Follow TV Tropes

Following

History YMMV / TotalWarShogun2

Go To

OR

Is there an issue? Send a MessageReason:
None


** [=FoTS=] is an excellent depiction of late 19th-century warfare, which makes some fans very disappointed that CA never follows up on it with a proper Victorian Total War using the same engine.

to:

** [=FoTS=] is an excellent depiction of late 19th-century warfare, which makes some fans very disappointed that CA never follows followed up on it with a proper Victorian Total War using the same engine.
Is there an issue? Send a MessageReason:
None


** Similarly, many fans are disappointed that the Japanese invasions of Korea were never featured as well. The sheer awesomeness of China and Korea fighting Japan is another idea that never came to be.

to:

** Similarly, many fans are disappointed that the Japanese invasions of Korea were never featured as well. The sheer awesomeness of China and Korea fighting Japan is another idea that never came to be.be.
** [=FoTS=] is an excellent depiction of late 19th-century warfare, which makes some fans very disappointed that CA never follows up on it with a proper Victorian Total War using the same engine.
Is there an issue? Send a MessageReason:
Fixed punctuation and linked to video of Ebb and Flow


** "Ebb and Flow", the music you hear in the faction selection screen for the ''Fall of the Samurai'' campaign. It really captures the atmosphere of the era that [[EndOfAnAge the samurai reign is indeed over]], as the notes of modern drums invade the notes of the Japanese flute, the two instruments mingling and building up to a rousing climax.

to:

** "Ebb "[[https://www.youtube.com/watch?v=YooCDXpM9qE Ebb and Flow", Flow]]", the music you hear in the faction selection screen for the ''Fall of the Samurai'' campaign. It really captures the atmosphere of the era that [[EndOfAnAge the samurai reign is indeed over]], as the notes of modern drums invade the notes of the Japanese flute, the two instruments mingling and building up to a rousing climax.



** "[[https://www.youtube.com/watch?v=ZESc67oxoAg Duty Calls]]", the pre-battle theme music for ''Fall of the Samurai'' blends a creative usage of the flute with brass, strings and drums, to create a tune that perfectly captures an epic prelude to a battle.

to:

** "[[https://www.youtube.com/watch?v=ZESc67oxoAg Duty Calls]]", the pre-battle theme music for ''Fall of the Samurai'' Samurai'', blends a creative usage of the flute with brass, strings and drums, to create a tune that perfectly captures an epic prelude to a battle.
Is there an issue? Send a MessageReason:
Added notes to two songs to clarify that they play in the Fall of the Samurai campaign


** "Ebb and Flow", the music you hear in the loading screen in the game. It really captures the atmosphere of the era that [[EndOfAnAge the samurai reign is indeed over]], as the notes of modern drums invade the notes of the Japanese flute.

to:

** "Ebb and Flow", the music you hear in the loading faction selection screen in for the game. ''Fall of the Samurai'' campaign. It really captures the atmosphere of the era that [[EndOfAnAge the samurai reign is indeed over]], as the notes of modern drums invade the notes of the Japanese flute.flute, the two instruments mingling and building up to a rousing climax.



** "[[https://www.youtube.com/watch?v=ZESc67oxoAg Duty Calls]]", with its creative usage of the flute and having a tune that perfectly captures an epic prelude to a battle.

to:

** "[[https://www.youtube.com/watch?v=ZESc67oxoAg Duty Calls]]", with its the pre-battle theme music for ''Fall of the Samurai'' blends a creative usage of the flute with brass, strings and having drums, to create a tune that perfectly captures an epic prelude to a battle.
Is there an issue? Send a MessageReason:


* SugarWiki/AwesomeArt: While [[BrokenBase like all of the games]], there are always varying opinions on ''Shogun 2'', but the quality of its polish and art direction is rarely debated. The multitude of Japanese woodblock-style artwork used inside the game were [[DoingItForTheArt all created entirely by the art team]], and [[ShownTheirWork their fidelity]] caused some people to wonder in error where these authentic Japanese pieces used inside the game came from.

to:

* SugarWiki/AwesomeArt: While [[BrokenBase like all of the games]], there are always varying opinions on ''Shogun 2'', but the quality of its polish and art direction is rarely debated. The multitude of Japanese woodblock-style artwork used inside the game were [[DoingItForTheArt all created entirely by the art team]], team, and [[ShownTheirWork their fidelity]] caused some people to wonder in error where these authentic Japanese pieces used inside the game came from.

