all the songs in the mobile version, and it doesn't have the always online requirement, and the Keys are largely Legacy Content, with every single song unlocking immediately after you play your first song.

to:

* PolishedPort: Despite being somewhat controversial due to being the first game on the platform to not work in docked mode, the UsefulNotes/NintendoSwitch version counts. The $25 price tag is a lot more palatable compared to the amount it'd cost to buy all the songs in the mobile version, and it doesn't have the always online requirement, and the Keys requirement. (Keys are largely Legacy Content, with every single song still handed out, but are only used for unlocking immediately after you play your first song.avatars.)
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None


* SpiritualAdaptation: The update that enabled docked and controller play basically turns the game into ''VideoGame/TheatrhythmFinalFantasy'', since you're now pressing any button to hit notes regardless of their position.

to:

* SpiritualAdaptation: The update that enabled docked and controller play basically turns the game into a vertical ''VideoGame/TheatrhythmFinalFantasy'', since you're now pressing any button to hit notes regardless of their horizontal position.
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None

Added DiffLines:

* SpiritualAdaptation: The update that enabled docked and controller play basically turns the game into ''VideoGame/TheatrhythmFinalFantasy'', since you're now pressing any button to hit notes regardless of their position.
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This...doesn't fit the trope description?


* ComplacentGamingSyndrome: Averted. Even the FIRST song has times where the hold note track moves, slide notes, moments where you need to drum chain, and the note tracks never stay still for more than a few seconds. Compared to traditional rhythm games, where there is a strict pattern to how notes appear, Voez works more like a virtual music keyboard, with no easily learned constant pattern that is shared between two different songs.
Is there an issue? Send a MessageReason:
None


* PolishedPort: Despite being somewhat controversial due to being the first game on the platform to not work in docked mode, the UsefulNotes/NintendoSwitch version counts. The $25 price tag is a lot more palatable compared to the amount it'd cost to buy all the songs in the mobile version, and it doesn't have the always online requirement, and the Keys are largely LegacyContent, with every single song unlocking immediately after you play your first song.

to:

* PolishedPort: Despite being somewhat controversial due to being the first game on the platform to not work in docked mode, the UsefulNotes/NintendoSwitch version counts. The $25 price tag is a lot more palatable compared to the amount it'd cost to buy all the songs in the mobile version, and it doesn't have the always online requirement, and the Keys are largely LegacyContent, Legacy Content, with every single song unlocking immediately after you play your first song.
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* ComplacentGamingSyndrome: Averted HARD. Even the FIRST song has times where the hold note track moves, slide notes, moments where you need to drum chain, and the note tracks never stay still for more than a few seconds. Compared to traditional rhythm games, where there is a strict pattern to how notes appear, Voez works more like a virtual music keyboard, with no easily learned constant pattern that is shared between two different songs.

to:

* ComplacentGamingSyndrome: Averted HARD.Averted. Even the FIRST song has times where the hold note track moves, slide notes, moments where you need to drum chain, and the note tracks never stay still for more than a few seconds. Compared to traditional rhythm games, where there is a strict pattern to how notes appear, Voez works more like a virtual music keyboard, with no easily learned constant pattern that is shared between two different songs.

Added: 458

Changed: 568

Is there an issue? Send a MessageReason:
None


* PolishedPort: Despite being somewhat controversial due to being the first game on the platform to not work in docked mode, the UsefulNotes/NintendoSwitch version counts. The $25 price tag is a lot more palatable compared to the amount it'd cost to buy all the songs in the mobile version, and it doesn't have the always online requirement.

to:

* ComplacentGamingSyndrome: Averted HARD. Even the FIRST song has times where the hold note track moves, slide notes, moments where you need to drum chain, and the note tracks never stay still for more than a few seconds. Compared to traditional rhythm games, where there is a strict pattern to how notes appear, Voez works more like a virtual music keyboard, with no easily learned constant pattern that is shared between two different songs.
* PolishedPort: Despite being somewhat controversial due to being the first game on the platform to not work in docked mode, the UsefulNotes/NintendoSwitch version counts. The $25 price tag is a lot more palatable compared to the amount it'd cost to buy all the songs in the mobile version, and it doesn't have the always online requirement.requirement, and the Keys are largely LegacyContent, with every single song unlocking immediately after you play your first song.
Is there an issue? Send a MessageReason:
None


* AwesomeMusic

to:

%% * AwesomeMusic
Is there an issue? Send a MessageReason:
None


* PolishedPort: Despite being somewhat controversial due to being the first game on the platform to not work in docked mode, the UsefulNotes/NintendoSwitch version counts. The $25 price tag is a lot more palatable compared to the amount it'd cost to buy all the songs in the mobile version, and it doesn't have the always online requirement of the mobile version.

to:

* PolishedPort: Despite being somewhat controversial due to being the first game on the platform to not work in docked mode, the UsefulNotes/NintendoSwitch version counts. The $25 price tag is a lot more palatable compared to the amount it'd cost to buy all the songs in the mobile version, and it doesn't have the always online requirement of the mobile version.requirement.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PolishedPort: Despite being somewhat controversial due to being the first game on the platform to not work in docked mode, the UsefulNotes/NintendoSwitch version counts. The $25 price tag is a lot more palatable compared to the amount it'd cost to buy all the songs in the mobile version, and it doesn't have the always online requirement of the mobile version.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*AwesomeMusic
*BreatherLevel: ''Carnation'' has relaxing music and the lowest difficulty rating of all the songs on special.
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