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YMMV / U.N. Squadron

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  • Adaptation Displacement: The arcade game from the manga Area 88, which in turn got Adaptation Displaced by the SNES version. Not helped by both games' American name, U.N. Squadron.
  • Awesome Music: Manami Matsumae aka Chanchacorin, known for her work on the original Mega Man, composed some phenomenal music for the game, and the various arranges for the SNES port are held in equally high regard by fans. Perennial favorites, especially as far as covers go, include Oil Field/Front Line Base, Forest Fortress 1, Ravine/The Minks, and Cave/Project 4 Fortress. Special note also goes to the arrange version of Thunder Cloud from the arcade OST.
  • Complacent Gaming Syndrome: Most players of the SNES version stick to Greg, due to recovering out of Danger mode faster than the other two pilots.
  • Cult Classic: An underrated gem of the shmup genre if there ever was, and a darling to those privy to its existence.
  • Game-Breaker: In Stage 5 of the arcade version, if you destroy all of the rock pillars then collect the item that comes out of the last one, you will obtain the Thunder Laser sub-weapon, which does a lot of damage in a 3-way spread and pierces through enemies. Perhaps because of how powerful it is, you can only use it until the stage ends. It is available as a regular weapon in some planes in the SNES version, but you get far less ammo for it.
  • No Problem with Licensed Games: U.N. Squadron is widely considered to be one of the genre's finest offerings of the late 80s/early 90s, if not of all time. The fact that IGN ranked it 37th out of the entire SNES stable, the highest spot among shmups on that list, is a testament to this side-scroller's quality.
  • Scrappy Mechanic: A slight one in the SNES version particularly for those coming from the arcade version. The arcade version has a standard Life Meter; getting hit chips away at it and you die if it runs out. In the SNES version, when you take a hit, the game puts you in Danger mode and if you get hit again before you exit Danger mode a few seconds later, you die instantly even if you still have plenty of health left. (If your health is too low, Danger mode will persist until you pick up a health item or finish the stage, but that's to be expected.) While it won't necessarily mean a Game Over since this version gives you multiple lives while the arcade version only gives you one life, it can be annoying to have to restart an entire level just from taking two hits in a row. It's a small wonder that most players pick Greg, due to him having the fastest lifebar recovery.
  • That One Level: The cave level in both versions. Tight spaces, enemies at awkward angles, and narrow sections where parts of the ceiling cave in to reduce your flying space even further. In the SNES version, this is topped off by That One Boss, which mandates the use of the two upward-firing special weapons in order to effectively Attack Its Weak Point.
  • They Wasted a Perfectly Good Character:
    • The land carrier would've made for an epic Climax Boss if Farina was actually in the game, as the land carrier is his flagship vehicle.
    • In the manga, Kanzaki is presented as Shin's final combat challenge, but he never appears in this game either. You just take down Project 4's flying fortress and then after that, the end.
  • Viewer Gender Confusion: Shin looks even more androgynous in the arcade game than in other adaptations, leading some players to mistake him for a woman. See the arcade game intro.


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