Added: 2796

Changed: 1

Removed: 2845

Is there an issue? Send a MessageReason:


** Pretty much every siege unit outside of Fire Rockets are considered to be basically useless - they require significant buildings to produce them (likely also requiring a significant investment in requisite arts), slow down armies on the campaign map for having them, and will take a large amount of luck to actually hit any of the enemy. Fire Projecting Mangonels were initially infamous for being a GameBreaker in multiplayer that could easily kill off a player's general while they affected by Inspire, but the Inspire ability's power was reduced and siege units' accuracy was nerfed for this and put siege units into their detested state.

to:

** Pretty much every siege unit outside of Fire Rockets are considered to be basically useless - -- they require significant buildings to produce them (likely also requiring a significant investment in requisite arts), slow down armies on the campaign map for having them, and will take a large amount of luck to actually hit any of the enemy. Fire Projecting Mangonels were initially infamous for being a GameBreaker in multiplayer that could easily kill off a player's general while they affected by Inspire, but the Inspire ability's power was reduced and siege units' accuracy was nerfed for this and put siege units into their detested state.



** Yari Samurai are left without much of a role to play, with almost no need to produce them instead of other units. On the surface, Yari units are meant for fighting cavalry, and they are essentially a superior version of Yari Ashigaru with higher stats across the board. However, their inability to form a Yari Wall means that Yari Ashigaru are actually ''better'' anti-cavalry units on top of being much cheaper with less build requirements. Thus, their primary purpose is better achieved by another unit. Even worse, Yari Wall is also effective against infantry as well, meaning that Yari Samurai get crushed by Yari Ashigaru, while Yari Ashigaru can put up a reasonable fight (but still lose) against the anti-infantry Katana Samurai. About the only thing that saves them from complete uselessness is their special ability to temporarily run faster. Since most factions begin a campaign with a unit of Yari Samurai, they can be an early-game cavalry surrogate for flanking maneuvers and chasing down routing enemies. Still, even the weakest cavalry unit is still much faster without the need for a special ability to be activated.
** No-Dachi Samurai trade [[GlassCannon nearly all of the Katana Samurai's defensive abilities]] for higher attack and morale and a much higher charge Bonus, allowing them to potentially [[AlphaStrike quickly overpower and rout enemy formations]] before they suffer from their lack of defense in a prolonged battle. This doesn't work very well in practice, because they're still normal foot soldiers. Cavalry (that move much faster) and Kisho Ninja (who can sneak behind enemy lines) are much better for the flanking maneuvers that GlassCannon units need to perform to fight to their full potential, and their lack of speed in particular means they can often pull off no more than a single shock attack per battle, because they can't engage in hit-and-run tactics. Despite often not performing objectively better in a straight fight than normal Katana Samurai, they also have a higher technology and cost requirement, which means they can't be obtained until at least the mid-game. The only faction that can make somewhat good use of them is the Date clan, whose No-Dachi units are much better (but still not necessarily objectively good).\\
In Multiplayer, No-Dachi's Banzai ability can be extremely useful, as it ensures they keep fighting even when they are about to rout. In traditional versus modern multiplayer battles, No-Dachi are invaluable. Fall of the Samurai gun units effectively ignore armor anyway, so the No-Dachi's lack of armor doesn't matter. The No-Dachi's sky high attack and Banzi ability means they will cut through any gun units they get in melee with like butter, and they can keep fighting even when their moral would otherwise be shot.



** Similarly, many fans are disappointed that the Japanese invasions of Korea were never featured as well. The sheer awesomeness of China and Korea fighting Japan is another idea that never came to be.
* TierInducedScrappy: Yari Samurai are left without much of a role to play, with almost no need to produce them instead of other units. On the surface, Yari units are meant for fighting cavalry, and they are essentially a superior version of Yari Ashigaru with higher stats across the board. However, their inability to form a Yari Wall means that Yari Ashigaru are actually ''better'' anti-cavalry units on top of being much cheaper with less build requirements. Thus, their primary purpose is better achieved by another unit. Even worse, Yari Wall is also effective against infantry as well, meaning that Yari Samurai get crushed by Yari Ashigaru, while Yari Ashigaru can put up a reasonable fight (but still lose) against the anti-infantry Katana Samurai. About the only thing that saves them from complete uselessness is their special ability to temporarily run faster. Since most factions begin a campaign with a unit of Yari Samurai, they can be an early-game cavalry surrogate for flanking maneuvers and chasing down routing enemies. Still, even the weakest cavalry unit is still much faster without the need for a special ability to be activated.
** No-Dachi Samurai are in a similar boat. They trade [[GlassCannon nearly all of the Katana Samurai's defensive abilities]] for higher attack and morale and a much higher charge Bonus, allowing them to potentially [[AlphaStrike quickly overpower and rout enemy formations]] before they suffer from their lack of defense in a prolonged battle. This doesn't work very well in practice, because they're still normal foot soldiers. Cavalry (that move much faster) and Kisho Ninja (who can sneak behind enemy lines) are much better for the flanking maneuvers that GlassCannon units need to perform to fight to their full potential, and their lack of speed in particular means they can often pull off no more than a single shock attack per battle, because they can't engage in hit-and-run tactics. Despite often not performing objectively better in a straight fight than normal Katana Samurai, they also have a higher technology and cost requirement, which means they can't be obtained until at least the mid-game. The only faction that can make somewhat good use of them is the Date clan, whose No-Dachi units are much better (but still not necessarily objectively good).
*** In Multiplayer, No-Dachi's Banzai ability can be extremely useful, as it ensures they keep fighting even when they are about to rout. In traditional versus modern multiplayer battles, No-Dachi are invaluable. Fall of the Samurai gun units effectively ignore armor anyway, so the No-Dachi's lack of armor doesn't matter. The No-Dachi's sky high attack and Banzi ability means they will cut through any gun units they get in melee with like butter, and they can keep fighting even when their moral would otherwise be shot.

to:

** Similarly, many fans are disappointed that the Japanese invasions of Korea were never featured as well. The sheer awesomeness of China and Korea fighting Japan is another idea that never came to be.
* TierInducedScrappy: Yari Samurai are left without much of a role to play, with almost no need to produce them instead of other units. On the surface, Yari units are meant for fighting cavalry, and they are essentially a superior version of Yari Ashigaru with higher stats across the board. However, their inability to form a Yari Wall means that Yari Ashigaru are actually ''better'' anti-cavalry units on top of being much cheaper with less build requirements. Thus, their primary purpose is better achieved by another unit. Even worse, Yari Wall is also effective against infantry as well, meaning that Yari Samurai get crushed by Yari Ashigaru, while Yari Ashigaru can put up a reasonable fight (but still lose) against the anti-infantry Katana Samurai. About the only thing that saves them from complete uselessness is their special ability to temporarily run faster. Since most factions begin a campaign with a unit of Yari Samurai, they can be an early-game cavalry surrogate for flanking maneuvers and chasing down routing enemies. Still, even the weakest cavalry unit is still much faster without the need for a special ability to be activated.
** No-Dachi Samurai are in a similar boat. They trade [[GlassCannon nearly all of the Katana Samurai's defensive abilities]] for higher attack and morale and a much higher charge Bonus, allowing them to potentially [[AlphaStrike quickly overpower and rout enemy formations]] before they suffer from their lack of defense in a prolonged battle. This doesn't work very well in practice, because they're still normal foot soldiers. Cavalry (that move much faster) and Kisho Ninja (who can sneak behind enemy lines) are much better for the flanking maneuvers that GlassCannon units need to perform to fight to their full potential, and their lack of speed in particular means they can often pull off no more than a single shock attack per battle, because they can't engage in hit-and-run tactics. Despite often not performing objectively better in a straight fight than normal Katana Samurai, they also have a higher technology and cost requirement, which means they can't be obtained until at least the mid-game. The only faction that can make somewhat good use of them is the Date clan, whose No-Dachi units are much better (but still not necessarily objectively good).
*** In Multiplayer, No-Dachi's Banzai ability can be extremely useful, as it ensures they keep fighting even when they are about to rout. In traditional versus modern multiplayer battles, No-Dachi are invaluable. Fall of the Samurai gun units effectively ignore armor anyway, so the No-Dachi's lack of armor doesn't matter. The No-Dachi's sky high attack and Banzi ability means they will cut through any gun units they get in melee with like butter, and they can keep fighting even when their moral would otherwise be shot.
be.
Is there an issue? Send a MessageReason:
Per TRS, Tier Induced Scrappy was split. Moved from the Trivia subpage because it's not Trivia.

Added DiffLines:

* LowTierLetdown:
** Pretty much every siege unit outside of Fire Rockets are considered to be basically useless - they require significant buildings to produce them (likely also requiring a significant investment in requisite arts), slow down armies on the campaign map for having them, and will take a large amount of luck to actually hit any of the enemy. Fire Projecting Mangonels were initially infamous for being a GameBreaker in multiplayer that could easily kill off a player's general while they affected by Inspire, but the Inspire ability's power was reduced and siege units' accuracy was nerfed for this and put siege units into their detested state.
** Wooden Cannons in Fall of the Samurai are the first artillery you can make in the campaign, but they are leagues behind literally any other artillery piece, and might even be worse than Fire Projecting Mangonels. Unlike the other artillery, Wooden Cannon shells do not explore on impact, so in the unlikely case the inaccurate cannons actually hit a unit, they might not even kill a single person. The only redeeming quality in single player is that they can force an AI who would normally be defending in a battle to attack, which can be accomplished with any other artillery piece. They have no redeeming qualities in multiplayer.
** While Yari Ashigaru in Yari Wall are the mainstays of armies for much of the game, Yari Samurai are derided in single-player campaigns for costing three times as much as Yari Ashigaru and lacking the Yari Wall ability that makes Yari Ashigaru such a reliable frontline unit. Infact, a Yari Ashigaru in Yari wall will beat a Yari Samurai in a head to head fight. That being said, them and their Rapid Advance ability are considered much more useful in multiplayer given human players are far better at avoiding/shooting up Yari Ashigaru in Yari Wall and won't let you just kill their generals/calvary with slow-moving spearmen as easily.
Is there an issue? Send a MessageReason:


* CriticalResearchFailure: In ''Fall of the Samurai'', the flag that was used to represent France was only used to represent the French Protectorate of Wallis and Futuna.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** "[[https://www.youtube.com/watch?v=UxFx7PS6GnE Good Death]]". Holy hell, Good Death. This is a song that often plays when the first drops of blood are spilled in battle. With its pulse-pounding drums, whistling instruments, epic bassy backdrop, and occasional war cries, it turns any battle into what feels like a fight to the death, and can make even the most bitter defeat feel like an incredible last stand.
Is there an issue? Send a MessageReason:
None


* NightmareFuel: [[https://www.youtube.com/watch?v=uj3-VkbRSKQ The Fall of the Samurai trailer]]: it starts off with a Samurai Master talking about the codes and honor of their culture, how the blade is an extension of their soul, and the painstaking care put into making each blade...before the narration slams to a halt and shows where the DLC gets its name, [[ForegoneConclusion as countless Samurai are scythed down by Gatling Guns]] to [[DissonantSerenity the cheery narration of the salesman.]] It's not conventional horror, but it's still chilling nonetheless.

to:

* NightmareFuel: [[https://www.youtube.com/watch?v=uj3-VkbRSKQ [[https://youtu.be/K7TCFkdFr6g The Fall of the Samurai trailer]]: it starts off with a Samurai Master talking about the codes and honor of their culture, how the blade is an extension of their soul, and the painstaking care put into making each blade...before the narration slams to a halt and shows where the DLC gets its name, [[ForegoneConclusion as countless Samurai are scythed down by Gatling Guns]] to [[DissonantSerenity the cheery narration of the salesman.]] It's not conventional horror, but it's still chilling nonetheless.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Regardless of the clan you picked, [[BoringButPractical Yari Ashigaru and Bow Ashigaru]] will be the mainstay of your armies right up until the end-game. [[WeHaveReserves Samurai lives are expensive, peasant lives are cheap]]. Oda specialise in this too.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ComplacentGamingSyndrome: Getting the Warhorses resource is probably going to be the top priority for any factions near to them (which is around half of them), as it is oddly highly-valued to the AI factions and will cause them to be willing to pay you thousands of koku for trade agreements if they lack the resource.

Added: 777

Changed: 263

Is there an issue? Send a MessageReason:
None


** "Ebb and Flow", the music you hear in the loading screen in Total War. It really captures the atmosphere of the era that [[EndOfAnAge the samurai reign is indeed over]], as the notes of modern drums invade the notes of Japanese flute.

to:

** "Ebb and Flow", the music you hear in the loading screen in Total War. the game. It really captures the atmosphere of the era that [[EndOfAnAge the samurai reign is indeed over]], as the notes of modern drums invade the notes of the Japanese flute.



* GeniusBonus: A nice little reference is hidden in the flavor text of the Gambling Hall building: "An eight. A nine. And...a three!" That's the worst possible hand in the blackjack-like game of Oicho-Kabu...a combination called "[[Main/{{Yakuza}} ya-ku-za"]].

to:

* GeniusBonus: GeniusBonus:
**
A nice little reference is hidden in the flavor text of the Gambling Hall building: "An eight. A nine. And...a three!" That's the worst possible hand in the blackjack-like game of Oicho-Kabu...a combination called "[[Main/{{Yakuza}} ya-ku-za"]].
** Shinto-Buddhism is the main religion for almost all of the clans in the game (aside from the Christian Otomo and the radical Ikko-Ikki). Historically, Japan practiced a syncretic religion known as [[https://en.wikipedia.org/wiki/Shinbutsu-shūgō Shinbutsu-shūgō]] (meaning "syncretism of kami and buddhas" in Japanese) which combined elements of Shinto and Zen Buddhism. Many Japanese Buddhist temples were also attached to Shinto shrines to form a place of worship known as [[https://en.wikipedia.org/wiki/Jingū-ji Jingū-ji]].
Is there an issue? Send a MessageReason:
None


* SignatureLine: Say it with us, "Our men are running from the battlefield. A shameful display!".

to:

* SignatureLine: Say it with us, "Our men are running from the battlefield. A shameful Shameful display!".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SignatureLine: Say it with us, "Our men are running from the battlefield. A shameful display!".
Is there an issue? Send a MessageReason:
None


** The LargeHam aide-in-camp's voice lines especially the (in)famous "Shameful display!".

to:

** The LargeHam aide-in-camp's aide-de-camp's voice lines especially the (in)famous "Shameful display!".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The LargeHam aide-in-camp's voice lines especially the (in)famous "Shameful display!".
Is there an issue? Send a MessageReason:
None


** "[[https://www.youtube.com/watch?v=ZESc67oxoAg Duty Calls]]", with its creative usage of the flute and having a tune that perfectly the epic prelude to a battle.

to:

** "[[https://www.youtube.com/watch?v=ZESc67oxoAg Duty Calls]]", with its creative usage of the flute and having a tune that perfectly the captures an epic prelude to a battle.

Added: 164

Changed: 137

Is there an issue? Send a MessageReason:
None


* SugarWiki/AwesomeMusic:

to:

* SugarWiki/AwesomeMusic: Needless to say, the soundtrack of ''Shogun II'' is one of the best in the series but a few musical compositions stand out from the rest:


Added DiffLines:

** "[[https://www.youtube.com/watch?v=ZESc67oxoAg Duty Calls]]", with its creative usage of the flute and having a tune that perfectly the epic prelude to a battle.

Top